diff options
Diffstat (limited to 'src/variant/color.cpp')
-rw-r--r-- | src/variant/color.cpp | 246 |
1 files changed, 128 insertions, 118 deletions
diff --git a/src/variant/color.cpp b/src/variant/color.cpp index c41a6ab..d8de1dd 100644 --- a/src/variant/color.cpp +++ b/src/variant/color.cpp @@ -36,77 +36,110 @@ namespace godot { uint32_t Color::to_argb32() const { - uint32_t c = (uint8_t)Math::round(a * 255); + uint32_t c = (uint8_t)Math::round(a * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(r * 255); + c |= (uint8_t)Math::round(r * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(g * 255); + c |= (uint8_t)Math::round(g * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(b * 255); + c |= (uint8_t)Math::round(b * 255.0f); return c; } uint32_t Color::to_abgr32() const { - uint32_t c = (uint8_t)Math::round(a * 255); + uint32_t c = (uint8_t)Math::round(a * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(b * 255); + c |= (uint8_t)Math::round(b * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(g * 255); + c |= (uint8_t)Math::round(g * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(r * 255); + c |= (uint8_t)Math::round(r * 255.0f); return c; } uint32_t Color::to_rgba32() const { - uint32_t c = (uint8_t)Math::round(r * 255); + uint32_t c = (uint8_t)Math::round(r * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(g * 255); + c |= (uint8_t)Math::round(g * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(b * 255); + c |= (uint8_t)Math::round(b * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(a * 255); + c |= (uint8_t)Math::round(a * 255.0f); return c; } uint64_t Color::to_abgr64() const { - uint64_t c = (uint16_t)Math::round(a * 65535); + uint64_t c = (uint16_t)Math::round(a * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(b * 65535); + c |= (uint16_t)Math::round(b * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(g * 65535); + c |= (uint16_t)Math::round(g * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(r * 65535); + c |= (uint16_t)Math::round(r * 65535.0f); return c; } uint64_t Color::to_argb64() const { - uint64_t c = (uint16_t)Math::round(a * 65535); + uint64_t c = (uint16_t)Math::round(a * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(r * 65535); + c |= (uint16_t)Math::round(r * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(g * 65535); + c |= (uint16_t)Math::round(g * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(b * 65535); + c |= (uint16_t)Math::round(b * 65535.0f); return c; } uint64_t Color::to_rgba64() const { - uint64_t c = (uint16_t)Math::round(r * 65535); + uint64_t c = (uint16_t)Math::round(r * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(g * 65535); + c |= (uint16_t)Math::round(g * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(b * 65535); + c |= (uint16_t)Math::round(b * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(a * 65535); + c |= (uint16_t)Math::round(a * 65535.0f); return c; } +String _to_hex(float p_val) { + int v = Math::round(p_val * 255.0f); + v = CLAMP(v, 0, 255); + String ret; + + for (int i = 0; i < 2; i++) { + char32_t c[2] = { 0, 0 }; + int lv = v & 0xF; + if (lv < 10) { + c[0] = '0' + lv; + } else { + c[0] = 'a' + lv - 10; + } + + v >>= 4; + String cs = (const char32_t *)c; + ret = cs + ret; + } + + return ret; +} + +String Color::to_html(bool p_alpha) const { + String txt; + txt = txt + _to_hex(r); + txt = txt + _to_hex(g); + txt = txt + _to_hex(b); + if (p_alpha) { + txt = txt + _to_hex(a); + } + return txt; +} + float Color::get_h() const { float min = Math::min(r, g); min = Math::min(min, b); @@ -115,8 +148,8 @@ float Color::get_h() const { float delta = max - min; - if (delta == 