diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/variant/aabb.cpp | 4 | ||||
-rw-r--r-- | src/variant/basis.cpp | 4 | ||||
-rw-r--r-- | src/variant/plane.cpp | 4 | ||||
-rw-r--r-- | src/variant/quaternion.cpp | 4 | ||||
-rw-r--r-- | src/variant/rect2.cpp | 4 | ||||
-rw-r--r-- | src/variant/transform2d.cpp | 4 | ||||
-rw-r--r-- | src/variant/transform3d.cpp | 4 | ||||
-rw-r--r-- | src/variant/vector2.cpp | 4 | ||||
-rw-r--r-- | src/variant/vector3.cpp | 4 | ||||
-rw-r--r-- | src/variant/vector4.cpp | 4 |
10 files changed, 40 insertions, 0 deletions
diff --git a/src/variant/aabb.cpp b/src/variant/aabb.cpp index 92e751b..ded17d2 100644 --- a/src/variant/aabb.cpp +++ b/src/variant/aabb.cpp @@ -78,6 +78,10 @@ bool AABB::is_equal_approx(const AABB &p_aabb) const { return position.is_equal_approx(p_aabb.position) && size.is_equal_approx(p_aabb.size); } +bool AABB::is_finite() const { + return position.is_finite() && size.is_finite(); +} + AABB AABB::intersection(const AABB &p_aabb) const { #ifdef MATH_CHECKS if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) { diff --git a/src/variant/basis.cpp b/src/variant/basis.cpp index 8f78d9f..8d4176e 100644 --- a/src/variant/basis.cpp +++ b/src/variant/basis.cpp @@ -692,6 +692,10 @@ bool Basis::is_equal_approx(const Basis &p_basis) const { return rows[0].is_equal_approx(p_basis.rows[0]) && rows[1].is_equal_approx(p_basis.rows[1]) && rows[2].is_equal_approx(p_basis.rows[2]); } +bool Basis::is_finite() const { + return rows[0].is_finite() && rows[1].is_finite() && rows[2].is_finite(); +} + bool Basis::operator==(const Basis &p_matrix) const { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { diff --git a/src/variant/plane.cpp b/src/variant/plane.cpp index 53dd439..caea516 100644 --- a/src/variant/plane.cpp +++ b/src/variant/plane.cpp @@ -178,6 +178,10 @@ bool Plane::is_equal_approx(const Plane &p_plane) const { return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d); } +bool Plane::is_finite() const { + return normal.is_finite() && Math::is_finite(d); +} + Plane::operator String() const { return "[N: " + normal.operator String() + ", D: " + String::num_real(d, false) + "]"; } diff --git a/src/variant/quaternion.cpp b/src/variant/quaternion.cpp index 9d4d838..c010850 100644 --- a/src/variant/quaternion.cpp +++ b/src/variant/quaternion.cpp @@ -81,6 +81,10 @@ bool Quaternion::is_equal_approx(const Quaternion &p_quaternion) const { return Math::is_equal_approx(x, p_quaternion.x) && Math::is_equal_approx(y, p_quaternion.y) && Math::is_equal_approx(z, p_quaternion.z) && Math::is_equal_approx(w, p_quaternion.w); } +bool Quaternion::is_finite() const { + return Math::is_finite(x) && Math::is_finite(y) && Math::is_finite(z) && Math::is_finite(w); +} + real_t Quaternion::length() const { return Math::sqrt(length_squared()); } diff --git a/src/variant/rect2.cpp b/src/variant/rect2.cpp index a70fee6..62730a9 100644 --- a/src/variant/rect2.cpp +++ b/src/variant/rect2.cpp @@ -40,6 +40,10 @@ bool Rect2::is_equal_approx(const Rect2 &p_rect) const { return position.is_equal_approx(p_rect.position) && size.is_equal_approx(p_rect.size); } +bool Rect2::is_finite() const { + return position.is_finite() && size.is_finite(); +} + bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const { #ifdef MATH_CHECKS if (unlikely(size.x < 0 || size.y < 0)) { diff --git a/src/variant/transform2d.cpp b/src/variant/transform2d.cpp index 530a99e..3b2c0b0 100644 --- a/src/variant/transform2d.cpp +++ b/src/variant/transform2d.cpp @@ -170,6 +170,10 @@ bool Transform2D::is_equal_approx(const Transform2D &p_transform) const { return columns[0].is_equal_approx(p_transform.columns[0]) && columns[1].is_equal_approx(p_transform.columns[1]) && columns[2].is_equal_approx(p_transform.columns[2]); } +bool Transform2D::is_finite() const { + return columns[0].is_finite() && columns[1].is_finite() && columns[2].is_finite(); +} + Transform2D Transform2D::looking_at(const Vector2 &p_target) const { Transform2D return_trans = Transform2D(get_rotation(), get_origin()); Vector2 target_position = affine_inverse().xform(p_target); diff --git a/src/variant/transform3d.cpp b/src/variant/transform3d.cpp index 1a4189e..d71e919 100644 --- a/src/variant/transform3d.cpp +++ b/src/variant/transform3d.cpp @@ -175,6 +175,10 @@ bool Transform3D::is_equal_approx(const Transform3D &p_transform) const { return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin); } +bool Transform3D::is_finite() const { + return basis.is_finite() && origin.is_finite(); +} + bool Transform3D::operator==(const Transform3D &p_transform) const { return (basis == p_transform.basis && origin == p_transform.origin); } diff --git a/src/variant/vector2.cpp b/src/variant/vector2.cpp index df87080..ca1ab8f 100644 --- a/src/variant/vector2.cpp +++ b/src/variant/vector2.cpp @@ -188,6 +188,10 @@ bool Vector2::is_zero_approx() const { return Math::is_zero_approx(x) && Math::is_zero_approx(y); } +bool Vector2::is_finite() const { + return Math::is_finite(x) && Math::is_finite(y); +} + Vector2::operator String() const { return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ")"; } diff --git a/src/variant/vector3.cpp b/src/variant/vector3.cpp index 6153658..9f04340 100644 --- a/src/variant/vector3.cpp +++ b/src/variant/vector3.cpp @@ -141,6 +141,10 @@ bool Vector3::is_zero_approx() const { return Math::is_zero_approx(x) && Math::is_zero_approx(y) && Math::is_zero_approx(z); } +bool Vector3::is_finite() const { + return Math::is_finite(x) && Math::is_finite(y) && Math::is_finite(z); +} + Vector3::operator String() const { return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ")"; } diff --git a/src/variant/vector4.cpp b/src/variant/vector4.cpp index 72c79d1..483545e 100644 --- a/src/variant/vector4.cpp +++ b/src/variant/vector4.cpp @@ -67,6 +67,10 @@ bool Vector4::is_zero_approx() const { return Math::is_zero_approx(x) && Math::is_zero_approx(y) && Math::is_zero_approx(z) && Math::is_zero_approx(w); } +bool Vector4::is_finite() const { + return Math::is_finite(x) && Math::is_finite(y) && Math::is_finite(z) && Math::is_finite(w); +} + real_t Vector4::length() const { return Math::sqrt(length_squared()); } |