diff options
Diffstat (limited to 'src/core/PoolArrays.cpp')
-rw-r--r-- | src/core/PoolArrays.cpp | 436 |
1 files changed, 149 insertions, 287 deletions
diff --git a/src/core/PoolArrays.cpp b/src/core/PoolArrays.cpp index 7f82720..2667c09 100644 --- a/src/core/PoolArrays.cpp +++ b/src/core/PoolArrays.cpp @@ -1,679 +1,541 @@ #include "PoolArrays.hpp" +#include "Color.hpp" #include "Defs.hpp" +#include "GodotGlobal.hpp" #include "String.hpp" -#include "Color.hpp" #include "Vector2.hpp" #include "Vector3.hpp" -#include "GodotGlobal.hpp" #include <gdnative/pool_arrays.h> namespace godot { -PoolByteArray::PoolByteArray() -{ +PoolByteArray::PoolByteArray() { godot::api->godot_pool_byte_array_new(&_godot_array); } -PoolByteArray::PoolByteArray(const PoolByteArray &p_other) -{ +PoolByteArray::PoolByteArray(const PoolByteArray &p_other) { godot::api->godot_pool_byte_array_new_copy(&_godot_array, &p_other._godot_array); } -PoolByteArray &PoolByteArray::operator=(const PoolByteArray & p_other) -{ +PoolByteArray &PoolByteArray::operator=(const PoolByteArray &p_other) { godot::api->godot_pool_byte_array_destroy(&_godot_array); godot::api->godot_pool_byte_array_new_copy(&_godot_array, &p_other._godot_array); return *this; } -PoolByteArray::PoolByteArray(const Array& array) -{ - godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array); +PoolByteArray::PoolByteArray(const Array &array) { + godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *)&array); } -PoolByteArray::Read PoolByteArray::read() const -{ +PoolByteArray::Read PoolByteArray::read() const { Read read; read._read_access = godot::api->godot_pool_byte_array_read(&_godot_array); return read; } -PoolByteArray::Write PoolByteArray::write() -{ +PoolByteArray::Write PoolByteArray::write() { Write write; write._write_access = godot::api->godot_pool_byte_array_write(&_godot_array); return write; } -void PoolByteArray::append(const uint8_t data) -{ +void PoolByteArray::append(const uint8_t data) { godot::api->godot_pool_byte_array_append(&_godot_array, data); } -void PoolByteArray::append_array(const PoolByteArray& array) -{ +void PoolByteArray::append_array(const PoolByteArray &array) { godot::api->godot_pool_byte_array_append_array(&_godot_array, &array._godot_array); } -int PoolByteArray::insert(const int idx, const uint8_t data) -{ +int PoolByteArray::insert(const int idx, const uint8_t data) { return godot::api->godot_pool_byte_array_insert(&_godot_array, idx, data); } -void PoolByteArray::invert() -{ +void PoolByteArray::invert() { godot::api->godot_pool_byte_array_invert(&_godot_array); } -void PoolByteArray::push_back(const uint8_t data) -{ +void PoolByteArray::push_back(const uint8_t data) { godot::api->godot_pool_byte_array_push_back(&_godot_array, data); } -void PoolByteArray::remove(const int idx) -{ +void PoolByteArray::remove(const int idx) { godot::api->godot_pool_byte_array_remove(&_godot_array, idx); } -void PoolByteArray::resize(const int size) -{ +void PoolByteArray::resize(const int size) { godot::api->godot_pool_byte_array_resize(&_godot_array, size); } -void PoolByteArray::set(const int idx, const uint8_t data) -{ +void PoolByteArray::set(const int idx, const uint8_t data) { godot::api->godot_pool_byte_array_set(&_godot_array, idx, data); } -uint8_t PoolByteArray::operator [](const int idx) -{ +uint8_t PoolByteArray::operator[](const int idx) { return godot::api->godot_pool_byte_array_get(&_godot_array, idx); } -int PoolByteArray::size() const -{ +int PoolByteArray::size() const { return godot::api->godot_pool_byte_array_size(&_godot_array); } - -PoolByteArray::~PoolByteArray() -{ +PoolByteArray::~PoolByteArray() { godot::api->godot_pool_byte_array_destroy(&_godot_array); } - - -PoolIntArray::PoolIntArray() -{ +PoolIntArray::PoolIntArray() { godot::api->godot_pool_int_array_new(&_godot_array); } -PoolIntArray::PoolIntArray(const PoolIntArray &p_other) -{ +PoolIntArray::PoolIntArray(const PoolIntArray &p_other) { godot::api->godot_pool_int_array_new_copy(&_godot_array, &p_other._godot_array); } -PoolIntArray &PoolIntArray::operator=(const PoolIntArray &p_other) -{ +PoolIntArray &PoolIntArray::operator=(const PoolIntArray &p_other) { godot::api->godot_pool_int_array_destroy(&_godot_array); godot::api->godot_pool_int_array_new_copy(&_godot_array, &p_other._godot_array); return *this; } -PoolIntArray::PoolIntArray(const Array& array) -{ - godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array); +PoolIntArray::PoolIntArray(const Array &array) { + godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *)&array); } -PoolIntArray::Read PoolIntArray::read() const -{ +PoolIntArray::Read PoolIntArray::read() const { Read read; read._read_access = godot::api->godot_pool_int_array_read(&_godot_array); return read; } -PoolIntArray::Write PoolIntArray::write() -{ +PoolIntArray::Write PoolIntArray::write() { Write write; write._write_access = godot::api->godot_pool_int_array_write(&_godot_array); return write; } -void PoolIntArray::append(const int data) -{ +void PoolIntArray::append(const int data) { godot::api->godot_pool_int_array_append(&_godot_array, data); } -void PoolIntArray::append_array(const PoolIntArray& array) -{ +void PoolIntArray::append_array(const PoolIntArray &array) { godot::api->godot_pool_int_array_append_array(&_godot_array, &array._godot_array); } -int PoolIntArray::insert(const int idx, const int data) -{ +int PoolIntArray::insert(const int idx, const int data) { return godot::api->godot_pool_int_array_insert(&_godot_array, idx, data); } -void PoolIntArray::invert() -{ +void PoolIntArray::invert() { godot::api->godot_pool_int_array_invert(&_godot_array); } -void PoolIntArray::push_back(const int data) -{ +void PoolIntArray::push_back(const int data) { godot::api->godot_pool_int_array_push_back(&_godot_array, data); } -void PoolIntArray::remove(const int idx) -{ +void PoolIntArray::remove(const int idx) { godot::api->godot_pool_int_array_remove(&_godot_array, idx); } -void PoolIntArray::resize(const int size) -{ +void PoolIntArray::resize(const int size) { godot::api->godot_pool_int_array_resize(&_godot_array, size); } -void PoolIntArray::set(const int idx, const int data) -{ +void PoolIntArray::set(const int idx, const int data) { godot::api->godot_pool_int_array_set(&_godot_array, idx, data); } -int PoolIntArray::operator [](const int idx) -{ +int PoolIntArray::operator[](const int idx) { return godot::api->godot_pool_int_array_get(&_godot_array, idx); } -int PoolIntArray::size() const -{ +int PoolIntArray::size() const { return godot::api->godot_pool_int_array_size(&_godot_array); } - -PoolIntArray::~PoolIntArray() -{ +PoolIntArray::~PoolIntArray() { godot::api->godot_pool_int_array_destroy(&_godot_array); } - -PoolRealArray::PoolRealArray() -{ +PoolRealArray::PoolRealArray() { godot::api->godot_pool_real_array_new(&_godot_array); } -PoolRealArray::PoolRealArray(const PoolRealArray &p_other) -{ +PoolRealArray::PoolRealArray(const PoolRealArray &p_other) { godot::api->godot_pool_real_array_new_copy(&_godot_array, &p_other._godot_array); } -PoolRealArray &PoolRealArray::operator=(const PoolRealArray &p_other) -{ +PoolRealArray &PoolRealArray::operator=(const PoolRealArray &p_other) { godot::api->godot_pool_real_array_destroy(&_godot_array); godot::api->godot_pool_real_array_new_copy(&_godot_array, &p_other._godot_array); return *this; } -PoolRealArray::Read PoolRealArray::read() const -{ +PoolRealArray::Read PoolRealArray::read() const { Read read; read._read_access = godot::api->godot_pool_real_array_read(&_godot_array); return read; } -PoolRealArray::Write PoolRealArray::write() -{ +PoolRealArray::Write PoolRealArray::write() { Write write; write._write_access = godot::api->godot_pool_real_array_write(&_godot_array); return write; } -PoolRealArray::PoolRealArray(const Array& array) -{ - godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array); +PoolRealArray::PoolRealArray(const Array &array) { + godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *)&array); } -void PoolRealArray::append(const real_t data) -{ +void PoolRealArray::append(const real_t data) { godot::api->godot_pool_real_array_append(&_godot_array, data); } -void PoolRealArray::append_array(const PoolRealArray& array) -{ +void PoolRealArray::append_array(const PoolRealArray &array) { godot::api->godot_pool_real_array_append_array(&_godot_array, &array._godot_array); } -int PoolRealArray::insert(const int idx, const real_t data) -{ +int PoolRealArray::insert(const int idx, const real_t data) { return godot::api->godot_pool_real_array_insert(&_godot_array, idx, data); } -void PoolRealArray::invert() -{ +void PoolRealArray::invert() { godot::api->godot_pool_real_array_invert(&_godot_array); } -void PoolRealArray::push_back(const real_t data) -{ +void PoolRealArray::push_back(const real_t data) { godot::api->godot_pool_real_array_push_back(&_godot_array, data); } -void PoolRealArray::remove(const int idx) -{ +void PoolRealArray::remove(const int idx) { godot::api->godot_pool_real_array_remove(&_godot_array, idx); } -void PoolRealArray::resize(const int size) -{ +void PoolRealArray::resize(const int size) { godot::api->godot_pool_real_array_resize(&_godot_array, size); } -void PoolRealArray::set(const int idx, const real_t data) -{ +void PoolRealArray::set(const int idx, const real_t data) { godot::api->godot_pool_real_array_set(&_godot_array, idx, data); } -real_t PoolRealArray::operator [](const int idx) -{ +real_t PoolRealArray::operator[](const int idx) { return godot::api->godot_pool_real_array_get(&_godot_array, idx); } -int PoolRealArray::size() const -{ +int PoolRealArray::size() const { return godot::api->godot_pool_real_array_size(&_godot_array); } - -PoolRealArray::~PoolRealArray() -{ +PoolRealArray::~PoolRealArray() { godot::api->godot_pool_real_array_destroy(&_godot_array); } - - -PoolStringArray::PoolStringArray() -{ +PoolStringArray::PoolStringArray() { godot::api->godot_pool_string_array_new(&_godot_array); } -PoolStringArray::PoolStringArray(const PoolStringArray &p_other) -{ +PoolStringArray::PoolStringArray(const PoolStringArray &p_other) { godot::api->godot_pool_string_array_new_copy(&_godot_array, &p_other._godot_array); } -PoolStringArray &PoolStringArray::operator=(const PoolStringArray &p_other) -{ +PoolStringArray &PoolStringArray::operator=(const PoolStringArray &p_other) { godot::api->godot_pool_string_array_destroy(&_godot_array); godot::api->godot_pool_string_array_new_copy(&_godot_array, &p_other._godot_array); return *this; } -PoolStringArray::PoolStringArray(const Array& array) -{ - godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array); +PoolStringArray::PoolStringArray(const Array &array) { + godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *)&array); } -PoolStringArray::Read PoolStringArray::read() const -{ +PoolStringArray::Read PoolStringArray::read() const { Read read; read._read_access = godot::api->godot_pool_string_array_read(&_godot_array); return read; } -PoolStringArray::Write PoolStringArray::write() -{ +PoolStringArray::Write PoolStringArray::write() { Write write; write._write_access = godot::api->godot_pool_string_array_write(&_godot_array); return write; } -void PoolStringArray::append(const String& data) -{ - godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *) &data); +void PoolStringArray::append(const String &data) { + godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *)&data); } -void PoolStringArray::append_array(const PoolStringArray& array) -{ +void PoolStringArray::append_array(const PoolStringArray &array) { godot::api->godot_pool_string_array_append_array(&_godot_array, &array._godot_array); } -int PoolStringArray::insert(const int idx, const String& data) -{ - return godot::api->godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data); +int PoolStringArray::insert(const int idx, const String &data) { + return godot::api->godot_pool_string_array_insert(&_godot_array, idx, (godot_string *)&data); } -void PoolStringArray::invert() -{ +void PoolStringArray::invert() { godot::api->godot_pool_string_array_invert(&_godot_array); } -void PoolStringArray::push_back(const String& data) -{ - godot::api->godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data); +void PoolStringArray::push_back(const String &data) { + godot::api->godot_pool_string_array_push_back(&_godot_array, (godot_string *)&data); } -void PoolStringArray::remove(const int idx) -{ +void PoolStringArray::remove(const int