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path: root/include/godot_cpp/variant/vector3.hpp
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* Rebrand preambles to RedotSpartan3222024-10-311-2/+4
* Merge pull request #1437 from AThousandShips/vec_elem_scalarDavid Snopek2024-05-071-0/+11
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| * Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-04-111-0/+11
* | [Math] Add `is_finite` methodsA Thousand Ships2024-04-111-0/+1
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* Add remaining component-wise `min/max` functions to `Vector*`A Thousand Ships2023-08-161-0/+8
* Sync license copyright with upstream GH-70885Rémi Verschelde2023-01-101-29/+29
* Use struct instead of class for core structuresAaron Franke2022-10-051-9/+4
* Update Vector2/2i/3/3i to match the engineAaron Franke2022-10-011-8/+24
* Add bindings for Vector4, Vector4i, Projection built-in types.bruvzg2022-07-211-89/+160
* Update copyright yearRémi Verschelde2022-03-151-2/+2
* Use forward declares for vector math typesRémi Verschelde2022-02-201-2/+1
* Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missi...bruvzg2022-02-141-2/+4
* Fixing compiler warnings around implicit type casting loosing precisionBastiaan Olij2021-11-221-5/+5
* Fix formatting of filesGeorge Marques2021-09-271-0/+30
* Re-introduce build-in type code for core typesBastiaan Olij2021-09-271-0/+408