0) { - return 0; + if (delta == 0.0f) { + return 0.0f; } float h; @@ -128,9 +161,9 @@ float Color::get_h() const { h = 4 + (r - g) / delta; // between magenta & cyan } - h /= 6.0; - if (h < 0) { - h += 1.0; + h /= 6.0f; + if (h < 0.0f) { + h += 1.0f; } return h; @@ -144,7 +177,7 @@ float Color::get_s() const { float delta = max - min; - return (max != 0) ? (delta / max) : 0; + return (max != 0.0f) ? (delta / max) : 0.0f; } float Color::get_v() const { @@ -158,20 +191,20 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) { float f, p, q, t; a = p_alpha; - if (p_s == 0) { + if (p_s == 0.0f) { // Achromatic (grey) r = g = b = p_v; return; } - p_h *= 6.0; + p_h *= 6.0f; p_h = Math::fmod(p_h, 6); i = Math::floor(p_h); f = p_h - i; - p = p_v * (1 - p_s); - q = p_v * (1 - p_s * f); - t = p_v * (1 - p_s * (1 - f)); + p = p_v * (1.0f - p_s); + q = p_v * (1.0f - p_s * f); + t = p_v * (1.0f - p_s * (1.0f - f)); switch (i) { case 0: // Red is the dominant color @@ -211,50 +244,44 @@ bool Color::is_equal_approx(const Color &p_color) const { return Math::is_equal_approx(r, p_color.r) && Math::is_equal_approx(g, p_color.g) && Math::is_equal_approx(b, p_color.b) && Math::is_equal_approx(a, p_color.a); } +Color Color::clamp(const Color &p_min, const Color &p_max) const { + return Color( + CLAMP(r, p_min.r, p_max.r), + CLAMP(g, p_min.g, p_max.g), + CLAMP(b, p_min.b, p_max.b), + CLAMP(a, p_min.a, p_max.a)); +} + void Color::invert() { - r = 1.0 - r; - g = 1.0 - g; - b = 1.0 - b; + r = 1.0f - r; + g = 1.0f - g; + b = 1.0f - b; } Color Color::hex(uint32_t p_hex) { - float a = (p_hex & 0xFF) / 255.0; + float a = (p_hex & 0xFF) / 255.0f; p_hex >>= 8; - float b = (p_hex & 0xFF) / 255.0; + float b = (p_hex & 0xFF) / 255.0f; p_hex >>= 8; - float g = (p_hex & 0xFF) / 255.0; + float g = (p_hex & 0xFF) / 255.0f; p_hex >>= 8; - float r = (p_hex & 0xFF) / 255.0; + float r = (p_hex & 0xFF) / 255.0f; return Color(r, g, b, a); } Color Color::hex64(uint64_t p_hex) { - float a = (p_hex & 0xFFFF) / 65535.0; + float a = (p_hex & 0xFFFF) / 65535.0f; p_hex >>= 16; - float b = (p_hex & 0xFFFF) / 65535.0; + float b = (p_hex & 0xFFFF) / 65535.0f; p_hex >>= 16; - float g = (p_hex & 0xFFFF) / 65535.0; + float g = (p_hex & 0xFFFF) / 65535.0f; p_hex >>= 16; - float r = (p_hex & 0xFFFF) / 65535.0; + float r = (p_hex & 0xFFFF) / 65535.0f; return Color(r, g, b, a); } -Color Color::from_rgbe9995(uint32_t p_rgbe) { - float r = p_rgbe & 0x1ff; - float g = (p_rgbe >> 9) & 0x1ff; - float b = (p_rgbe >> 18) & 0x1ff; - float e = (p_rgbe >> 27); - float m = Math::pow(2, e - 15.0 - 9.0); - - float rd = r * m; - float gd = g * m; - float bd = b * m; - - return Color(rd, gd, bd, 1.0f); -} - static int _parse_col4(const String &p_str, int p_ofs) { char character = p_str[p_ofs]; @@ -301,29 +328,29 @@ Color Color::html(const String &p_rgba) { } else if (color.length() == 3) { alpha = false; } else { - ERR_FAIL_V(Color()); + ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_rgba + "."); } - float r, g, b, a = 1.0; + float r, g, b, a = 1.0f; if (is_shorthand) { - r = _parse_col4(color, 0) / 15.0; - g = _parse_col4(color, 1) / 15.0; - b = _parse_col4(color, 2) / 15.0; + r = _parse_col4(color, 0) / 15.0f; + g = _parse_col4(color, 1) / 15.0f; + b = _parse_col4(color, 2) / 15.0f; if (alpha) { - a = _parse_col4(color, 3) / 15.0; + a = _parse_col4(color, 3) / 15.0f; } } else { - r = _parse_col8(color, 0) / 255.0; - g = _parse_col8(color, 2) / 255.0; - b = _parse_col8(color, 4) / 255.0; + r = _parse_col8(color, 0) / 255.0f; + g = _parse_col8(color, 2) / 255.0f; + b = _parse_col8(color, 4) / 255.0f; if (alpha) { - a = _parse_col8(color, 6) / 255.0; + a = _parse_col8(color, 6) / 