diff options
Diffstat (limited to 'src/core/Transform2D.cpp')
-rw-r--r-- | src/core/Transform2D.cpp | 220 |
1 files changed, 101 insertions, 119 deletions
diff --git a/src/core/Transform2D.cpp b/src/core/Transform2D.cpp index e528465..1bc3710 100644 --- a/src/core/Transform2D.cpp +++ b/src/core/Transform2D.cpp @@ -1,7 +1,7 @@ #include "Transform2D.hpp" -#include "Vector2.hpp" -#include "String.hpp" #include "Rect2.hpp" +#include "String.hpp" +#include "Vector2.hpp" #include <algorithm> @@ -17,75 +17,68 @@ Transform2D::Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, elements[2][1] = oy; } - - -Vector2 Transform2D::basis_xform(const Vector2& v) const { +Vector2 Transform2D::basis_xform(const Vector2 &v) const { return Vector2( - tdotx(v), - tdoty(v) - ); + tdotx(v), + tdoty(v)); } -Vector2 Transform2D::basis_xform_inv(const Vector2& v) const{ +Vector2 Transform2D::basis_xform_inv(const Vector2 &v) const { return Vector2( - elements[0].dot(v), - elements[1].dot(v) - ); + elements[0].dot(v), + elements[1].dot(v)); } -Vector2 Transform2D::xform(const Vector2& v) const { +Vector2 Transform2D::xform(const Vector2 &v) const { return Vector2( - tdotx(v), - tdoty(v) - ) + elements[2]; + tdotx(v), + tdoty(v)) + + elements[2]; } -Vector2 Transform2D::xform_inv(const Vector2& p_vec) const { +Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const { Vector2 v = p_vec - elements[2]; return Vector2( - elements[0].dot(v), - elements[1].dot(v) - ); - + elements[0].dot(v), + elements[1].dot(v)); } -Rect2 Transform2D::xform(const Rect2& p_rect) const { +Rect2 Transform2D::xform(const Rect2 &p_rect) const { - Vector2 x=elements[0]*p_rect.size.x; - Vector2 y=elements[1]*p_rect.size.y; - Vector2 pos = xform( p_rect.pos ); + Vector2 x = elements[0] * p_rect.size.x; + Vector2 y = elements[1] * p_rect.size.y; + Vector2 pos = xform(p_rect.pos); Rect2 new_rect; - new_rect.pos=pos; - new_rect.expand_to( pos+x ); - new_rect.expand_to( pos+y ); - new_rect.expand_to( pos+x+y ); + new_rect.pos = pos; + new_rect.expand_to(pos + x); + new_rect.expand_to(pos + y); + new_rect.expand_to(pos + x + y); return new_rect; } -void Transform2D::set_rotation_and_scale(real_t p_rot,const Size2& p_scale) { - - elements[0][0]=::cos(p_rot)*p_scale.x; - elements[1][1]=::cos(p_rot)*p_scale.y; - elements[1][0]=-::sin(p_rot)*p_scale.y; - elements[0][1]=::sin(p_rot)*p_scale.x; +void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) { + elements[0][0] = ::cos(p_rot) * p_scale.x; + elements[1][1] = ::cos(p_rot) * p_scale.y; + elements[1][0] = -::sin(p_rot) * p_scale.y; + elements[0][1] = ::sin(p_rot) * p_scale.x; } -Rect2 Transform2D::xform_inv(const Rect2& p_rect) const { +Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const { - Vector2 ends[4]={ - xform_inv( p_rect.pos ), - xform_inv( Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y ) ), - xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y ) ), - xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y ) ) + Vector2 ends[4] = { + xform_inv(p_rect.pos), + xform_inv(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)), + xform_inv(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)), + xform_inv(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y)) }; Rect2 new_rect; - new_rect.pos=ends[0]; + new_rect.pos = ends[0]; new_rect.expand_to(ends[1]); new_rect.expand_to(ends[2]); new_rect.expand_to(ends[3]); @@ -96,205 +89,194 @@ Rect2 Transform2D::xform_inv(const Rect2& p_rect) const { void Transform2D::invert() { // FIXME: this function assumes the