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-rw-r--r--src/core/PoolArrays.cpp436
1 files changed, 149 insertions, 287 deletions
diff --git a/src/core/PoolArrays.cpp b/src/core/PoolArrays.cpp
index 7f82720..2667c09 100644
--- a/src/core/PoolArrays.cpp
+++ b/src/core/PoolArrays.cpp
@@ -1,679 +1,541 @@
#include "PoolArrays.hpp"
+#include "Color.hpp"
#include "Defs.hpp"
+#include "GodotGlobal.hpp"
#include "String.hpp"
-#include "Color.hpp"
#include "Vector2.hpp"
#include "Vector3.hpp"
-#include "GodotGlobal.hpp"
#include <gdnative/pool_arrays.h>
namespace godot {
-PoolByteArray::PoolByteArray()
-{
+PoolByteArray::PoolByteArray() {
godot::api->godot_pool_byte_array_new(&_godot_array);
}
-PoolByteArray::PoolByteArray(const PoolByteArray &p_other)
-{
+PoolByteArray::PoolByteArray(const PoolByteArray &p_other) {
godot::api->godot_pool_byte_array_new_copy(&_godot_array, &p_other._godot_array);
}
-PoolByteArray &PoolByteArray::operator=(const PoolByteArray & p_other)
-{
+PoolByteArray &PoolByteArray::operator=(const PoolByteArray &p_other) {
godot::api->godot_pool_byte_array_destroy(&_godot_array);
godot::api->godot_pool_byte_array_new_copy(&_godot_array, &p_other._godot_array);
return *this;
}
-PoolByteArray::PoolByteArray(const Array& array)
-{
- godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
+PoolByteArray::PoolByteArray(const Array &array) {
+ godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *)&array);
}
-PoolByteArray::Read PoolByteArray::read() const
-{
+PoolByteArray::Read PoolByteArray::read() const {
Read read;
read._read_access = godot::api->godot_pool_byte_array_read(&_godot_array);
return read;
}
-PoolByteArray::Write PoolByteArray::write()
-{
+PoolByteArray::Write PoolByteArray::write() {
Write write;
write._write_access = godot::api->godot_pool_byte_array_write(&_godot_array);
return write;
}
-void PoolByteArray::append(const uint8_t data)
-{
+void PoolByteArray::append(const uint8_t data) {
godot::api->godot_pool_byte_array_append(&_godot_array, data);
}
-void PoolByteArray::append_array(const PoolByteArray& array)
-{
+void PoolByteArray::append_array(const PoolByteArray &array) {
godot::api->godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
}
-int PoolByteArray::insert(const int idx, const uint8_t data)
-{
+int PoolByteArray::insert(const int idx, const uint8_t data) {
return godot::api->godot_pool_byte_array_insert(&_godot_array, idx, data);
}
-void PoolByteArray::invert()
-{
+void PoolByteArray::invert() {
godot::api->godot_pool_byte_array_invert(&_godot_array);
}
-void PoolByteArray::push_back(const uint8_t data)
-{
+void PoolByteArray::push_back(const uint8_t data) {
godot::api->godot_pool_byte_array_push_back(&_godot_array, data);
}
-void PoolByteArray::remove(const int idx)
-{
+void PoolByteArray::remove(const int idx) {
godot::api->godot_pool_byte_array_remove(&_godot_array, idx);
}
-void PoolByteArray::resize(const int size)
-{
+void PoolByteArray::resize(const int size) {
godot::api->godot_pool_byte_array_resize(&_godot_array, size);
}
-void PoolByteArray::set(const int idx, const uint8_t data)
-{
+void PoolByteArray::set(const int idx, const uint8_t data) {
godot::api->godot_pool_byte_array_set(&_godot_array, idx, data);
}
-uint8_t PoolByteArray::operator [](const int idx)
-{
+uint8_t PoolByteArray::operator[](const int idx) {
return godot::api->godot_pool_byte_array_get(&_godot_array, idx);
}
-int PoolByteArray::size() const
-{
+int PoolByteArray::size() const {
return godot::api->godot_pool_byte_array_size(&_godot_array);
}
-
-PoolByteArray::~PoolByteArray()
-{
+PoolByteArray::~PoolByteArray() {
godot::api->godot_pool_byte_array_destroy(&_godot_array);
}
-
-
-PoolIntArray::PoolIntArray()
-{
+PoolIntArray::PoolIntArray() {
godot::api->godot_pool_int_array_new(&_godot_array);
}
-PoolIntArray::PoolIntArray(const PoolIntArray &p_other)
-{
+PoolIntArray::PoolIntArray(const PoolIntArray &p_other) {
godot::api->godot_pool_int_array_new_copy(&_godot_array, &p_other._godot_array);
}
-PoolIntArray &PoolIntArray::operator=(const PoolIntArray &p_other)
-{
+PoolIntArray &PoolIntArray::operator=(const PoolIntArray &p_other) {