idx) { godot::api->godot_pool_string_array_remove(&_godot_array, idx); } -void PoolStringArray::resize(const int size) -{ +void PoolStringArray::resize(const int size) { godot::api->godot_pool_string_array_resize(&_godot_array, size); } -void PoolStringArray::set(const int idx, const String& data) -{ - godot::api->godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data); +void PoolStringArray::set(const int idx, const String &data) { + godot::api->godot_pool_string_array_set(&_godot_array, idx, (godot_string *)&data); } -const String PoolStringArray::operator [](const int idx) -{ +const String PoolStringArray::operator[](const int idx) { String s; godot_string str = godot::api->godot_pool_string_array_get(&_godot_array, idx); - godot::api->godot_string_new_copy((godot_string *) &s, &str); + godot::api->godot_string_new_copy((godot_string *)&s, &str); godot::api->godot_string_destroy(&str); return s; } -int PoolStringArray::size() const -{ +int PoolStringArray::size() const { return godot::api->godot_pool_string_array_size(&_godot_array); } - -PoolStringArray::~PoolStringArray() -{ +PoolStringArray::~PoolStringArray() { godot::api->godot_pool_string_array_destroy(&_godot_array); } - - -PoolVector2Array::PoolVector2Array() -{ +PoolVector2Array::PoolVector2Array() { godot::api->godot_pool_vector2_array_new(&_godot_array); } -PoolVector2Array::PoolVector2Array(const PoolVector2Array &p_other) -{ +PoolVector2Array::PoolVector2Array(const PoolVector2Array &p_other) { godot::api->godot_pool_vector2_array_new_copy(&_godot_array, &p_other._godot_array); } -PoolVector2Array &PoolVector2Array::operator=(const PoolVector2Array &p_other) -{ +PoolVector2Array &PoolVector2Array::operator=(const PoolVector2Array &p_other) { godot::api->godot_pool_vector2_array_destroy(&_godot_array); godot::api->godot_pool_vector2_array_new_copy(&_godot_array, &p_other._godot_array); return *this; } -PoolVector2Array::PoolVector2Array(const Array& array) -{ - godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array); +PoolVector2Array::PoolVector2Array(const Array &array) { + godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *)&array); } -PoolVector2Array::Read PoolVector2Array::read() const -{ +PoolVector2Array::Read PoolVector2Array::read() const { Read read; read._read_access = godot::api->godot_pool_vector2_array_read(&_godot_array); return read; } -PoolVector2Array::Write PoolVector2Array::write() -{ +PoolVector2Array::Write PoolVector2Array::write() { Write write; write._write_access = godot::api->godot_pool_vector2_array_write(&_godot_array); return write; } -void PoolVector2Array::append(const Vector2& data) -{ - godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data); +void PoolVector2Array::append(const Vector2 &data) { + godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *)&data); } -void PoolVector2Array::append_array(const PoolVector2Array& array) -{ +void PoolVector2Array::append_array(const PoolVector2Array &array) { godot::api->godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array); } -int PoolVector2Array::insert(const int idx, const Vector2& data) -{ - return godot::api->godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data); +int PoolVector2Array::insert(const int idx, const Vector2 &data) { + return godot::api->godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *)&data); } -void PoolVector2Array::invert() -{ +void PoolVector2Array::invert() { godot::api->godot_pool_vector2_array_invert(&_godot_array); } -void PoolVector2Array::push_back(const Vector2& data) -{ - godot::api->godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data); +void PoolVector2Array::push_back(const Vector2 &data) { + godot::api->godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *)&data); } -void PoolVector2Array::remove(const int idx) -{ +void PoolVector2Array::remove(const int idx) { godot::api->godot_pool_vector2_array_remove(&_godot_array, idx); } -void PoolVector2Array::resize(const int size) -{ +void PoolVector2Array::resize(const int size) { godot::api->godot_pool_vector2_array_resize(&_godot_array, size); } -void PoolVector2Array::set(const int idx, const Vector2& data) -{ - godot::api->godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data); +void PoolVector2Array::set(const int idx, const Vector2 &data) { + godot::api->godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *)&data); } -const Vector2 PoolVector2Array::operator [](const int idx) -{ +const Vector2 PoolVector2Array::operator[](const int idx) { Vector2 v; - *(godot_vector2 *) &v = godot::api->godot_pool_vector2_array_get(&_godot_array, idx); + *(godot_vector2 *)&v = godot::api->godot_pool_vector2_array_get(&_godot_array, idx); return v; } -int PoolVector2Array::size() const -{ +int PoolVector2Array::size() const { return godot::api->godot_pool_vector2_array_size(&_godot_array); } - -PoolVector2Array::~PoolVector2Array() -{ +PoolVector2Array::~PoolVector2Array() { godot::api->godot_pool_vector2_array_destroy(&_godot_array); } - - -PoolVector3Array::PoolVector3Array() -{ +PoolVector3Array::PoolVector3Array() { godot::api->godot_pool_vector3_array_new(&_godot_array); } -PoolVector3Array::PoolVector3Array(const PoolVector3Array &p_other) -{ +PoolVector3Array::PoolVector3Array(const PoolVector3Array &p_other) { godot::api->godot_pool_vector3_array_new_copy(&_godot_array, &p_other._godot_array); } -PoolVector3Array &PoolVector3Array::operator=(const PoolVector3Array &p_other) -{ +PoolVector3Array &PoolVector3Array::operator=(const PoolVector3Array &p_other) { godot::api->godot_pool_vector3_array_destroy(&_godot_array); godot::api->godot_pool_vector3_array_new_copy(&_godot_array, &p_other._godot_array); return *this; } -PoolVector3Array::PoolVector3Array(const Array& array) -{ - godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array); +PoolVector3Array::PoolVector3Array(const Array &array) { + godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *)&array); } -PoolVector3Array::Read PoolVector3Array::read() const -{ +PoolVector3Array::Read PoolVector3Array::read() const { Read read; read._read_access = godot::api->godot_pool_vector3_array_read(&_godot_array); return read; } -PoolVector3Array::Write PoolVector3Array::write() -{ +PoolVector3Array::Write PoolVector3Array::write() { Write write; write._write_access = godot::api->godot_pool_vector3_array_write(&_godot_array); return write; } -void PoolVector3Array::append(const Vector3& data) -{ - godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data); +void PoolVector3Array::append(const Vector3 &data) { + godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *)&data); } -void PoolVector3Array::append_array(const PoolVector3Array& array) -{ +void PoolVector3Array::append_array(const PoolVector3Array &array) { godot::api->godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array); } -int PoolVector3Array::insert(const int idx, const Vector3& data) -{ - return godot::api->godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data); +int PoolVector3Array::insert(const int idx, const Vector3 &data) { + return godot::api->godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *)&data); } -void PoolVector3Array::invert() -{ +void PoolVector3Array::invert() { godot::api->godot_pool_vector3_array_invert(&_godot_array); } -void PoolVector3Array::push_back(const Vector3& data) -{ - godot::api->godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data); +void PoolVector3Array::push_back(const Vector3 &data) { + godot::api->godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *)&data); } -void PoolVector3Array::remove(const int idx) -{ +void PoolVector3Array::remove(const int idx) { godot::api->godot_pool_vector3_array_remove(&_godot_array, idx); } -void PoolVector3Array::resize(const int size) -{ +void PoolVector3Array::resize(const int size) { godot::api->godot_pool_vector3_array_resize(&_godot_array, size); } -void PoolVector3Array::set(const int idx, const Vector3& data) -{ - godot::api->godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data); +void PoolVector3Array::set(const int idx, const Vector3 &data) { + godot::api->godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *)&data); } -const Vector3 PoolVector3Array::operator [](const int idx) -{ +const Vector3 PoolVector3Array::operator[](const int idx) { Vector3 v; - *(godot_vector3 *) &v = godot::api->godot_pool_vector3_array_get(&_godot_array, idx); + *(godot_vector3 *)&v = godot::api->godot_pool_vector3_array_get(&_godot_array, idx); return v; } -int PoolVector3Array::size() const -{ +int PoolVector3Array::size() const { return godot::api->godot_pool_vector3_array_size(&_godot_array); } - -PoolVector3Array::~PoolVector3Array() -{ +PoolVector3Array::~PoolVector3Array() { godot::api->godot_pool_vector3_array_destroy(&_godot_array); } - -PoolColorArray::PoolColorArray() -{ +PoolColorArray::PoolColorArray() { godot::api->godot_pool_color_array_new(&_godot_array); } -PoolColorArray::PoolColorArray(const PoolColorArray &p_other) -{ +PoolColorArray::PoolColorArray(const PoolColorArray &p_other) { godot::api->godot_pool_color_array_new_copy(&_godot_array, &p_other._godot_array); } -PoolColorArray &PoolColorArray::operator=(const PoolColorArray &p_other) -{ +PoolColorArray &PoolColorArray::operator=(const PoolColorArray &p_other) { godot::api->godot_pool_color_array_destroy(&_godot_array); godot::api->godot_pool_color_array_new_copy(&_godot_array, &p_other._godot_array); return *this; } -PoolColorArray::PoolColorArray(const Array& array) -{ - godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array); +PoolColorArray::PoolColorArray(const Array &array) { + godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *)&array); } -PoolColorArray::Read PoolColorArray::read() const -{ +PoolColorArray::Read PoolColorArray::read() const { Read read; read._read_access = godot::api->godot_pool_color_array_read(&_godot_array); return read; } -PoolColorArray::Write PoolColorArray::write() -{ +PoolColorArray::Write PoolColorArray::write() { Write write; write._write_access = godot::api->godot_pool_color_array_write(&_godot_array); return write; } -void PoolColorArray::append(const Color& data) -{ - godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *) &data); +void PoolColorArray::append(const Color &data) { + godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *)&data); } -void PoolColorArray::append_array(const PoolColorArray& array) -{ +void PoolColorArray::append_array(const PoolColorArray &array) { godot::api->godot_pool_color_array_append_array(&_godot_array, &array._godot_array); } -int PoolColorArray::insert(const int idx, const Color& data) -{ - return godot::api->godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data); +int PoolColorArray::insert(const int idx, const Color &data) { + return godot::api->godot_pool_color_array_insert(&_godot_array, idx, (godot_color *)&data); } -void PoolColorArray::invert() -{ +void PoolColorArray::invert() { godot::api->godot_pool_color_array_invert(&_godot_array); } -void PoolColorArray::push_back(const Color& data) -{ - godot::api->godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data); +void PoolColorArray::push_back(const Color &data) { + godot::api->godot_pool_color_array_push_back(&_godot_array, (godot_color *)&data); } -void PoolColorArray::remove(const int idx) -{ +void PoolColorArray::remove(const int idx) { godot::api->godot_pool_color_array_remove(&_godot_array, idx); } -void PoolColorArray::resize(const int size) -{ +void PoolColorArray::resize(const int size) { godot::api->godot_pool_color_array_resize(&_godot_array, size); } -void PoolColorArray::set(const int idx, const Color& data) -{ - godot::api->godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data); +void PoolColorArray::set(const int idx, const Color &data) { + godot::api->godot_pool_color_array_set(&_godot_array, idx, (godot_color *)&data); } -const Color PoolColorArray::operator [](const int idx) -{ +const Color PoolColorArray::operator[](const int idx) { Color v; - *(godot_color *) &v = godot::api->godot_pool_color_array_get(&_godot_array, idx); + *(godot_color *)&v = godot::api->godot_pool_color_array_get(&_godot_array, idx); return v; } -int PoolColorArray::size() const -{ +int PoolColorArray::size() const { return godot::api->godot_pool_color_array_size(&_godot_array); } - -PoolColorArray::~PoolColorArray() -{ +PoolColorArray::~PoolColorArray() { godot::api->godot_pool_color_array_destroy(&_godot_array); } - - -} +} // namespace godot |