basis is a rotation matrix, with no scaling. // Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that. - std::swap(elements[0][1],elements[1][0]); + std::swap(elements[0][1], elements[1][0]); elements[2] = basis_xform(-elements[2]); } Transform2D Transform2D::inverse() const { - Transform2D inv=*this; + Transform2D inv = *this; inv.invert(); return inv; - } void Transform2D::affine_invert() { real_t det = basis_determinant(); - ERR_FAIL_COND(det==0); + ERR_FAIL_COND(det == 0); real_t idet = 1.0 / det; - std::swap( elements[0][0],elements[1][1] ); - elements[0]*=Vector2(idet,-idet); - elements[1]*=Vector2(-idet,idet); + std::swap(elements[0][0], elements[1][1]); + elements[0] *= Vector2(idet, -idet); + elements[1] *= Vector2(-idet, idet); elements[2] = basis_xform(-elements[2]); - } Transform2D Transform2D::affine_inverse() const { - Transform2D inv=*this; + Transform2D inv = *this; inv.affine_invert(); return inv; } void Transform2D::rotate(real_t p_phi) { - *this = Transform2D(p_phi,Vector2()) * (*this); + *this = Transform2D(p_phi, Vector2()) * (*this); } real_t Transform2D::get_rotation() const { real_t det = basis_determinant(); Transform2D m = orthonormalized(); if (det < 0) { - m.scale_basis(Size2(-1,-1)); + m.scale_basis(Size2(-1, -1)); } - return ::atan2(m[0].y,m[0].x); + return ::atan2(m[0].y, m[0].x); } void Transform2D::set_rotation(real_t p_rot) { real_t cr = ::cos(p_rot); real_t sr = ::sin(p_rot); - elements[0][0]=cr; - elements[0][1]=sr; - elements[1][0]=-sr; - elements[1][1]=cr; + elements[0][0] = cr; + elements[0][1] = sr; + elements[1][0] = -sr; + elements[1][1] = cr; } -Transform2D::Transform2D(real_t p_rot, const Vector2& p_pos) { +Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { real_t cr = ::cos(p_rot); real_t sr = ::sin(p_rot); - elements[0][0]=cr; - elements[0][1]=sr; - elements[1][0]=-sr; - elements[1][1]=cr; - elements[2]=p_pos; + elements[0][0] = cr; + elements[0][1] = sr; + elements[1][0] = -sr; + elements[1][1] = cr; + elements[2] = p_pos; } Size2 Transform2D::get_scale() const { real_t det_sign = basis_determinant() > 0 ? 1 : -1; - return det_sign * Size2( elements[0].length(), elements[1].length() ); + return det_sign * Size2(elements[0].length(), elements[1].length()); } -void Transform2D::scale(const Size2& p_scale) { +void Transform2D::scale(const Size2 &p_scale) { scale_basis(p_scale); - elements[2]*=p_scale; + elements[2] *= p_scale; } -void Transform2D::scale_basis(const Size2& p_scale) { - - elements[0][0]*=p_scale.x; - elements[0][1]*=p_scale.y; - elements[1][0]*=p_scale.x; - elements[1][1]*=p_scale.y; +void Transform2D::scale_basis(const Size2 &p_scale) { + elements[0][0] *= p_scale.x; + elements[0][1] *= p_scale.y; + elements[1][0] *= p_scale.x; + elements[1][1] *= p_scale.y; } -void Transform2D::translate( real_t p_tx, real_t p_ty) { +void Transform2D::translate(real_t p_tx, real_t p_ty) { - translate(Vector2(p_tx,p_ty)); + translate(Vector2(p_tx, p_ty)); } -void Transform2D::translate( const Vector2& p_translation ) { +void Transform2D::translate(const Vector2 &p_translation) { - elements[2]+=basis_xform(p_translation); + elements[2] += basis_xform(p_translation); } void Transform2D::orthonormalize() { // Gram-Schmidt Process - Vector2 x=elements[0]; - Vector2 y=elements[1]; + Vector2 x = elements[0]; + Vector2 y = elements[1]; x.normalize(); - y = (y-x*(x.dot(y))); + y = (y - x * (x.dot(y))); y.normalize(); - elements[0]=x; - elements[1]=y; + elements[0] = x; + elements[1] = y; } Transform2D Transform2D::orthonormalized() const { - Transform2D on=*this; + Transform2D on = *this; on.orthonormalize(); return on; - } -bool Transform2D::operator==(const Transform2D& p_transform) const { +bool Transform2D::operator==(const Transform2D &p_transform) const { - for(int i=0;i<3;i++) { - if (elements[i]!