godot::api->godot_pool_int_array_destroy(&_godot_array);
godot::api->godot_pool_int_array_new_copy(&_godot_array, &p_other._godot_array);
return *this;
}
-PoolIntArray::PoolIntArray(const Array& array)
-{
- godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
+PoolIntArray::PoolIntArray(const Array &array) {
+ godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *)&array);
}
-PoolIntArray::Read PoolIntArray::read() const
-{
+PoolIntArray::Read PoolIntArray::read() const {
Read read;
read._read_access = godot::api->godot_pool_int_array_read(&_godot_array);
return read;
}
-PoolIntArray::Write PoolIntArray::write()
-{
+PoolIntArray::Write PoolIntArray::write() {
Write write;
write._write_access = godot::api->godot_pool_int_array_write(&_godot_array);
return write;
}
-void PoolIntArray::append(const int data)
-{
+void PoolIntArray::append(const int data) {
godot::api->godot_pool_int_array_append(&_godot_array, data);
}
-void PoolIntArray::append_array(const PoolIntArray& array)
-{
+void PoolIntArray::append_array(const PoolIntArray &array) {
godot::api->godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
}
-int PoolIntArray::insert(const int idx, const int data)
-{
+int PoolIntArray::insert(const int idx, const int data) {
return godot::api->godot_pool_int_array_insert(&_godot_array, idx, data);
}
-void PoolIntArray::invert()
-{
+void PoolIntArray::invert() {
godot::api->godot_pool_int_array_invert(&_godot_array);
}
-void PoolIntArray::push_back(const int data)
-{
+void PoolIntArray::push_back(const int data) {
godot::api->godot_pool_int_array_push_back(&_godot_array, data);
}
-void PoolIntArray::remove(const int idx)
-{
+void PoolIntArray::remove(const int idx) {
godot::api->godot_pool_int_array_remove(&_godot_array, idx);
}
-void PoolIntArray::resize(const int size)
-{
+void PoolIntArray::resize(const int size) {
godot::api->godot_pool_int_array_resize(&_godot_array, size);
}
-void PoolIntArray::set(const int idx, const int data)
-{
+void PoolIntArray::set(const int idx, const int data) {
godot::api->godot_pool_int_array_set(&_godot_array, idx, data);
}
-int PoolIntArray::operator [](const int idx)
-{
+int PoolIntArray::operator[](const int idx) {
return godot::api->godot_pool_int_array_get(&_godot_array, idx);
}
-int PoolIntArray::size() const
-{
+int PoolIntArray::size() const {
return godot::api->godot_pool_int_array_size(&_godot_array);
}
-
-PoolIntArray::~PoolIntArray()
-{
+PoolIntArray::~PoolIntArray() {
godot::api->godot_pool_int_array_destroy(&_godot_array);
}
-
-PoolRealArray::PoolRealArray()
-{
+PoolRealArray::PoolRealArray() {
godot::api->godot_pool_real_array_new(&_godot_array);
}
-PoolRealArray::PoolRealArray(const PoolRealArray &p_other)
-{
+PoolRealArray::PoolRealArray(const PoolRealArray &p_other) {
godot::api->godot_pool_real_array_new_copy(&_godot_array, &p_other._godot_array);
}
-PoolRealArray &PoolRealArray::operator=(const PoolRealArray &p_other)
-{
+PoolRealArray &PoolRealArray::operator=(const PoolRealArray &p_other) {
godot::api->godot_pool_real_array_destroy(&_godot_array);
godot::api->godot_pool_real_array_new_copy(&_godot_array, &p_other._godot_array);
return *this;
}
-PoolRealArray::Read PoolRealArray::read() const
-{
+PoolRealArray::Read PoolRealArray::read() const {
Read read;
read._read_access = godot::api->godot_pool_real_array_read(&_godot_array);
return read;
}
-PoolRealArray::Write PoolRealArray::write()
-{
+PoolRealArray::Write PoolRealArray::write() {
Write write;
write._write_access = godot::api->godot_pool_real_array_write(&_godot_array);
return write;
}
-PoolRealArray::PoolRealArray(const Array& array)
-{
- godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
+PoolRealArray::PoolRealArray(const Array &array) {
+ godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *)&array);
}
-void PoolRealArray::append(const real_t data)
-{
+void PoolRealArray::append(const real_t data) {
godot::api->godot_pool_real_array_append(&_godot_array, data);
}
-void PoolRealArray::append_array(const PoolRealArray& array)
-{
+void PoolRealArray::append_array(const PoolRealArray &array) {
