diff options
Diffstat (limited to 'include/godot_cpp/variant/rect2i.hpp')
-rw-r--r-- | include/godot_cpp/variant/rect2i.hpp | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/include/godot_cpp/variant/rect2i.hpp b/include/godot_cpp/variant/rect2i.hpp new file mode 100644 index 0000000..54601ab --- /dev/null +++ b/include/godot_cpp/variant/rect2i.hpp @@ -0,0 +1,198 @@ +#ifndef GODOT_RECT2I_HPP +#define GODOT_RECT2I_HPP + +#include <godot_cpp/variant/rect2.hpp> +#include <godot_cpp/variant/vector2i.hpp> + +namespace godot { + +class Rect2i { +public: + _FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; } + + Point2i position; + Size2i size; + + const Point2i &get_position() const { return position; } + void set_position(const Point2i &p_position) { position = p_position; } + const Size2i &get_size() const { return size; } + void set_size(const Size2i &p_size) { size = p_size; } + + int get_area() const { return size.width * size.height; } + + inline bool intersects(const Rect2i &p_rect) const { + if (position.x > (p_rect.position.x + p_rect.size.width)) { + return false; + } + if ((position.x + size.width) < p_rect.position.x) { + return false; + } + if (position.y > (p_rect.position.y + p_rect.size.height)) { + return false; + } + if ((position.y + size.height) < p_rect.position.y) { + return false; + } + + return true; + } + + inline bool encloses(const Rect2i &p_rect) const { + return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && + ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && + ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); + } + + inline bool has_no_area() const { + return (size.x <= 0 || size.y <= 0); + } + + // Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection + inline Rect2i intersection(const Rect2i &p_rect) const { + Rect2i new_rect = p_rect; + + if (!intersects(new_rect)) { + return Rect2i(); + } + + new_rect.position.x = Math::max(p_rect.position.x, position.x); + new_rect.position.y = Math::max(p_rect.position.y, position.y); + + Point2i p_rect_end = p_rect.position + p_rect.size; + Point2i end = position + size; + + new_rect.size.x = (int)(Math::min(p_rect_end.x, end.x) - new_rect.position.x); + new_rect.size.y = (int)(Math::min(p_rect_end.y, end.y) - new_rect.position.y); + + return new_rect; + } + + inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect + + Rect2i new_rect; + + new_rect.position.x = Math::min(p_rect.position.x, position.x); + new_rect.position.y = Math::min(p_rect.position.y, position.y); + + new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x); + new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y); + + new_rect.size = new_rect.size - new_rect.position; //make relative again + + return new_rect; + } + bool has_point(const Point2i &p_point) const { + if (p_point.x < position.x) { + return false; + } + if (p_point.y < position.y) { + return false; + } + + if (p_point.x >= (position.x + size.x)) { + return false; + } + if (p_point.y >= (position.y + size.y)) { + return false; + } + + return true; + } + + bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } + bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } + + Rect2i grow(int p_amount) const { + Rect2i g = *this; + g.position.x -= p_amount; + g.position.y -= p_amount; + g.size.width += p_amount * 2; + g.size.height += p_amount * 2; + return g; + } + + inline Rect2i grow_side(Side p_side, int p_amount) const { + Rect2i g = *this; + g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, + (SIDE_TOP == p_side) ? p_amount : 0, + (SIDE_RIGHT == p_side) ? p_amount : 0, + (SIDE_BOTTOM == p_side) ? p_amount : 0); + return g; + } + + inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const { + return grow_side(Side(p_side), p_amount); + } + + inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const { + Rect2i g = *this; + g.position.x -= p_left; + g.position.y -= p_top; + g.size.width += p_left + p_right; + g.size.height += p_top + p_bottom; + + return g; + } + + inline Rect2i expand(const Vector2i &p_vector) const { + Rect2i r = *this; + r.expand_to(p_vector); + return r; + } + + inline void expand_to(const Point2i &p_vector) { + Point2i begin = position; + Point2i end = position + size; + + if (p_vector.x < begin.x) { + begin.x = p_vector.x; + } + if (p_vector.y < begin.y) { + begin.y = p_vector.y; + } + + if (p_vector.x > end.x) { + end.x = p_vector.x; + } + if (p_vector.y > end.y) { + end.y = p_vector.y; + } + + position = begin; + size = end - begin; + } + + inline Rect2i abs() const { + return Rect2i(Point2i(position.x + Math::min(size.x, 0), position.y + Math::min(size.y, 0)), size.abs()); + } + + inline void set_end(const Vector2i &p_end) { + size = p_end - position; + } + + inline Vector2i get_end() const { + return position + size; + } + + operator String() const { return String(position) + ", " + String(size); } + + operator Rect2() const { return Rect2(position, size); } + + Rect2i() {} + Rect2i(const Rect2 &p_r2) : + position(p_r2.position), + size(p_r2.size) { + } + Rect2i(int p_x, int p_y, int p_width, int p_height) : + position(Point2i(p_x, p_y)), + size(Size2i(p_width, p_height)) { + } + Rect2i(const Point2i &p_pos, const Size2i &p_size) : + position(p_pos), + size(p_size) { + } +}; + +} // namespace godot + +#endif // GODOT_RECT2I_HPP |