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-rw-r--r--src/core/Transform.cpp30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/core/Transform.cpp b/src/core/Transform.cpp
index 1eca983..8ce7ceb 100644
--- a/src/core/Transform.cpp
+++ b/src/core/Transform.cpp
@@ -15,14 +15,12 @@ const Transform Transform::FLIP_Y = Transform(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0,
const Transform Transform::FLIP_Z = Transform(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
Transform Transform::inverse_xform(const Transform &t) const {
-
Vector3 v = t.origin - origin;
return Transform(basis.transpose_xform(t.basis),
basis.xform(v));
}
void Transform::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) {
-
basis.elements[0][0] = xx;
basis.elements[0][1] = xy;
basis.elements[0][2] = xz;
@@ -38,14 +36,12 @@ void Transform::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_
}
Vector3 Transform::xform(const Vector3 &p_vector) const {
-
return Vector3(
basis.elements[0].dot(p_vector) + origin.x,
basis.elements[1].dot(p_vector) + origin.y,
basis.elements[2].dot(p_vector) + origin.z);
}
Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
-
Vector3 v = p_vector - origin;
return Vector3(
@@ -55,7 +51,6 @@ Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
}
Plane Transform::xform(const Plane &p_plane) const {
-
Vector3 point = p_plane.normal * p_plane.d;
Vector3 point_dir = point + p_plane.normal;
point = xform(point);
@@ -68,7 +63,6 @@ Plane Transform::xform(const Plane &p_plane) const {
return Plane(normal, d);
}
Plane Transform::xform_inv(const Plane &p_plane) const {
-
Vector3 point = p_plane.normal * p_plane.d;
Vector3 point_dir = point + p_plane.normal;
point = xform_inv(point);
@@ -100,7 +94,6 @@ AABB Transform::xform(const AABB &p_aabb) const {
return new_aabb;
}
AABB Transform::xform_inv(const AABB &p_aabb) const {
-
/* define vertices */
Vector3 vertices[8] = {
Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z),
@@ -118,7 +111,6 @@ AABB Transform::xform_inv(const AABB &p_aabb) const {
ret.position = xform_inv(vertices[0]);
for (int i = 1; i < 8; i++) {
-
ret.expand_to(xform_inv(vertices[i]));
}
@@ -126,20 +118,17 @@ AABB Transform::xform_inv(const AABB &p_aabb) const {
}
void Transform::affine_invert() {
-
basis.invert();
origin = basis.xform(-origin);
}
Transform Transform::affine_inverse() const {
-
Transform ret = *this;
ret.affine_invert();
return ret;
}
void Transform::invert() {
-
basis.transpose();
origin = basis.xform(-origin);
}
@@ -153,29 +142,24 @@ Transform Transform::inverse() const {
}
void Transform::rotate(const Vector3 &p_axis, real_t p_phi) {
-
*this = rotated(p_axis, p_phi);
}
Transform Transform::rotated(const Vector3 &p_axis, real_t p_phi) const {
-
return Transform(Basis(p_axis, p_phi), Vector3()) * (*this);
}
void Transform::rotate_basis(const Vector3 &p_axis, real_t p_phi) {
-
basis.rotate(p_axis, p_phi);
}
Transform Transform::looking_at(const Vector3 &p_target, const Vector3 &p_up) const {
-
Transform t = *this;
t.set_look_at(origin, p_target, p_up);
return t;
}
void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) {
-
// Reference: MESA source code
Vector3 v_x, v_y, v_z;
@@ -203,7 +187,6 @@ void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const
}
Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c) const {
-
/* not sure if very "efficient" but good enough? */
Vector3 src_scale = basis.get_scale();
@@ -223,20 +206,17 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c)
}
void Transform::scale(const Vector3 &p_scale) {
-
basis.scale(p_scale);
origin *= p_scale;
}
Transform Transform::scaled(const Vector3 &p_scale) const {
-
Transform t = *this;
t.scale(p_scale);
return t;
}
void Transform::scale_basis(const Vector3 &p_scale) {
-
basis.scale(p_scale);
}
@@ -244,60 +224,50 @@ void Transform::translate(real_t p_tx, real_t p_ty, real_t p_tz) {
translate(Vector3(p_tx, p_ty, p_tz));
}
void Transform::translate(const Vector3 &p_translation) {
-
for (int i = 0; i < 3; i++) {
origin[i] += basis.elements[i].dot(p_translation);
}
}
Transform Transform::translated(const Vector3 &p_translation) const {
-
Transform t = *this;
t.translate(p_translation);
return t;
}
void Transform::orthonormalize() {
-
basis.orthonormalize();
}
Transform Transform::orthonormalized() const {
-
Transform _copy = *this;
_copy.orthonormalize();
return _copy;
}
bool Transform::operator==(const Transform &p_transform) const {
-
return (basis == p_transform.basis && origin == p_transform.origin);
}
bool Transform::operator!=(const Transform &p_transform) const {
-
return (basis != p_transform.basis || origin != p_transform.origin);
}
void Transform::operator*=(const Transform &p_transform) {
-
origin = xform(p_transform.origin);
basis *= p_transform.basis;
}
Transform Transform::operator*(const Transform &p_transform) const {
-
Transform t = *this;
t *= p_transform;
return t;
}
Transform::operator String() const {
-
return basis.operator String() + " - " + origin.operator String();
}
Transform::Transform(const Basis &p_basis, const Vector3 &p_origin) {
-
basis = p_basis;
origin = p_origin;
}