diff options
Diffstat (limited to 'include/godot_cpp/variant')
| -rw-r--r-- | include/godot_cpp/variant/char_string.hpp | 101 | ||||
| -rw-r--r-- | include/godot_cpp/variant/variant.hpp | 308 |
2 files changed, 409 insertions, 0 deletions
diff --git a/include/godot_cpp/variant/char_string.hpp b/include/godot_cpp/variant/char_string.hpp new file mode 100644 index 0000000..3ba8948 --- /dev/null +++ b/include/godot_cpp/variant/char_string.hpp @@ -0,0 +1,101 @@ +/*************************************************************************/ +/* char_string.hpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_CPP_CHAR_STRING_HPP +#define GODOT_CPP_CHAR_STRING_HPP + +#include <cstddef> +#include <cstdint> + +namespace godot { + +class CharString { + friend class String; + + const char *_data = nullptr; + int _length = 0; + + CharString(const char *str, int length); + +public: + int length() const; + const char *get_data() const; + + ~CharString(); +}; + +class Char16String { + friend class String; + + const char16_t *_data = nullptr; + int _length = 0; + + Char16String(const char16_t *str, int length); + +public: + int length() const; + const char16_t *get_data() const; + + ~Char16String(); +}; + +class Char32String { + friend class String; + + const char32_t *_data = nullptr; + int _length = 0; + + Char32String(const char32_t *str, int length); + +public: + int length() const; + const char32_t *get_data() const; + + ~Char32String(); +}; + +class CharWideString { + friend class String; + + const wchar_t *_data = nullptr; + int _length = 0; + + CharWideString(const wchar_t *str, int length); + +public: + int length() const; + const wchar_t *get_data() const; + + ~CharWideString(); +}; + +} // namespace godot + +#endif // ! GODOT_CPP_CHAR_STRING_HPP diff --git a/include/godot_cpp/variant/variant.hpp b/include/godot_cpp/variant/variant.hpp new file mode 100644 index 0000000..f94f907 --- /dev/null +++ b/include/godot_cpp/variant/variant.hpp @@ -0,0 +1,308 @@ +/*************************************************************************/ +/* variant.hpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_CPP_VARIANT_HPP +#define GODOT_CPP_VARIANT_HPP + +#include <godot_cpp/core/defs.hpp> + +#include <godot_cpp/variant/builtin_types.hpp> +#include <godot_cpp/variant/variant_size.hpp> + +#include <godot/gdnative_interface.h> + +#include <array> + +namespace godot { + +class Variant { + uint8_t opaque[GODOT_CPP_VARIANT_SIZE]{ 0 }; + GDNativeVariantPtr ptr = const_cast<uint8_t (*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); + + friend class GDExtensionBinding; + friend class MethodBind; + + static void init_bindings(); + +public: + enum Type { + NIL, + + // atomic types + BOOL, + INT, + FLOAT, + STRING, + + // math types + VECTOR2, + VECTOR2I, + RECT2, + RECT2I, + VECTOR3, + VECTOR3I, + TRANSFORM2D, + PLANE, + QUATERNION, + AABB, + BASIS, + TRANSFORM3D, + + // misc types + COLOR, + STRING_NAME, + NODE_PATH, + RID, + OBJECT, + CALLABLE, + SIGNAL, + DICTIONARY, + ARRAY, + + // typed arrays + PACKED_BYTE_ARRAY, + PACKED_INT32_ARRAY, + PACKED_INT64_ARRAY, + PACKED_FLOAT32_ARRAY, + PACKED_FLOAT64_ARRAY, + PACKED_STRING_ARRAY, + PACKED_VECTOR2_ARRAY, + PACKED_VECTOR3_ARRAY, + PACKED_COLOR_ARRAY, + + VARIANT_MAX + }; + + enum Operator { + //comparison + OP_EQUAL, + OP_NOT_EQUAL, + OP_LESS, + OP_LESS_EQUAL, + OP_GREATER, + OP_GREATER_EQUAL, + //mathematic + OP_ADD, + OP_SUBTRACT, + OP_MULTIPLY, + OP_DIVIDE, + OP_NEGATE, + OP_POSITIVE, + OP_MODULE, + //bitwise + OP_SHIFT_LEFT, + OP_SHIFT_RIGHT, + OP_BIT_AND, + OP_BIT_OR, + OP_BIT_XOR, + OP_BIT_NEGATE, + //logic + OP_AND, + OP_OR, + OP_XOR, + OP_NOT, + //containment + OP_IN, + OP_MAX + }; + +private: + static GDNativeVariantFromTypeConstructorFunc from_type_constructor[VARIANT_MAX]; + static GDNativeTypeFromVariantConstructorFunc to_type_constructor[VARIANT_MAX]; + +public: + Variant(); + Variant(std::nullptr_t n) : + Variant() {} + Variant(const GDNativeVariantPtr native_ptr); + Variant(const Variant &other); + Variant(Variant &&other); + Variant(bool v); + Variant(int64_t v); + Variant(int32_t v) : + Variant(static_cast<int64_t>(v)) {} + Variant(uint32_t v) : + Variant(static_cast<int64_t>(v)) {} + Variant(uint64_t v) : + Variant(static_cast<int64_t>(v)) {} + Variant(double v); + Variant(float v) : + Variant((double)v) {} + Variant(const String &v); + Variant(const char *v) : + Variant(String(v)) {} + Variant(const char16_t *v) : + Variant(String(v)) {} + Variant(const char32_t *v) : + Variant(String(v)) {} + Variant(const wchar_t *v) : + Variant(String(v)) {} + Variant(const Vector2 &v); + Variant(const Vector2i &v); + Variant(const Rect2 &v); + Variant(const Rect2i &v); + Variant(const Vector3 &v); + Variant(const Vector3i &v); + Variant(const Transform2D &v); + Variant(const Plane &v); + Variant(const Quaternion &v); + Variant(const