godot::api->godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
}
-int PoolRealArray::insert(const int idx, const real_t data)
-{
+int PoolRealArray::insert(const int idx, const real_t data) {
return godot::api->godot_pool_real_array_insert(&_godot_array, idx, data);
}
-void PoolRealArray::invert()
-{
+void PoolRealArray::invert() {
godot::api->godot_pool_real_array_invert(&_godot_array);
}
-void PoolRealArray::push_back(const real_t data)
-{
+void PoolRealArray::push_back(const real_t data) {
godot::api->godot_pool_real_array_push_back(&_godot_array, data);
}
-void PoolRealArray::remove(const int idx)
-{
+void PoolRealArray::remove(const int idx) {
godot::api->godot_pool_real_array_remove(&_godot_array, idx);
}
-void PoolRealArray::resize(const int size)
-{
+void PoolRealArray::resize(const int size) {
godot::api->godot_pool_real_array_resize(&_godot_array, size);
}
-void PoolRealArray::set(const int idx, const real_t data)
-{
+void PoolRealArray::set(const int idx, const real_t data) {
godot::api->godot_pool_real_array_set(&_godot_array, idx, data);
}
-real_t PoolRealArray::operator [](const int idx)
-{
+real_t PoolRealArray::operator[](const int idx) {
return godot::api->godot_pool_real_array_get(&_godot_array, idx);
}
-int PoolRealArray::size() const
-{
+int PoolRealArray::size() const {
return godot::api->godot_pool_real_array_size(&_godot_array);
}
-
-PoolRealArray::~PoolRealArray()
-{
+PoolRealArray::~PoolRealArray() {
godot::api->godot_pool_real_array_destroy(&_godot_array);
}
-
-
-PoolStringArray::PoolStringArray()
-{
+PoolStringArray::PoolStringArray() {
godot::api->godot_pool_string_array_new(&_godot_array);
}
-PoolStringArray::PoolStringArray(const PoolStringArray &p_other)
-{
+PoolStringArray::PoolStringArray(const PoolStringArray &p_other) {
godot::api->godot_pool_string_array_new_copy(&_godot_array, &p_other._godot_array);
}
-PoolStringArray &PoolStringArray::operator=(const PoolStringArray &p_other)
-{
+PoolStringArray &PoolStringArray::operator=(const PoolStringArray &p_other) {
godot::api->godot_pool_string_array_destroy(&_godot_array);
godot::api->godot_pool_string_array_new_copy(&_godot_array, &p_other._godot_array);
return *this;
}
-PoolStringArray::PoolStringArray(const Array& array)
-{
- godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
+PoolStringArray::PoolStringArray(const Array &array) {
+ godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *)&array);
}
-PoolStringArray::Read PoolStringArray::read() const
-{
+PoolStringArray::Read PoolStringArray::read() const {
Read read;
read._read_access = godot::api->godot_pool_string_array_read(&_godot_array);
return read;
}
-PoolStringArray::Write PoolStringArray::write()
-{
+PoolStringArray::Write PoolStringArray::write() {
Write write;
write._write_access = godot::api->godot_pool_string_array_write(&_godot_array);
return write;
}
-void PoolStringArray::append(const String& data)
-{
- godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
+void PoolStringArray::append(const String &data) {
+ godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *)&data);
}
-void PoolStringArray::append_array(const PoolStringArray& array)
-{
+void PoolStringArray::append_array(const PoolStringArray &array) {
godot::api->godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
}
-int PoolStringArray::insert(const int idx, const String& data)
-{
- return godot::api->godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
+int PoolStringArray::insert(const int idx, const String &data) {
+ return godot::api->godot_pool_string_array_insert(&_godot_array, idx, (godot_string *)&data);
}
-void PoolStringArray::invert()
-{
+void PoolStringArray::invert() {
godot::api->godot_pool_string_array_invert(&_godot_array);
}
-void PoolStringArray::push_back(const String& data)
-{
- godot::api->godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
+void PoolStringArray::push_back(const String &data) {
+ godot::api->godot_pool_string_array_push_back(&_godot_array, (godot_string *)&data);
}
-void PoolStringArray::remove(const int idx)
-{
+void PoolStringArray::remove(const int idx) {