=p_transform.elements[i]) + for (int i = 0; i < 3; i++) { + if (elements[i] != p_transform.elements[i]) return false; } return true; } -bool Transform2D::operator!=(const Transform2D& p_transform) const { +bool Transform2D::operator!=(const Transform2D &p_transform) const { - for(int i=0;i<3;i++) { - if (elements[i]!=p_transform.elements[i]) + for (int i = 0; i < 3; i++) { + if (elements[i] != p_transform.elements[i]) return true; } return false; - } -void Transform2D::operator*=(const Transform2D& p_transform) { +void Transform2D::operator*=(const Transform2D &p_transform) { elements[2] = xform(p_transform.elements[2]); - real_t x0,x1,y0,y1; + real_t x0, x1, y0, y1; x0 = tdotx(p_transform.elements[0]); x1 = tdoty(p_transform.elements[0]); y0 = tdotx(p_transform.elements[1]); y1 = tdoty(p_transform.elements[1]); - elements[0][0]=x0; - elements[0][1]=x1; - elements[1][0]=y0; - elements[1][1]=y1; + elements[0][0] = x0; + elements[0][1] = x1; + elements[1][0] = y0; + elements[1][1] = y1; } - -Transform2D Transform2D::operator*(const Transform2D& p_transform) const { +Transform2D Transform2D::operator*(const Transform2D &p_transform) const { Transform2D t = *this; - t*=p_transform; + t *= p_transform; return t; - } -Transform2D Transform2D::scaled(const Size2& p_scale) const { +Transform2D Transform2D::scaled(const Size2 &p_scale) const { - Transform2D copy=*this; + Transform2D copy = *this; copy.scale(p_scale); return copy; - } -Transform2D Transform2D::basis_scaled(const Size2& p_scale) const { +Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const { - Transform2D copy=*this; + Transform2D copy = *this; copy.scale_basis(p_scale); return copy; - } Transform2D Transform2D::untranslated() const { - Transform2D copy=*this; - copy.elements[2]=Vector2(); + Transform2D copy = *this; + copy.elements[2] = Vector2(); return copy; } -Transform2D Transform2D::translated(const Vector2& p_offset) const { +Transform2D Transform2D::translated(const Vector2 &p_offset) const { - Transform2D copy=*this; + Transform2D copy = *this; copy.translate(p_offset); return copy; - } Transform2D Transform2D::rotated(real_t p_phi) const { - Transform2D copy=*this; + Transform2D copy = *this; copy.rotate(p_phi); return copy; - } real_t Transform2D::basis_determinant() const { @@ -302,7 +284,7 @@ real_t Transform2D::basis_determinant() const { return elements[0].x * elements[1].y - elements[0].y * elements[1].x; } -Transform2D Transform2D::interpolate_with(const Transform2D& p_transform, real_t p_c) const { +Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const { //extract parameters Vector2 p1 = get_origin(); @@ -327,9 +309,9 @@ Transform2D Transform2D::interpolate_with(const Transform2D& p_transform, real_t if (dot > 0.9995) { v = Vector2::linear_interpolate(v1, v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues } else { - real_t angle = p_c*::acos(dot); - Vector2 v3 = (v2 - v1*dot).normalized(); - v = v1*::cos(angle) + v3*::sin(angle); + real_t angle = p_c * ::acos(dot); + Vector2 v3 = (v2 - v1 * dot).normalized(); + v = v1 * ::cos(angle) + v3 * ::sin(angle); } //construct matrix @@ -343,4 +325,4 @@ Transform2D::operator String() const { return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]); } -} +} // namespace godot |