diff options
Diffstat (limited to 'include/godot_cpp/variant')
-rw-r--r-- | include/godot_cpp/variant/aabb.hpp | 123 | ||||
-rw-r--r-- | include/godot_cpp/variant/basis.hpp | 1 | ||||
-rw-r--r-- | include/godot_cpp/variant/color.hpp | 85 | ||||
-rw-r--r-- | include/godot_cpp/variant/plane.hpp | 41 | ||||
-rw-r--r-- | include/godot_cpp/variant/projection.hpp | 25 | ||||
-rw-r--r-- | include/godot_cpp/variant/quaternion.hpp | 3 | ||||
-rw-r--r-- | include/godot_cpp/variant/rect2.hpp | 89 | ||||
-rw-r--r-- | include/godot_cpp/variant/rect2i.hpp | 59 | ||||
-rw-r--r-- | include/godot_cpp/variant/transform2d.hpp | 87 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector4i.hpp | 3 |
10 files changed, 314 insertions, 202 deletions
diff --git a/include/godot_cpp/variant/aabb.hpp b/include/godot_cpp/variant/aabb.hpp index 06ddc15..b652a80 100644 --- a/include/godot_cpp/variant/aabb.hpp +++ b/include/godot_cpp/variant/aabb.hpp @@ -31,29 +31,29 @@ #ifndef GODOT_AABB_HPP #define GODOT_AABB_HPP -#include <godot_cpp/core/error_macros.hpp> -#include <godot_cpp/core/math.hpp> #include <godot_cpp/variant/plane.hpp> #include <godot_cpp/variant/vector3.hpp> /** - * AABB / AABB (Axis Aligned Bounding Box) - * This is implemented by a point (position) and the box size + * AABB (Axis Aligned Bounding Box) + * This is implemented by a point (position) and the box size. */ namespace godot { +class Variant; + struct _NO_DISCARD_ AABB { Vector3 position; Vector3 size; - real_t get_area() const; /// get area - inline bool has_no_area() const { - return (size.x <= 0 || size.y <= 0 || size.z <= 0); + real_t get_volume() const; + _FORCE_INLINE_ bool has_volume() const { + return size.x > 0.0f && size.y > 0.0f && size.z > 0.0f; } - inline bool has_no_surface() const { - return (size.x <= 0 && size.y <= 0 && size.z <= 0); + _FORCE_INLINE_ bool has_surface() const { + return size.x > 0.0f || size.y > 0.0f || size.z > 0.0f; } const Vector3 &get_position() const { return position; } @@ -65,60 +65,67 @@ struct _NO_DISCARD_ AABB { bool operator!=(const AABB &p_rval) const; bool is_equal_approx(const AABB &p_aabb) const; - inline bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap - inline bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap - inline bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this + _FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap + _FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap + _FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this AABB merge(const AABB &p_with) const; - void merge_with(const AABB &p_aabb); /// merge with another AABB - AABB intersection(const AABB &p_aabb) const; /// get box where two intersect, empty if no intersection occurs + void merge_with(const AABB &p_aabb); ///merge with another AABB + AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const; bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const; - inline bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const; + _FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const; - inline bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const; - inline bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const; + _FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const; + _FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const; bool intersects_plane(const Plane &p_plane) const; - inline bool has_point(const Vector3 &p_point) const; - inline Vector3 get_support(const Vector3 &p_normal) const; + _FORCE_INLINE_ bool has_point(const Vector3 &p_point) const; + _FORCE_INLINE_ Vector3 get_support(const Vector3 &p_normal) const; Vector3 get_longest_axis() const; int get_longest_axis_index() const; - inline real_t get_longest_axis_size() const; + _FORCE_INLINE_ real_t get_longest_axis_size() const; Vector3 get_shortest_axis() const; int get_shortest_axis_index() const; - inline real_t get_shortest_axis_size() const; + _FORCE_INLINE_ real_t get_shortest_axis_size() const; AABB grow(real_t p_by) const; - inline void grow_by(real_t p_amount); + _FORCE_INLINE_ void grow_by(real_t p_amount); void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const; - inline Vector3 get_endpoint(int p_point) const; + _FORCE_INLINE_ Vector3 get_endpoint(int p_point) const; AABB expand(const Vector3 &p_vector) const; - inline void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const; - inline void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */ + _FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const; + _FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */ - inline AABB abs() const { - return AABB(Vector3(position.x + Math::min(size.x, (real_t)0), position.y + Math::min(size.y, (real_t)0), position.z + Math::min(size.z, (real_t)0)), size.abs()); + _FORCE_INLINE_ AABB abs() const { + return AABB(Vector3(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0), position.z + MIN(size.z, (real_t)0)), size.abs()); } - inline void quantize(real_t p_unit); - inline AABB quantized(real_t p_unit) const; + Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const; + Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const; + + _FORCE_INLINE_ void quantize(real_t p_unit); + _FORCE_INLINE_ AABB quantized(real_t p_unit) const; - inline void set_end(const Vector3 &p_end) { + _FORCE_INLINE_ void set_end(const Vector3 &p_end) { size = p_end - position; } - inline Vector3 get_end() const { + _FORCE_INLINE_ Vector3 get_end() const { return position + size; } + _FORCE_INLINE_ Vector3 get_center() const { + return position + (size * 0.5f); + } + operator String() const; - inline AABB() {} + _FORCE_INLINE_ AABB() {} inline AABB(const Vector3 &p_pos, const Vector3 &p_size) : position(p_pos), size(p_size) { @@ -126,6 +133,11 @@ struct _NO_DISCARD_ AABB { }; inline bool AABB::intersects(const AABB &p_aabb) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) { + ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size."); + } +#endif if (position.x >= (p_aabb.position.x + p_aabb.size.x)) { return false; } @@ -149,6 +161,11 @@ inline bool AABB::intersects(const AABB &p_aabb) const { } inline bool AABB::intersects_inclusive(const AABB &p_aabb) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) { + ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size."); + } +#endif if (position.x > (p_aabb.position.x + p_aabb.size.x)) { return false; } @@ -172,6 +189,11 @@ inline bool AABB::intersects_inclusive(const AABB &p_aabb) const { } inline bool AABB::encloses(const AABB &p_aabb) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) { + ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size."); + } +#endif Vector3 src_min = position; Vector3 src_max = position + size; Vector3 dst_min = p_aabb.position; @@ -187,14 +209,14 @@ inline bool AABB::encloses(const AABB &p_aabb) const { } Vector3 AABB::get_support(const Vector3 &p_normal) const { - Vector3 half_extents = size * 0.5; + Vector3 half_extents = size * 0.5f; Vector3 ofs = position + half_extents; return Vector3( (p_normal.x > 0) ? half_extents.x : -half_extents.x, (p_normal.y > 0) ? half_extents.y : -half_extents.y, (p_normal.z > 0) ? half_extents.z : -half_extents.z) + - ofs; + ofs; } Vector3 AABB::get_endpoint(int p_point) const { @@ -221,7 +243,7 @@ Vector3 AABB::get_endpoint(int p_point) const { } bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const { - Vector3 half_extents = size * 0.5; + Vector3 half_extents = size * 0.5f; Vector3 ofs = position + half_extents; for (int i = 0; i < p_plane_count; i++) { @@ -263,7 +285,7 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, con } bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const { - Vector3 half_extents = size * 0.5; + Vector3 half_extents = size * 0.5f; Vector3 ofs = position + half_extents; for (int i = 0; i < p_plane_count; i++) { @@ -282,6 +304,11 @@ bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const { } bool AABB::has_point(const Vector3 &p_point) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) { + ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size."); + } +#endif if (p_point.x < position.x) { return false; } @@ -305,6 +332,11 @@ bool AABB::has_point(const Vector3 &p_point) const { } inline void AABB::expand_to(const Vector3 &p_vector) { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) { + ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size."); + } +#endif Vector3 begin = position; Vector3 end = position + size; @@ -333,7 +365,7 @@ inline void AABB::expand_to(const Vector3 &p_vector) { } void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const { - Vector3 half_extents(size.x * (real_t)0.5, size.y * (real_t)0.5, size.z * (real_t)0.5); + Vector3 half_extents(size.x * 0.5f, size.y * 0.5f, size.z * 0.5f); Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z); real_t length = p_plane.normal.abs().dot(half_extents); @@ -371,9 +403,14 @@ inline real_t AABB::get_shortest_axis_size() const { } bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const { - real_t divx = (real_t)1.0 / p_dir.x; - real_t divy = (real_t)1.0 / p_dir.y; - real_t divz = (real_t)1.0 / p_dir.z; +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) { + ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size."); + } +#endif + real_t divx = 1.0f / p_dir.x; + real_t divy = 1.0f / p_dir.y; + real_t divz = 1.0f / p_dir.z; Vector3 upbound = position + size; real_t tmin, tmax, tymin, tymax, tzmin, tzmax; @@ -423,9 +460,9 @@ void AABB::grow_by(real_t p_amount) { position.x -= p_amount; position.y -= p_amount; position.z -= p_amount; - size.x += (real_t)2.0 * p_amount; - size.y += (real_t)2.0 * p_amount; - size.z += (real_t)2.0 * p_amount; + size.x += 2.0f * p_amount; + size.y += 2.0f * p_amount; + size.z += 2.0f * p_amount; } void AABB::quantize(real_t p_unit) { diff --git a/include/godot_cpp/variant/basis.hpp b/include/godot_cpp/variant/basis.hpp index 48c3b0c..00dbc50 100644 --- a/include/godot_cpp/variant/basis.hpp +++ b/include/godot_cpp/variant/basis.hpp @@ -31,7 +31,6 @@ #ifndef GODOT_BASIS_HPP #define GODOT_BASIS_HPP -#include <godot_cpp/core/math.hpp> #include <godot_cpp/variant/quaternion.hpp> #include <godot_cpp/variant/vector3.hpp> diff --git a/include/godot_cpp/variant/color.hpp b/include/godot_cpp/variant/color.hpp index f328d7f..c1126c1 100644 --- a/include/godot_cpp/variant/color.hpp +++ b/include/godot_cpp/variant/color.hpp @@ -54,15 +54,16 @@ struct _NO_DISCARD_ Color { uint64_t to_rgba64() const; uint64_t to_argb64() const; uint64_t to_abgr64() const; + String to_html(bool p_alpha = true) const; float get_h() const; float get_s() const; float get_v() const; - void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0); + void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f); - inline