godot::api->godot_pool_string_array_remove(&_godot_array, idx);
}
-void PoolStringArray::resize(const int size)
-{
+void PoolStringArray::resize(const int size) {
godot::api->godot_pool_string_array_resize(&_godot_array, size);
}
-void PoolStringArray::set(const int idx, const String& data)
-{
- godot::api->godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
+void PoolStringArray::set(const int idx, const String &data) {
+ godot::api->godot_pool_string_array_set(&_godot_array, idx, (godot_string *)&data);
}
-const String PoolStringArray::operator [](const int idx)
-{
+const String PoolStringArray::operator[](const int idx) {
String s;
godot_string str = godot::api->godot_pool_string_array_get(&_godot_array, idx);
- godot::api->godot_string_new_copy((godot_string *) &s, &str);
+ godot::api->godot_string_new_copy((godot_string *)&s, &str);
godot::api->godot_string_destroy(&str);
return s;
}
-int PoolStringArray::size() const
-{
+int PoolStringArray::size() const {
return godot::api->godot_pool_string_array_size(&_godot_array);
}
-
-PoolStringArray::~PoolStringArray()
-{
+PoolStringArray::~PoolStringArray() {
godot::api->godot_pool_string_array_destroy(&_godot_array);
}
-
-
-PoolVector2Array::PoolVector2Array()
-{
+PoolVector2Array::PoolVector2Array() {
godot::api->godot_pool_vector2_array_new(&_godot_array);
}
-PoolVector2Array::PoolVector2Array(const PoolVector2Array &p_other)
-{
+PoolVector2Array::PoolVector2Array(const PoolVector2Array &p_other) {
godot::api->godot_pool_vector2_array_new_copy(&_godot_array, &p_other._godot_array);
}
-PoolVector2Array &PoolVector2Array::operator=(const PoolVector2Array &p_other)
-{
+PoolVector2Array &PoolVector2Array::operator=(const PoolVector2Array &p_other) {
godot::api->godot_pool_vector2_array_destroy(&_godot_array);
godot::api->godot_pool_vector2_array_new_copy(&_godot_array, &p_other._godot_array);
return *this;
}
-PoolVector2Array::PoolVector2Array(const Array& array)
-{
- godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
+PoolVector2Array::PoolVector2Array(const Array &array) {
+ godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *)&array);
}
-PoolVector2Array::Read PoolVector2Array::read() const
-{
+PoolVector2Array::Read PoolVector2Array::read() const {
Read read;
read._read_access = godot::api->godot_pool_vector2_array_read(&_godot_array);
return read;
}
-PoolVector2Array::Write PoolVector2Array::write()
-{
+PoolVector2Array::Write PoolVector2Array::write() {
Write write;
write._write_access = godot::api->godot_pool_vector2_array_write(&_godot_array);
return write;
}
-void PoolVector2Array::append(const Vector2& data)
-{
- godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
+void PoolVector2Array::append(const Vector2 &data) {
+ godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *)&data);
}
-void PoolVector2Array::append_array(const PoolVector2Array& array)
-{
+void PoolVector2Array::append_array(const PoolVector2Array &array) {
godot::api->godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
}
-int PoolVector2Array::insert(const int idx, const Vector2& data)
-{
- return godot::api->godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
+int PoolVector2Array::insert(const int idx, const Vector2 &data) {
+ return godot::api->godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *)&data);
}
-void PoolVector2Array::invert()
-{
+void PoolVector2Array::invert() {
godot::api->godot_pool_vector2_array_invert(&_godot_array);
}
-void PoolVector2Array::push_back(const Vector2& data)
-{
- godot::api->godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
+void PoolVector2Array::push_back(const Vector2 &data) {
+ godot::api->godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *)&data);
}
-void PoolVector2Array::remove(const int idx)
-{
+void PoolVector2Array::remove(const int idx) {
godot::api->godot_pool_vector2_array_remove(&_godot_array, idx);
}
-void PoolVector2Array::resize(const int size)
-{
+void PoolVector2Array::resize(const int size) {
godot::api->godot_pool_vector2_array_resize(&_godot_array, size);
}
-void PoolVector2Array::set(const int idx, const Vector2& data)
-{
