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-rw-r--r--include/godot_cpp/variant/rect2.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/godot_cpp/variant/rect2.hpp b/include/godot_cpp/variant/rect2.hpp
index a75406e..e5a25ca 100644
--- a/include/godot_cpp/variant/rect2.hpp
+++ b/include/godot_cpp/variant/rect2.hpp
@@ -37,7 +37,7 @@
namespace godot {
-struct Transform2D;
+class Transform2D;
class Rect2 {
public:
@@ -290,7 +290,7 @@ public:
//check ray box
r /= l;
- Vector2 ir(1.0 / r.x, 1.0 / r.y);
+ Vector2 ir((real_t)1.0 / r.x, (real_t)1.0 / r.y);
// lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner
// r.org is origin of ray