float &operator[](int p_idx) { + _FORCE_INLINE_ float &operator[](int p_idx) { return components[p_idx]; } - inline const float &operator[](int p_idx) const { + _FORCE_INLINE_ const float &operator[](int p_idx) const { return components[p_idx]; } @@ -92,10 +93,15 @@ struct _NO_DISCARD_ Color { bool is_equal_approx(const Color &p_color) const; + Color clamp(const Color &p_min = Color(0, 0, 0, 0), const Color &p_max = Color(1, 1, 1, 1)) const; void invert(); Color inverted() const; - inline Color lerp(const Color &p_to, float p_weight) const { + _FORCE_INLINE_ float get_luminance() const { + return 0.2126f * r + 0.7152f * g + 0.0722f * b; + } + + _FORCE_INLINE_ Color lerp(const Color &p_to, float p_weight) const { Color res = *this; res.r += (p_weight * (p_to.r - r)); @@ -106,7 +112,7 @@ struct _NO_DISCARD_ Color { return res; } - inline Color darkened(float p_amount) const { + _FORCE_INLINE_ Color darkened(float p_amount) const { Color res = *this; res.r = res.r * (1.0f - p_amount); res.g = res.g * (1.0f - p_amount); @@ -114,7 +120,7 @@ struct _NO_DISCARD_ Color { return res; } - inline Color lightened(float p_amount) const { + _FORCE_INLINE_ Color lightened(float p_amount) const { Color res = *this; res.r = res.r + (1.0f - res.r) * p_amount; res.g = res.g + (1.0f - res.g) * p_amount; @@ -122,26 +128,26 @@ struct _NO_DISCARD_ Color { return res; } - inline uint32_t to_rgbe9995() const { + _FORCE_INLINE_ uint32_t to_rgbe9995() const { const float pow2to9 = 512.0f; const float B = 15.0f; const float N = 9.0f; float sharedexp = 65408.000f; // Result of: ((pow2to9 - 1.0f) / pow2to9) * powf(2.0f, 31.0f - 15.0f) - float cRed = Math::max(0.0f, Math::min(sharedexp, r)); - float cGreen = Math::max(0.0f, Math::min(sharedexp, g)); - float cBlue = Math::max(0.0f, Math::min(sharedexp, b)); + float cRed = MAX(0.0f, MIN(sharedexp, r)); + float cGreen = MAX(0.0f, MIN(sharedexp, g)); + float cBlue = MAX(0.0f, MIN(sharedexp, b)); - float cMax = Math::max(cRed, Math::max(cGreen, cBlue)); + float cMax = MAX(cRed, MAX(cGreen, cBlue)); - float expp = Math::max(-B - 1.0f, Math::floor(Math::log(cMax) / (float)Math_LN2)) + 1.0f + B; + float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / (real_t)Math_LN2)) + 1.0f + B; float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f); float exps = expp + 1.0f; - if (0.0 <= sMax && sMax < pow2to9) { + if (0.0f <= sMax && sMax < pow2to9) { exps = expp; } @@ -152,9 +158,9 @@ struct _NO_DISCARD_ Color { return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27); } - inline Color blend(const Color &p_over) const { + _FORCE_INLINE_ Color blend(const Color &p_over) const { Color res; - float sa = 1.0 - p_over.a; + float sa = 1.0f - p_over.a; res.a = a * sa + p_over.a; if (res.a == 0) { return Color(0, 0, 0, 0); @@ -166,14 +172,14 @@ struct _NO_DISCARD_ Color { return res; } - inline Color srgb_to_linear() const { + _FORCE_INLINE_ Color srgb_to_linear() const { return Color( - r < 0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055f) * (1.0 / (1.0 + 0.055)), 2.4), - g < 0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055f) * (1.0 / (1.0 + 0.055)), 2.4), - b < 0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055f) * (1.0 / (1.0 + 0.055)), 2.4), + r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f), + g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f), + b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f), a); } - inline Color linear_to_srgb() const { + _FORCE_INLINE_ Color linear_to_srgb() const { return Color( r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * Math::pow(r, 1.0f / 2.4f) - 0.055f, g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * Math::pow(g, 1.0f / 2.4f) - 0.055f, @@ -191,34 +197,33 @@ struct _NO_DISCARD_ Color { static String get_named_color_name(int p_idx); static Color get_named_color(int p_idx); static Color from_string(const String &p_string, const Color &p_default); - String to_html(bool p_alpha = true) const; - static Color from_hsv(float p_h, float p_s, float p_v, float p_a); + static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f); static Color from_rgbe9995(uint32_t p_rgbe); - inline bool operator<(const Color &p_color) const; // used in set keys + _FORCE_INLINE_ bool operator<(const Color &p_color) const; // Used in set keys. operator String() const; // For the binder. - inline void set_r8(int32_t r8) { r = (Math::clamp(r8, 0, 255) / 255.0); } - inline int32_t get_r8() const { return int32_t(Math::clamp(r * 255.0, 0.0, 255.0)); } - inline void set_g8(int32_t g8) { g = (Math::clamp(g8, 0, 255) / 255.0); } - inline int32_t get_g8() const { return int32_t(Math::clamp(g * 255.0, 0.0, 255.0)); } - inline void set_b8(int32_t b8) { b = (Math::clamp(b8, 0, 255) / 255.0); } - inline int32_t get_b8() const { return int32_t(Math::clamp(b * 255.0, 0.0, 255.0)); } - inline void set_a8(int32_t a8) { a = (Math::clamp(a8, 0, 255) / 255.0); } - inline int32_t get_a8() const { return int32_t(Math::clamp(a * 255.0, 0.0, 255.0)); } + _FORCE_INLINE_ void set_r8(int32_t r8) { r = (CLAMP(r8, 0, 255) / 255.0f); } + _FORCE_INLINE_ int32_t get_r8() const { return int32_t(CLAMP(Math::round(r * 255.0f), 0.0f, 255.0f)); } + _FORCE_INLINE_ void set_g8(int32_t g8) { g = (CLAMP(g8, 0, 255) / 255.0f); } + _FORCE_INLINE_ int32_t get_g8() const { return