- godot::api->godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
+void PoolVector2Array::set(const int idx, const Vector2 &data) {
+ godot::api->godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *)&data);
}
-const Vector2 PoolVector2Array::operator [](const int idx)
-{
+const Vector2 PoolVector2Array::operator[](const int idx) {
Vector2 v;
- *(godot_vector2 *) &v = godot::api->godot_pool_vector2_array_get(&_godot_array, idx);
+ *(godot_vector2 *)&v = godot::api->godot_pool_vector2_array_get(&_godot_array, idx);
return v;
}
-int PoolVector2Array::size() const
-{
+int PoolVector2Array::size() const {
return godot::api->godot_pool_vector2_array_size(&_godot_array);
}
-
-PoolVector2Array::~PoolVector2Array()
-{
+PoolVector2Array::~PoolVector2Array() {
godot::api->godot_pool_vector2_array_destroy(&_godot_array);
}
-
-
-PoolVector3Array::PoolVector3Array()
-{
+PoolVector3Array::PoolVector3Array() {
godot::api->godot_pool_vector3_array_new(&_godot_array);
}
-PoolVector3Array::PoolVector3Array(const PoolVector3Array &p_other)
-{
+PoolVector3Array::PoolVector3Array(const PoolVector3Array &p_other) {
godot::api->godot_pool_vector3_array_new_copy(&_godot_array, &p_other._godot_array);
}
-PoolVector3Array &PoolVector3Array::operator=(const PoolVector3Array &p_other)
-{
+PoolVector3Array &PoolVector3Array::operator=(const PoolVector3Array &p_other) {
godot::api->godot_pool_vector3_array_destroy(&_godot_array);
godot::api->godot_pool_vector3_array_new_copy(&_godot_array, &p_other._godot_array);
return *this;
}
-PoolVector3Array::PoolVector3Array(const Array& array)
-{
- godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
+PoolVector3Array::PoolVector3Array(const Array &array) {
+ godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *)&array);
}
-PoolVector3Array::Read PoolVector3Array::read() const
-{
+PoolVector3Array::Read PoolVector3Array::read() const {
Read read;
read._read_access = godot::api->godot_pool_vector3_array_read(&_godot_array);
return read;
}
-PoolVector3Array::Write PoolVector3Array::write()
-{
+PoolVector3Array::Write PoolVector3Array::write() {
Write write;
write._write_access = godot::api->godot_pool_vector3_array_write(&_godot_array);
return write;
}
-void PoolVector3Array::append(const Vector3& data)
-{
- godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
+void PoolVector3Array::append(const Vector3 &data) {
+ godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *)&data);
}
-void PoolVector3Array::append_array(const PoolVector3Array& array)
-{
+void PoolVector3Array::append_array(const PoolVector3Array &array) {
godot::api->godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
}
-int PoolVector3Array::insert(const int idx, const Vector3& data)
-{
- return godot::api->godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
+int PoolVector3Array::insert(const int idx, const Vector3 &data) {
+ return godot::api->godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *)&data);
}
-void PoolVector3Array::invert()
-{
+void PoolVector3Array::invert() {
godot::api->godot_pool_vector3_array_invert(&_godot_array);
}
-void PoolVector3Array::push_back(const Vector3& data)
-{
- godot::api->godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
+void PoolVector3Array::push_back(const Vector3 &data) {
+ godot::api->godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *)&data);
}
-void PoolVector3Array::remove(const int idx)
-{
+void PoolVector3Array::remove(const int idx) {
godot::api->godot_pool_vector3_array_remove(&_godot_array, idx);
}
-void PoolVector3Array::resize(const int size)
-{
+void PoolVector3Array::resize(const int size) {
godot::api->godot_pool_vector3_array_resize(&_godot_array, size);
}
-void PoolVector3Array::set(const int idx, const Vector3& data)
-{
- godot::api->godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
+void PoolVector3Array::set(const int idx, const Vector3 &data) {
+ godot::api->godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *)&data);
}
-const Vector3 PoolVector3Array::operator [](const int idx)
-{
+const Vector3 PoolVector3Array::operator[](const int idx) {
Vector3 v;
