diff options
Diffstat (limited to 'src/core/Transform.cpp')
-rw-r--r-- | src/core/Transform.cpp | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/core/Transform.cpp b/src/core/Transform.cpp index 1eca983..8ce7ceb 100644 --- a/src/core/Transform.cpp +++ b/src/core/Transform.cpp @@ -15,14 +15,12 @@ const Transform Transform::FLIP_Y = Transform(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, const Transform Transform::FLIP_Z = Transform(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0); Transform Transform::inverse_xform(const Transform &t) const { - Vector3 v = t.origin - origin; return Transform(basis.transpose_xform(t.basis), basis.xform(v)); } void Transform::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) { - basis.elements[0][0] = xx; basis.elements[0][1] = xy; basis.elements[0][2] = xz; @@ -38,14 +36,12 @@ void Transform::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_ } Vector3 Transform::xform(const Vector3 &p_vector) const { - return Vector3( basis.elements[0].dot(p_vector) + origin.x, basis.elements[1].dot(p_vector) + origin.y, basis.elements[2].dot(p_vector) + origin.z); } Vector3 Transform::xform_inv(const Vector3 &p_vector) const { - Vector3 v = p_vector - origin; return Vector3( @@ -55,7 +51,6 @@ Vector3 Transform::xform_inv(const Vector3 &p_vector) const { } Plane Transform::xform(const Plane &p_plane) const { - Vector3 point = p_plane.normal * p_plane.d; Vector3 point_dir = point + p_plane.normal; point = xform(point); @@ -68,7 +63,6 @@ Plane Transform::xform(const Plane &p_plane) const { return Plane(normal, d); } Plane Transform::xform_inv(const Plane &p_plane) const { - Vector3 point = p_plane.normal * p_plane.d; Vector3 point_dir = point + p_plane.normal; point = xform_inv(point); @@ -100,7 +94,6 @@ AABB Transform::xform(const AABB &p_aabb) const { return new_aabb; } AABB Transform::xform_inv(const AABB &p_aabb) const { - /* define vertices */ Vector3 vertices[8] = { Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z), @@ -118,7 +111,6 @@ AABB Transform::xform_inv(const AABB &p_aabb) const { ret.position = xform_inv(vertices[0]); for (int i = 1; i < 8; i++) { - ret.expand_to(xform_inv(vertices[i])); } @@ -126,20 +118,17 @@ AABB Transform::xform_inv(const AABB &p_aabb) const { } void Transform::affine_invert() { - basis.invert(); origin = basis.xform(-origin); } Transform Transform::affine_inverse() const { - Transform ret = *this; ret.affine_invert(); return ret; } void Transform::invert() { - basis.transpose(); origin = basis.xform(-origin); } @@ -153,29 +142,24 @@ Transform Transform::inverse() const { } void Transform::rotate(const Vector3 &p_axis, real_t p_phi) { - *this = rotated(p_axis, p_phi); } Transform Transform::rotated(const Vector3 &p_axis, real_t p_phi) const { - return Transform(Basis(p_axis, p_phi), Vector3()) * (*this); } void Transform::rotate_basis(const Vector3 &p_axis, real_t p_phi) { - basis.rotate(p_axis, p_phi); } Transform Transform::looking_at(const Vector3 &p_target, const Vector3 &p_up) const { - Transform t = *this; t.set_look_at(origin, p_target, p_up); return t; } void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { - // Reference: MESA source code Vector3 v_x, v_y, v_z; @@ -203,7 +187,6 @@ void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const } Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c) const { - /* not sure if very "efficient" but good enough? */ Vector3 src_scale = basis.get_scale(); @@ -223,20 +206,17 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c) } void Transform::scale(const Vector3 &p_scale) { - basis.scale(p_scale); origin *= p_scale; } Transform Transform::scaled(const Vector3 &p_scale) const { - Transform t = *this; t.scale(p_scale); return t; } void Transform::scale_basis(const Vector3 &p_scale) { - basis.scale(p_scale); } @@ -244,60 +224,50 @@ void Transform::translate(real_t p_tx, real_t p_ty, real_t p_tz) { translate(Vector3(p_tx, p_ty, p_tz)); } void Transform::translate(const Vector3 &p_translation) { - for (int i = 0; i < 3; i++) { origin[i] += basis.elements[i].dot(p_translation); } } Transform Transform::translated(const Vector3 &p_translation) const { - Transform t = *this; t.translate(p_translation); return t; } void Transform::orthonormalize() { - basis.orthonormalize(); } Transform Transform::orthonormalized() const { - Transform _copy = *this; _copy.orthonormalize(); return _copy; } bool Transform::operator==(const Transform &p_transform) const { - return (basis == p_transform.basis && origin == p_transform.origin); } bool Transform::operator!=(const Transform &p_transform) const { - return (basis != p_transform.basis || origin != p_transform.origin); } void Transform::operator*=(const Transform &p_transform) { - origin = xform(p_transform.origin); basis *= p_transform.basis; } Transform Transform::operator*(const Transform &p_transform) const { - Transform t = *this; t *= p_transform; return t; } Transform::operator String() const { - return basis.operator String() + " - " + origin.operator String(); } Transform::Transform(const Basis &p_basis, const Vector3 &p_origin) { - basis = p_basis; origin = p_origin; } |