255.0f; } } - ERR_FAIL_COND_V(r < 0, Color()); - ERR_FAIL_COND_V(g < 0, Color()); - ERR_FAIL_COND_V(b < 0, Color()); - ERR_FAIL_COND_V(a < 0, Color()); + ERR_FAIL_COND_V_MSG(r < 0.0f, Color(), "Invalid color code: " + p_rgba + "."); + ERR_FAIL_COND_V_MSG(g < 0.0f, Color(), "Invalid color code: " + p_rgba + "."); + ERR_FAIL_COND_V_MSG(b < 0.0f, Color(), "Invalid color code: " + p_rgba + "."); + ERR_FAIL_COND_V_MSG(a < 0.0f, Color(), "Invalid color code: " + p_rgba + "."); return Color(r, g, b, a); } @@ -357,10 +384,10 @@ bool Color::html_is_valid(const String &p_color) { Color Color::named(const String &p_name) { int idx = find_named_color(p_name); if (idx == -1) { - ERR_FAIL_V(Color()); + ERR_FAIL_V_MSG(Color(), "Invalid color name: " + p_name + "."); return Color(); } - return get_named_color(idx); + return named_colors[idx].color; } Color Color::named(const String &p_name, const Color &p_default) { @@ -368,7 +395,7 @@ Color Color::named(const String &p_name, const Color &p_default) { if (idx == -1) { return p_default; } - return get_named_color(idx); + return named_colors[idx].color; } int Color::find_named_color(const String &p_name) { @@ -379,11 +406,11 @@ int Color::find_named_color(const String &p_name) { name = name.replace("_", ""); name = name.replace("'", ""); name = name.replace(".", ""); - name = name.to_lower(); + name = name.to_upper(); int idx = 0; while (named_colors[idx].name != nullptr) { - if (name == String(named_colors[idx].name)) { + if (name == String(named_colors[idx].name).replace("_", "")) { return idx; } idx++; @@ -401,10 +428,12 @@ int Color::get_named_color_count() { } String Color::get_named_color_name(int p_idx) { + ERR_FAIL_INDEX_V(p_idx, get_named_color_count(), ""); return named_colors[p_idx].name; } Color Color::get_named_color(int p_idx) { + ERR_FAIL_INDEX_V(p_idx, get_named_color_count(), Color()); return named_colors[p_idx].color; } @@ -418,47 +447,28 @@ Color Color::from_string(const String &p_string, const Color &p_default) { } } -String _to_hex(float p_val) { - int v = Math::round(p_val * 255); - v = Math::clamp(v, 0, 255); - String ret; - - for (int i = 0; i < 2; i++) { - char32_t c[2] = { 0, 0 }; - int lv = v & 0xF; - if (lv < 10) { - c[0] = '0' + lv; - } else { - c[0] = 'a' + lv - 10; - } - - v >>= 4; - String cs = (const char32_t *)c; - ret = cs + ret; - } - - return ret; +Color Color::from_hsv(float p_h, float p_s, float p_v, float p_alpha) { + Color c; + c.set_hsv(p_h, p_s, p_v, p_alpha); + return c; } -String Color::to_html(bool p_alpha) const { - String txt; - txt = txt + _to_hex(g); - txt = txt + _to_hex(b); - txt = txt + _to_hex(r); - if (p_alpha) { - txt = txt + _to_hex(a); - } - return txt; -} +Color Color::from_rgbe9995(uint32_t p_rgbe) { + float r = p_rgbe & 0x1ff; + float g = (p_rgbe >> 9) & 0x1ff; + float b = (p_rgbe >> 18) & 0x1ff; + float e = (p_rgbe >> 27); + float m = Math::pow(2.0f, e - 15.0f - 9.0f); -Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) { - Color result; - result.set_hsv(p_h, p_s, p_v, p_a); - return result; + float rd = r * m; + float gd = g * m; + float bd = b * m; + + return Color(rd, gd, bd, 1.0f); } Color::operator String() const { - return String::num(r, 3) + ", " + String::num(g, 3) + ", " + String::num(b, 3) + ", " + String::num(a, 3); + return "(" + String::num(r, 4) + ", " + String::num(g, 4) + ", " + String::num(b, 4) + ", " + String::num(a, 4) + ")"; } Color Color::operator+(const Color &p_color) const { @@ -553,10 +563,10 @@ void Color::operator/=(float p_scalar) { Color Color::operator-() const { return Color( - 1.0 - r, - 1.0 - g, - 1.0 - b, - 1.0 - a); + 1.0f - r, + 1.0f - g, + 1.0f - b, + 1.0f - a); } } // namespace godot |