godot::AABB &v); + Variant(const Basis &v); + Variant(const Transform3D &v); + Variant(const Color &v); + Variant(const StringName &v); + Variant(const NodePath &v); + Variant(const godot::RID &v); + Variant(const Object *v); + Variant(const Callable &v); + Variant(const Signal &v); + Variant(const Dictionary &v); + Variant(const Array &v); + Variant(const PackedByteArray &v); + Variant(const PackedInt32Array &v); + Variant(const PackedInt64Array &v); + Variant(const PackedFloat32Array &v); + Variant(const PackedFloat64Array &v); + Variant(const PackedStringArray &v); + Variant(const PackedVector2Array &v); + Variant(const PackedVector3Array &v); + Variant(const PackedColorArray &v); + ~Variant(); + + operator bool() const; + operator int64_t() const; + operator int32_t() const; + operator uint64_t() const; + operator uint32_t() const; + operator double() const; + operator float() const; + operator String() const; + operator Vector2() const; + operator Vector2i() const; + operator Rect2() const; + operator Rect2i() const; + operator Vector3() const; + operator Vector3i() const; + operator Transform2D() const; + operator Plane() const; + operator Quaternion() const; + operator godot::AABB() const; + operator Basis() const; + operator Transform3D() const; + operator Color() const; + operator StringName() const; + operator NodePath() const; + operator godot::RID() const; + operator Object *() const; + operator Callable() const; + operator Signal() const; + operator Dictionary() const; + operator Array() const; + operator PackedByteArray() const; + operator PackedInt32Array() const; + operator PackedInt64Array() const; + operator PackedFloat32Array() const; + operator PackedFloat64Array() const; + operator PackedStringArray() const; + operator PackedVector2Array() const; + operator PackedVector3Array() const; + operator PackedColorArray() const; + + operator const GDNativeVariantPtr() const; + operator GDNativeVariantPtr(); + + Variant &operator=(const Variant &other); + Variant &operator=(Variant &&other); + bool operator==(const Variant &other) const; + bool operator!=(const Variant &other) const; + bool operator<(const Variant &other) const; + + void operator=(const GDNativeVariantPtr other_ptr); + + void call(const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDNativeCallError &r_error); + + template <class... Args> + Variant call(const StringName &method, Args... args) { + Variant result; + GDNativeCallError error; + std::array<const GDNativeVariantPtr, sizeof...(Args)> call_args = { Variant(args)... }; + call(method, call_args.data(), call_args.size(), result, error); + return result; + } + + static void call_static(Variant::Type type, const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDNativeCallError &r_error); + + template <class... Args> + static Variant call_static(Variant::Type type, const StringName &method, Args... args) { + Variant result; + GDNativeCallError error; + std::array<const GDNativeVariantPtr, sizeof...(Args)> call_args = { Variant(args)... }; + call_static(type, method, call_args.data(), call_args.size(), result, error); + return result; + } + + static void evaluate(const Operator &op, const Variant &a, const Variant &b, Variant &r_ret, bool &r_valid); + + void set(const Variant &key, const Variant &value, bool *r_valid = nullptr); + void set_named(const StringName &name, const Variant &value, bool &r_valid); + void set_indexed(int64_t index, const Variant &value, bool &r_valid, bool &r_oob); + void set_keyed(const Variant &key, const Variant &value, bool &r_valid); + Variant get(const Variant &key, bool *r_valid = nullptr) const; + Variant get_named(const StringName &name, bool &r_valid) const; + Variant get_indexed(int64_t index, bool &r_valid, bool &r_oob) const; + Variant get_keyed(const Variant &key, bool &r_valid) const; + bool in(const Variant &index, bool *r_valid = nullptr) const; + + bool iter_init(Variant &r_iter, bool &r_valid) const; + bool iter_next(Variant &r_iter, bool &r_valid) const; + Variant iter_get(const Variant &r_iter, bool &r_valid) const; + + Variant::Type get_type() const; + bool has_method(const StringName &method) const; + bool has_key(const Variant &key, bool *r_valid = nullptr) const; + static bool has_member(Variant::Type type, const StringName &member); + + bool hash_compare(const Variant &variant) const; + bool booleanize() const; + String stringify() const; + Variant duplicate(bool deep = false) const; + static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst); + static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst); + + static String get_type_name(Variant::Type type); + static bool can_convert(Variant::Type from, Variant::Type to); + static bool can_convert_strict(Variant::Type from, Variant::Type to); + + void clear(); +}; + +} // namespace godot + +#endif // ! GODOT_CPP_VARIANT_HPP |