- *(godot_vector3 *) &v = godot::api->godot_pool_vector3_array_get(&_godot_array, idx);
+ *(godot_vector3 *)&v = godot::api->godot_pool_vector3_array_get(&_godot_array, idx);
return v;
}
-int PoolVector3Array::size() const
-{
+int PoolVector3Array::size() const {
return godot::api->godot_pool_vector3_array_size(&_godot_array);
}
-
-PoolVector3Array::~PoolVector3Array()
-{
+PoolVector3Array::~PoolVector3Array() {
godot::api->godot_pool_vector3_array_destroy(&_godot_array);
}
-
-PoolColorArray::PoolColorArray()
-{
+PoolColorArray::PoolColorArray() {
godot::api->godot_pool_color_array_new(&_godot_array);
}
-PoolColorArray::PoolColorArray(const PoolColorArray &p_other)
-{
+PoolColorArray::PoolColorArray(const PoolColorArray &p_other) {
godot::api->godot_pool_color_array_new_copy(&_godot_array, &p_other._godot_array);
}
-PoolColorArray &PoolColorArray::operator=(const PoolColorArray &p_other)
-{
+PoolColorArray &PoolColorArray::operator=(const PoolColorArray &p_other) {
godot::api->godot_pool_color_array_destroy(&_godot_array);
godot::api->godot_pool_color_array_new_copy(&_godot_array, &p_other._godot_array);
return *this;
}
-PoolColorArray::PoolColorArray(const Array& array)
-{
- godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
+PoolColorArray::PoolColorArray(const Array &array) {
+ godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *)&array);
}
-PoolColorArray::Read PoolColorArray::read() const
-{
+PoolColorArray::Read PoolColorArray::read() const {
Read read;
read._read_access = godot::api->godot_pool_color_array_read(&_godot_array);
return read;
}
-PoolColorArray::Write PoolColorArray::write()
-{
+PoolColorArray::Write PoolColorArray::write() {
Write write;
write._write_access = godot::api->godot_pool_color_array_write(&_godot_array);
return write;
}
-void PoolColorArray::append(const Color& data)
-{
- godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
+void PoolColorArray::append(const Color &data) {
+ godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *)&data);
}
-void PoolColorArray::append_array(const PoolColorArray& array)
-{
+void PoolColorArray::append_array(const PoolColorArray &array) {
godot::api->godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
}
-int PoolColorArray::insert(const int idx, const Color& data)
-{
- return godot::api->godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
+int PoolColorArray::insert(const int idx, const Color &data) {
+ return godot::api->godot_pool_color_array_insert(&_godot_array, idx, (godot_color *)&data);
}
-void PoolColorArray::invert()
-{
+void PoolColorArray::invert() {
godot::api->godot_pool_color_array_invert(&_godot_array);
}
-void PoolColorArray::push_back(const Color& data)
-{
- godot::api->godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
+void PoolColorArray::push_back(const Color &data) {
+ godot::api->godot_pool_color_array_push_back(&_godot_array, (godot_color *)&data);
}
-void PoolColorArray::remove(const int idx)
-{
+void PoolColorArray::remove(const int idx) {
godot::api->godot_pool_color_array_remove(&_godot_array, idx);
}
-void PoolColorArray::resize(const int size)
-{
+void PoolColorArray::resize(const int size) {
godot::api->godot_pool_color_array_resize(&_godot_array, size);
}
-void PoolColorArray::set(const int idx, const Color& data)
-{
- godot::api->godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
+void PoolColorArray::set(const int idx, const Color &data) {
+ godot::api->godot_pool_color_array_set(&_godot_array, idx, (godot_color *)&data);
}
-const Color PoolColorArray::operator [](const int idx)
-{
+const Color PoolColorArray::operator[](const int idx) {
Color v;
- *(godot_color *) &v = godot::api->godot_pool_color_array_get(&_godot_array, idx);
+ *(godot_color *)&v = godot::api->godot_pool_color_array_get(&_godot_array, idx);
return v;
}
-int PoolColorArray::size() const
-{
+int PoolColorArray::size() const {
return godot::api->godot_pool_color_array_size(&_godot_array);
}
-
-PoolColorArray::~PoolColorArray()
-{
+PoolColorArray::~PoolColorArray() {
godot::api->godot_pool_color_array_destroy(&_godot_array);
}
-
-
-}
+} // namespace godot