diff options
Diffstat (limited to 'include/godot_cpp/variant/vector3.hpp')
-rw-r--r-- | include/godot_cpp/variant/vector3.hpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/include/godot_cpp/variant/vector3.hpp b/include/godot_cpp/variant/vector3.hpp index 1107bca..f256c38 100644 --- a/include/godot_cpp/variant/vector3.hpp +++ b/include/godot_cpp/variant/vector3.hpp @@ -82,10 +82,18 @@ struct _NO_DISCARD_ Vector3 { return Vector3(MIN(x, p_vector3.x), MIN(y, p_vector3.y), MIN(z, p_vector3.z)); } + Vector3 minf(real_t p_scalar) const { + return Vector3(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar)); + } + Vector3 max(const Vector3 &p_vector3) const { return Vector3(MAX(x, p_vector3.x), MAX(y, p_vector3.y), MAX(z, p_vector3.z)); } + Vector3 maxf(real_t p_scalar) const { + return Vector3(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar)); + } + _FORCE_INLINE_ real_t length() const; _FORCE_INLINE_ real_t length_squared() const; @@ -98,7 +106,9 @@ struct _NO_DISCARD_ Vector3 { _FORCE_INLINE_ void zero(); void snap(const Vector3 p_val); + void snapf(real_t p_val); Vector3 snapped(const Vector3 p_val) const; + Vector3 snappedf(real_t p_val) const; void rotate(const Vector3 &p_axis, const real_t p_angle); Vector3 rotated(const Vector3 &p_axis, const real_t p_angle) const; @@ -128,6 +138,7 @@ struct _NO_DISCARD_ Vector3 { _FORCE_INLINE_ Vector3 ceil() const; _FORCE_INLINE_ Vector3 round() const; Vector3 clamp(const Vector3 &p_min, const Vector3 &p_max) const; + Vector3 clampf(real_t p_min, real_t p_max) const; _FORCE_INLINE_ real_t distance_to(const Vector3 &p_to) const; _FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_to) const; |