int32_t(CLAMP(Math::round(g * 255.0f), 0.0f, 255.0f)); } + _FORCE_INLINE_ void set_b8(int32_t b8) { b = (CLAMP(b8, 0, 255) / 255.0f); } + _FORCE_INLINE_ int32_t get_b8() const { return int32_t(CLAMP(Math::round(b * 255.0f), 0.0f, 255.0f)); } + _FORCE_INLINE_ void set_a8(int32_t a8) { a = (CLAMP(a8, 0, 255) / 255.0f); } + _FORCE_INLINE_ int32_t get_a8() const { return int32_t(CLAMP(Math::round(a * 255.0f), 0.0f, 255.0f)); } - inline void set_h(float p_h) { set_hsv(p_h, get_s(), get_v()); } - inline void set_s(float p_s) { set_hsv(get_h(), p_s, get_v()); } - inline void set_v(float p_v) { set_hsv(get_h(), get_s(), p_v); } + _FORCE_INLINE_ void set_h(float p_h) { set_hsv(p_h, get_s(), get_v(), a); } + _FORCE_INLINE_ void set_s(float p_s) { set_hsv(get_h(), p_s, get_v(), a); } + _FORCE_INLINE_ void set_v(float p_v) { set_hsv(get_h(), get_s(), p_v, a); } - inline Color() {} + _FORCE_INLINE_ Color() {} /** * RGBA construct parameters. * Alpha is not optional as otherwise we can't bind the RGB version for scripting. */ - inline Color(float p_r, float p_g, float p_b, float p_a) { + _FORCE_INLINE_ Color(float p_r, float p_g, float p_b, float p_a) { r = p_r; g = p_g; b = p_b; @@ -228,17 +233,17 @@ struct _NO_DISCARD_ Color { /** * RGB construct parameters. */ - inline Color(float p_r, float p_g, float p_b) { + _FORCE_INLINE_ Color(float p_r, float p_g, float p_b) { r = p_r; g = p_g; b = p_b; - a = 1.0; + a = 1.0f; } /** * Construct a Color from another Color, but with the specified alpha value. */ - inline Color(const Color &p_c, float p_a) { + _FORCE_INLINE_ Color(const Color &p_c, float p_a) { r = p_c.r; g = p_c.g; b = p_c.b; @@ -275,7 +280,7 @@ bool Color::operator<(const Color &p_color) const { } } -inline Color operator*(float p_scalar, const Color &p_color) { +_FORCE_INLINE_ Color operator*(float p_scalar, const Color &p_color) { return p_color * p_scalar; } diff --git a/include/godot_cpp/variant/plane.hpp b/include/godot_cpp/variant/plane.hpp index 3a13ed2..8d5f69f 100644 --- a/include/godot_cpp/variant/plane.hpp +++ b/include/godot_cpp/variant/plane.hpp @@ -32,29 +32,30 @@ #define GODOT_PLANE_HPP #include <godot_cpp/classes/global_constants.hpp> -#include <godot_cpp/core/math.hpp> #include <godot_cpp/variant/vector3.hpp> namespace godot { +class Variant; + struct _NO_DISCARD_ Plane { Vector3 normal; real_t d = 0; void set_normal(const Vector3 &p_normal); - inline Vector3 get_normal() const { return normal; }; /// Point is coplanar, CMP_EPSILON for precision + _FORCE_INLINE_ Vector3 get_normal() const { return normal; }; void normalize(); Plane normalized() const; /* Plane-Point operations */ - inline Vector3 center() const { return normal * d; } + _FORCE_INLINE_ Vector3 center() const { return normal * d; } Vector3 get_any_perpendicular_normal() const; - inline bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane - inline real_t distance_to(const Vector3 &p_point) const; - inline bool has_point(const Vector3 &p_point, real_t _epsilon = CMP_EPSILON) const; + _FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane + _FORCE_INLINE_ real_t distance_to(const Vector3 &p_point) const; + _FORCE_INLINE_ bool has_point(const Vector3 &p_point, real_t p_tolerance = CMP_EPSILON) const; /* intersections */ @@ -62,7 +63,12 @@ struct _NO_DISCARD_ Plane { bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const; bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const; - inline Vector3 project(const Vector3 &p_point) const { + // For Variant bindings. + Variant intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) const; + Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const; + Variant intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const; + + _FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const { return p_point - normal * distance_to(p_point); } @@ -72,18 +78,18 @@ struct _NO_DISCARD_ Plane { bool is_equal_approx(const Plane &p_plane) const; bool is_equal_approx_any_side(const Plane &p_plane) const; - inline bool operator==(const Plane &p_plane) const; - inline bool operator!=(const Plane &p_plane) const; + _FORCE_INLINE_ bool operator==(const Plane &p_plane) const; + _FORCE_INLINE_ bool operator!=(const Plane &p_plane) const; operator String() const; - inline Plane() {} - inline Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) : + _FORCE_INLINE_ Plane() {} + _FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) : normal(p_a, p_b, p_c), d(p_d) {} - inline Plane(const Vector3 &p_normal, real_t p_d); - inline Plane(const Vector3 &p_point, const Vector3 &p_normal); - inline Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE); + _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d = 0.0); + _FORCE_INLINE_ Plane(const Vector3 &p_normal, const Vector3 &p_point); + _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE); }; bool Plane::is_point_over(const Vector3 &p_point) const { @@ -94,10 +100,10 @@ real_t Plane::distance_to(const Vector3 &p_point) const { return (normal.dot(p_point) - d); } -bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const { +bool Plane::has_point(const Vector3 &p_point, real_t p_tolerance) const { real_t dist = normal.dot(p_point) - d; dist = Math::abs(dist); - return (dist <= _epsilon); + return (dist <= p_tolerance); } Plane::Plane(const Vector3 &p_normal, real_t p_d) : @@ -105,7 +111,7 @@ Plane::Plane(const Vector3 &p_normal, real_t p_d) : d(p_d) { } -Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) : +Plane::Plane(const Vector3 &p_normal, const Vector3 &p_point) : normal(p_normal), d(p_normal.dot(p_point)) { } @@ -128,6 +134,7 @@ bool Plane::operator==(const Plane &p_plane) const { bool Plane::operator!=(const Plane &p_plane) const { return normal != p_plane.normal || d != p_plane.d; } + } // namespace godot #endif // GODOT_PLANE_HPP diff --git a/include/godot_cpp/variant/projection.hpp b/include/godot_cpp/variant/projection.hpp index 5472490..6510cb0 100644 --- a/include/godot_cpp/variant/projection.hpp +++ b/include/godot_cpp/variant/projection.hpp @@ -32,13 +32,12 @@ #define GODOT_PROJECTION_HPP #include <godot_cpp/core/math.hpp> - -#include <godot_cpp/variant/array.hpp> #include <godot_cpp/variant/vector3.hpp> #include <godot_cpp/variant/vector4.hpp> namespace godot { +class Array; struct AABB; struct Plane; struct Rect2; @@ -55,14 +54,16 @@ struct _NO_DISCARD_ Projection { PLANE_BOTTOM }; - Vector4 matrix[4]; + Vector4 columns[4]; _FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const { - return matrix[p_axis]; + DEV_ASSERT((unsigned int)p_axis < 4); + return columns[p_axis]; } _FORCE_INLINE_ Vector4 &operator[](const int p_axis) { - return matrix[p_axis]; + DEV_ASSERT((unsigned int)p_axis < 4); + return columns[p_axis]; } float determinant() const; @@ -97,7 +98,7 @@ struct _NO_DISCARD_ Projection { Projection jitter_offseted(const Vector2 &p_offset) const; static real_t get_fovy(real_t p_fovx, real_t p_aspect) { - return Math::rad2deg(Math::atan(p_aspect * Math::tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0); + return Math::rad_to_deg(Math::atan(p_aspect * Math::tan(Math::deg_to_rad(p_fovx) * 0.5)) * 2.0); } real_t get_z_far() const; @@ -107,8 +108,8 @@ struct _NO_DISCARD_ Projection { bool is_orthogonal() const; Array get_projection_planes(const Transform3D &p_transform) const; - bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const; + bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const; Vector2 get_viewport_half_extents() const; Vector2 get_far_plane_half_extents() const; @@ -136,7 +137,7 @@ struct _NO_DISCARD_ Projection { bool operator==(const Projection &p_cam) const { for (uint32_t i = 0; i < 4; i++) { for (uint32_t j = 0; j < 4; j++) { - if (matrix[i][j] != p_cam.matrix[i][j]) { + if (columns[i][j] != p_cam.columns[i][j]) { return false; } } @@ -158,10 +159,10 @@ struct _NO_DISCARD_ Projection { Vector3 Projection::xform(const Vector3 &p_vec3) const { Vector3 ret; - ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0]; - ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1]; - ret.z = matrix[0][2] * p_vec3.x + matrix[1][2] * p_vec3.y + matrix[2][2] * p_vec3.z + matrix[3][2]; - real_t w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3]; + ret.x = columns[0][0] * p_vec3.x + columns[1][0] * p_vec3.y + columns[2][0] * p_vec3.z + columns[3][0]; + ret.y = columns[0][1] * p_vec3.x + columns[1][1] * p_vec3.y + columns[2][1] * p_vec3.z + columns[3][1]; + ret.z = columns[0][2] * p_vec3.x + columns[1][2] * p_vec3.y + columns[2][2] * p_vec3.z + columns[3][2]; + real_t w = columns[0][3] * p_vec3.x + columns[1][3] * p_vec3.y + columns[2][3] * p_vec3.z + columns[3][3]; return ret / w; } diff --git a/include/godot_cpp/variant/quaternion.hpp b/include/godot_cpp/variant/quaternion.hpp index e84202d..dd60561 100644 --- a/include/godot_cpp/variant/quaternion.hpp +++ b/include/godot_cpp/variant/quaternion.hpp @@ -143,8 +143,7 @@ struct _NO_DISCARD_ Quaternion { w = p_q.w; } - Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc - { + Quaternion(const Vector3 &v0, const Vector3 &v1) { // Shortest arc. Vector3 c = v0.cross(v1); real_t d = v0.dot(v1); diff --git a/include/godot_cpp/variant/rect2.hpp b/include/godot_cpp/variant/rect2.hpp index 6be075d..d6b8bd3 100644 --- a/include/godot_cpp/variant/rect2.hpp +++ b/include/godot_cpp/variant/rect2.hpp @@ -32,7 +32,6 @@ #define GODOT_RECT2_HPP #include <godot_cpp/classes/global_constants.hpp> -#include <godot_cpp/core/math.hpp> #include <godot_cpp/variant/vector2.hpp> namespace godot { @@ -52,7 +51,14 @@ struct _NO_DISCARD_ Rect2 { real_t get_area() const { return size.width * size.height; } + _FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); } + inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { + ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); + } +#endif if (p_include_borders) { if (position.x > (p_rect.position.x + p_rect.size.width)) { return false; @@ -85,6 +91,11 @@ struct _NO_DISCARD_ Rect2 { } inline real_t distance_to(const Vector2 &p_point) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0)) { + ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); + } +#endif real_t dist = 0.0; bool inside = true; @@ -121,13 +132,18 @@ struct _NO_DISCARD_ Rect2 { bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const; inline bool encloses(const Rect2 &p_rect) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { + ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); + } +#endif return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && - ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) && - ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y)); + ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) && + ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y)); } - inline bool has_no_area() const { - return (size.x <= 0 || size.y <= 0); + _FORCE_INLINE_ bool has_area() const { + return size.x > 0.0f && size.y > 0.0f; } // Returns the instersection between two Rect2s or an empty Rect2 if there is no intersection @@ -151,7 +167,11 @@ struct _NO_DISCARD_ Rect2 { } inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect - +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { + ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); + } +#endif Rect2 new_rect; new_rect.position.x = Math::min(p_rect.position.x, position.x); @@ -160,11 +180,17 @@ struct _NO_DISCARD_ Rect2 { new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x); new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y); - new_rect.size = new_rect.size - new_rect.position; // make relative again + new_rect.size = new_rect.size - new_rect.position; // Make relative again. return new_rect; } + inline bool has_point(const Point2 &p_point) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0)) { + ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); + } +#endif if (p_point.x < position.x) { return false; } @@ -181,6 +207,7 @@ struct _NO_DISCARD_ Rect2 { return true; } + bool is_equal_approx(const Rect2 &p_rect) const; bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } @@ -188,13 +215,17 @@ struct _NO_DISCARD_ Rect2 { inline Rect2 grow(real_t p_amount) const { Rect2 g = *this; - g.position.x -= p_amount; - g.position.y -= p_amount; - g.size.width += p_amount * 2; - g.size.height += p_amount * 2; + g.grow_by(p_amount); return g; } + inline void grow_by(real_t p_amount) { + position.x -= p_amount; + position.y -= p_amount; + size.width += p_amount * 2; + size.height += p_amount * 2; + } + inline Rect2 grow_side(Side p_side, real_t p_amount) const { Rect2 g = *this; g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, @@ -218,14 +249,18 @@ struct _NO_DISCARD_ Rect2 { return g; } - inline Rect2 expand(const Vector2 &p_vector) const { + _FORCE_INLINE_ Rect2 expand(const Vector2 &p_vector) const { Rect2 r = *this; r.expand_to(p_vector); return r; } - inline void expand_to(const Vector2 &p_vector) { // in place function for speed - + inline void expand_to(const Vector2 &p_vector) { // In place function for speed. +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0)) { + ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); + } +#endif Vector2 begin = position; Vector2 end = position + size; @@ -247,21 +282,21 @@ struct _NO_DISCARD_ Rect2 { size = end - begin; } - inline Rect2 abs() const { + _FORCE_INLINE_ Rect2 abs() const { return Rect2(Point2(position.x + Math::min(size.x, (real_t)0), position.y + Math::min(size.y, (real_t)0)), size.abs()); } Vector2 get_support(const Vector2 &p_normal) const { - Vector2 half_extents = size * 0.5; + Vector2 half_extents = size * 0.5f; Vector2 ofs = position + half_extents; return Vector2( (p_normal.x > 0) ? -half_extents.x : half_extents.x, (p_normal.y > 0) ? -half_extents.y : half_extents.y) + - ofs; + ofs; } - inline bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const { - Vector2 center = position + size * 0.5; + _FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const { + Vector2 center = get_center(); int side_plus = 0; int side_minus = 0; Vector2 end = position + size; @@ -274,22 +309,22 @@ struct _NO_DISCARD_ Rect2 { Vector2 r = (b - a); float l = r.length(); - if (l == 0.0) { + if (l == 0.0f) { continue; } - // check inside + // Check inside. Vector2 tg = r.orthogonal(); float s = tg.dot(center) - tg.dot(a); - if (s < 0.0) { + if (s < 0.0f) { side_plus++; } else { side_minus++; } - // check ray box + // Check ray box. r /= l; - Vector2 ir((real_t)1.0 / r.x, (real_t)1.0 / r.y); + Vector2 ir(1.0f / r.x, 1.0f / r.y); // lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner // r.org is origin of ray @@ -308,17 +343,17 @@ struct _NO_DISCARD_ Rect2 { } if (side_plus * side_minus == 0) { - return true; // all inside + return true; // All inside. } else { return false; } } - inline void set_end(const Vector2 &p_end) { + _FORCE_INLINE_ void set_end(const Vector2 &p_end) { size = p_end - position; } - inline Vector2 get_end() const { + _FORCE_INLINE_ Vector2 get_end() const { return position + size; } diff --git a/include/godot_cpp/variant/rect2i.hpp b/include/godot_cpp/variant/rect2i.hpp index 30c7d2d..3bf104e 100644 --- a/include/godot_cpp/variant/rect2i.hpp +++ b/include/godot_cpp/variant/rect2i.hpp @@ -32,7 +32,6 @@ #define GODOT_RECT2I_HPP #include <godot_cpp/classes/global_constants.hpp> -#include <godot_cpp/core/math.hpp> #include <godot_cpp/variant/vector2i.hpp> namespace godot { @@ -51,17 +50,24 @@ struct _NO_DISCARD_ Rect2i { int get_area() const { return size.width * size.height; } + _FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); } + inline bool intersects(const Rect2i &p_rect) const { - if (position.x > (p_rect.position.x + p_rect.size.width)) { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { + ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); + } +#endif + if (position.x >= (p_rect.position.x + p_rect.size.width)) { return false; } - if ((position.x + size.width) < p_rect.position.x) { + if ((position.x + size.width) <= p_rect.position.x) { return false; } - if (position.y > (p_rect.position.y + p_rect.size.height)) { + if (position.y >= (p_rect.position.y + p_rect.size.height)) { return false; } - if ((position.y + size.height) < p_rect.position.y) { + if ((position.y + size.height) <= p_rect.position.y) { return false; } @@ -69,13 +75,18 @@ struct _NO_DISCARD_ Rect2i { } inline bool encloses(const Rect2i &p_rect) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { + ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); + } +#endif return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && - ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && - ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); + ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) && + ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y)); } - inline bool has_no_area() const { - return (size.x <= 0 || size.y <= 0); + _FORCE_INLINE_ bool has_area() const { + return size.x > 0 && size.y > 0; } // Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection @@ -92,14 +103,18 @@ struct _NO_DISCARD_ Rect2i { Point2i p_rect_end = p_rect.position + p_rect.size; Point2i end = position + size; - new_rect.size.x = (int)(Math::min(p_rect_end.x, end.x) - new_rect.position.x); - new_rect.size.y = (int)(Math::min(p_rect_end.y, end.y) - new_rect.position.y); + new_rect.size.x = Math::min(p_rect_end.x, end.x) - new_rect.position.x; + new_rect.size.y = Math::min(p_rect_end.y, end.y) - new_rect.position.y; return new_rect; } inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect - +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { + ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); + } +#endif Rect2i new_rect; new_rect.position.x = Math::min(p_rect.position.x, position.x); @@ -108,11 +123,16 @@ struct _NO_DISCARD_ Rect2i { new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x); new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y); - new_rect.size = new_rect.size - new_rect.position; // make relative again + new_rect.size = new_rect.size - new_rect.position; // Make relative again. return new_rect; } bool has_point(const Point2i &p_point) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0)) { + ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); + } +#endif if (p_point.x < position.x) { return false; } @@ -165,13 +185,18 @@ struct _NO_DISCARD_ Rect2i { return g; } - inline Rect2i expand(const Vector2i &p_vector) const { + _FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const { Rect2i r = *this; r.expand_to(p_vector); return r; } inline void expand_to(const Point2i &p_vector) { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0)) { + ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); + } +#endif Point2i begin = position; Point2i end = position + size; @@ -193,15 +218,15 @@ struct _NO_DISCARD_ Rect2i { size = end - begin; } - inline Rect2i abs() const { + _FORCE_INLINE_ Rect2i abs() const { return Rect2i(Point2i(position.x + Math::min(size.x, 0), position.y + Math::min(size.y, 0)), size.abs()); } - inline void set_end(const Vector2i &p_end) { + _FORCE_INLINE_ void set_end(const Vector2i &p_end) { size = p_end - position; } - inline Vector2i get_end() const { + _FORCE_INLINE_ Vector2i get_end() const { return position + size; } diff --git a/include/godot_cpp/variant/transform2d.hpp b/include/godot_cpp/variant/transform2d.hpp index dd0c409..e4d6eb7 100644 --- a/include/godot_cpp/variant/transform2d.hpp +++ b/include/godot_cpp/variant/transform2d.hpp @@ -31,14 +31,14 @@ #ifndef GODOT_TRANSFORM2D_HPP #define GODOT_TRANSFORM2D_HPP -#include <godot_cpp/core/error_macros.hpp> -#include <godot_cpp/core/math.hpp> #include <godot_cpp/variant/packed_vector2_array.hpp> #include <godot_cpp/variant/rect2.hpp> #include <godot_cpp/variant/vector2.hpp> namespace godot { +class String; + struct _NO_DISCARD_ Transform2D { // Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper": // M = (columns[0][0] columns[1][0]) @@ -53,52 +53,46 @@ struct _NO_DISCARD_ Transform2D { Vector2 columns[3]; - inline real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; } - inline real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; } + _FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; } + _FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; } const Vector2 &operator[](int p_idx) const { return columns[p_idx]; } Vector2 &operator[](int p_idx) { return columns[p_idx]; } - inline Vector2 get_axis(int p_axis) const { - ERR_FAIL_INDEX_V(p_axis, 3, Vector2()); - return columns[p_axis]; - } - inline void set_axis(int p_axis, const Vector2 &p_vec) { - ERR_FAIL_INDEX(p_axis, 3); - columns[p_axis] = p_vec; - } - void invert(); Transform2D inverse() const; void affine_invert(); Transform2D affine_inverse() const; - void set_rotation(real_t p_rot); + void set_rotation(const real_t p_rot); real_t get_rotation() const; real_t get_skew() const; - void set_skew(float p_angle); - inline void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale); - inline void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew); - void rotate(real_t p_phi); + void set_skew(const real_t p_angle); + _FORCE_INLINE_ void set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale); + _FORCE_INLINE_ void set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew); + void rotate(const real_t p_angle); void scale(const Size2 &p_scale); void scale_basis(const Size2 &p_scale); - void translate(real_t p_tx, real_t p_ty); - void translate(const Vector2 &p_translation); + void translate_local(const real_t p_tx, const real_t p_ty); + void translate_local(const Vector2 &p_translation); real_t basis_determinant() const; Size2 get_scale() const; void set_scale(const Size2 &p_scale); - inline const Vector2 &get_origin() const { return columns[2]; } - inline void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; } + _FORCE_INLINE_ const Vector2 &get_origin() const { return columns[2]; } + _FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; } - Transform2D scaled(const Size2 &p_scale) const; Transform2D basis_scaled(const Size2 &p_scale) const; + Transform2D scaled(const Size2 &p_scale) const; + Transform2D scaled_local(const Size2 &p_scale) const; Transform2D translated(const Vector2 &p_offset) const; - Transform2D rotated(real_t p_phi) const; + Transform2D translated_local(const Vector2 &p_offset) const; + Transform2D rotated(const real_t p_angle) const; + Transform2D rotated_local(const real_t p_angle) const; Transform2D untranslated() const; @@ -106,26 +100,30 @@ struct _NO_DISCARD_ Transform2D { Transform2D orthonormalized() const; bool is_equal_approx(const Transform2D &p_transform) const; + Transform2D looking_at(const Vector2 &p_target) const; + bool operator==(const Transform2D &p_transform) const; bool operator!=(const Transform2D &p_transform) const; void operator*=(const Transform2D &p_transform); Transform2D operator*(const Transform2D &p_transform) const; + void operator*=(const real_t p_val); + Transform2D operator*(const real_t p_val) const; - Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const; + Transform2D interpolate_with(const Transform2D &p_transform, const real_t p_c) const; - inline Vector2 basis_xform(const Vector2 &p_vec) const; - inline Vector2 basis_xform_inv(const Vector2 &p_vec) const; - inline Vector2 xform(const Vector2 &p_vec) const; - inline Vector2 xform_inv(const Vector2 &p_vec) const; - inline Rect2 xform(const Rect2 &p_rect) const; - inline Rect2 xform_inv(const Rect2 &p_rect) const; - inline PackedVector2Array xform(const PackedVector2Array &p_array) const; - inline PackedVector2Array xform_inv(const PackedVector2Array &p_array) const; + _FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const; + _FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const; + _FORCE_INLINE_ Vector2 xform(const Vector2 &p_vec) const; + _FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const; + _FORCE_INLINE_ Rect2 xform(const Rect2 &p_rect) const; + _FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_rect) const; + _FORCE_INLINE_ PackedVector2Array xform(const PackedVector2Array &p_array) const; + _FORCE_INLINE_ PackedVector2Array xform_inv(const PackedVector2Array &p_array) const; operator String() const; - Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { + Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) { columns[0][0] = xx; columns[0][1] = xy; columns[1][0] = yx; @@ -140,7 +138,10 @@ struct _NO_DISCARD_ Transform2D { columns[2] = p_origin; } - Transform2D(real_t p_rot, const Vector2 &p_pos); + Transform2D(const real_t p_rot, const Vector2 &p_pos); + + Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos); + Transform2D() { columns[0][0] = 1.0; columns[1][1] = 1.0; @@ -163,7 +164,7 @@ Vector2 Transform2D::xform(const Vector2 &p_vec) const { return Vector2( tdotx(p_vec), tdoty(p_vec)) + - columns[2]; + columns[2]; } Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const { @@ -187,14 +188,14 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const { return new_rect; } -void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) { +void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) { columns[0][0] = Math::cos(p_rot) * p_scale.x; columns[1][1] = Math::cos(p_rot) * p_scale.y; columns[1][0] = -Math::sin(p_rot) * p_scale.y; columns[0][1] = Math::sin(p_rot) * p_scale.x; } -void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew) { +void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) { columns[0][0] = Math::cos(p_rot) * p_scale.x; columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y; columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y; @@ -222,8 +223,11 @@ PackedVector2Array Transform2D::xform(const PackedVector2Array &p_array) const { PackedVector2Array array; array.resize(p_array.size()); + const Vector2 *r = p_array.ptr(); + Vector2 *w = array.ptrw(); + for (int i = 0; i < p_array.size(); ++i) { - array[i] = xform(p_array[i]); + w[i] = xform(r[i]); } return array; } @@ -232,8 +236,11 @@ PackedVector2Array Transform2D::xform_inv(const PackedVector2Array &p_array) con PackedVector2Array array; array.resize(p_array.size()); + const Vector2 *r = p_array.ptr(); + Vector2 *w = array.ptrw(); + for (int i = 0; i < p_array.size(); ++i) { - array[i] = xform_inv(p_array[i]); + w[i] = xform_inv(r[i]); } return array; } diff --git a/include/godot_cpp/variant/vector4i.hpp b/include/godot_cpp/variant/vector4i.hpp index 773198b..4078219 100644 --- a/include/godot_cpp/variant/vector4i.hpp +++ b/include/godot_cpp/variant/vector4i.hpp @@ -70,9 +70,6 @@ struct _NO_DISCARD_ Vector4i { return coord[p_axis]; } - void set_axis(const int p_axis, const int32_t p_value); - int32_t get_axis(const int p_axis) const; - Vector4i::Axis min_axis_index() const; Vector4i::Axis max_axis_index() const; |