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-rw-r--r--src/core/AABB.cpp (renamed from src/core/Rect3.cpp)76
-rw-r--r--src/core/GodotGlobal.cpp42
-rw-r--r--src/core/NodePath.cpp6
-rw-r--r--src/core/String.cpp28
-rw-r--r--src/core/Transform.cpp10
-rw-r--r--src/core/Variant.cpp10
6 files changed, 113 insertions, 59 deletions
diff --git a/src/core/Rect3.cpp b/src/core/AABB.cpp
index 7a3a515..071e528 100644
--- a/src/core/Rect3.cpp
+++ b/src/core/AABB.cpp
@@ -1,4 +1,4 @@
-#include "Rect3.hpp"
+#include "AABB.hpp"
#include "Vector3.hpp"
#include "Plane.hpp"
@@ -6,7 +6,7 @@
namespace godot {
-bool Rect3::intersects(const Rect3& p_aabb) const {
+bool AABB::intersects(const AABB& p_aabb) const {
if ( pos.x >= (p_aabb.pos.x + p_aabb.size.x) )
return false;
@@ -24,7 +24,7 @@ bool Rect3::intersects(const Rect3& p_aabb) const {
return true;
}
-bool Rect3::intersects_inclusive(const Rect3& p_aabb) const {
+bool AABB::intersects_inclusive(const AABB& p_aabb) const {
if ( pos.x > (p_aabb.pos.x + p_aabb.size.x) )
return false;
@@ -42,7 +42,7 @@ bool Rect3::intersects_inclusive(const Rect3& p_aabb) const {
return true;
}
-bool Rect3::encloses(const Rect3 & p_aabb) const {
+bool AABB::encloses(const AABB & p_aabb) const {
Vector3 src_min=pos;
Vector3 src_max=pos+size;
@@ -59,7 +59,7 @@ bool Rect3::encloses(const Rect3 & p_aabb) const {
}
-Vector3 Rect3::get_support(const Vector3& p_normal) const {
+Vector3 AABB::get_support(const Vector3& p_normal) const {
Vector3 half_extents = size * 0.5;
Vector3 ofs = pos + half_extents;
@@ -72,7 +72,7 @@ Vector3 Rect3::get_support(const Vector3& p_normal) const {
}
-Vector3 Rect3::get_endpoint(int p_point) const {
+Vector3 AABB::get_endpoint(int p_point) const {
switch(p_point) {
case 0: return Vector3( pos.x , pos.y , pos.z );
@@ -88,7 +88,7 @@ Vector3 Rect3::get_endpoint(int p_point) const {
ERR_FAIL_V(Vector3());
}
-bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
+bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
Vector3 half_extents = size * 0.5;
Vector3 ofs = pos + half_extents;
@@ -108,7 +108,7 @@ bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) co
return true;
}
-bool Rect3::has_point(const Vector3& p_point) const {
+bool AABB::has_point(const Vector3& p_point) const {
if (p_point.x<pos.x)
return false;
@@ -127,7 +127,7 @@ bool Rect3::has_point(const Vector3& p_point) const {
}
-void Rect3::expand_to(const Vector3& p_vector) {
+void AABB::expand_to(const Vector3& p_vector) {
Vector3 begin=pos;
Vector3 end=pos+size;
@@ -150,7 +150,7 @@ void Rect3::expand_to(const Vector3& p_vector) {
size=end-begin;
}
-void Rect3::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const {
+void AABB::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const {
Vector3 half_extents( size.x * 0.5, size.y * 0.5, size.z * 0.5 );
Vector3 center( pos.x + half_extents.x, pos.y + half_extents.y, pos.z + half_extents.z );
@@ -161,7 +161,7 @@ void Rect3::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_
r_max = distance + length;
}
-real_t Rect3::get_longest_axis_size() const {
+real_t AABB::get_longest_axis_size() const {
real_t max_size=size.x;
@@ -176,7 +176,7 @@ real_t Rect3::get_longest_axis_size() const {
return max_size;
}
-real_t Rect3::get_shortest_axis_size() const {
+real_t AABB::get_shortest_axis_size() const {
real_t max_size=size.x;
@@ -191,7 +191,7 @@ real_t Rect3::get_shortest_axis_size() const {
return max_size;
}
-bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const {
+bool AABB::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const {
real_t divx=1.0/dir.x;
real_t divy=1.0/dir.y;
@@ -238,7 +238,7 @@ bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t
return ( (tmin < t1) && (tmax > t0) );
}
-void Rect3::grow_by(real_t p_amount) {
+void AABB::grow_by(real_t p_amount) {
pos.x-=p_amount;
pos.y-=p_amount;
@@ -249,24 +249,24 @@ void Rect3::grow_by(real_t p_amount) {
}
-real_t Rect3::get_area() const {
+real_t AABB::get_area() const {
return size.x*size.y*size.z;
}
-bool Rect3::operator==(const Rect3& p_rval) const {
+bool AABB::operator==(const AABB& p_rval) const {
return ((pos==p_rval.pos) && (size==p_rval.size));
}
-bool Rect3::operator!=(const Rect3& p_rval) const {
+bool AABB::operator!=(const AABB& p_rval) const {
return ((pos!=p_rval.pos) || (size!=p_rval.size));
}
-void Rect3::merge_with(const Rect3& p_aabb) {
+void AABB::merge_with(const AABB& p_aabb) {
Vector3 beg_1,beg_2;
Vector3 end_1,end_2;
@@ -289,7 +289,7 @@ void Rect3::merge_with(const Rect3& p_aabb) {
size=max-min;
}
-Rect3 Rect3::intersection(const Rect3& p_aabb) const {
+AABB AABB::intersection(const AABB& p_aabb) const {
Vector3 src_min=pos;
Vector3 src_max=pos+size;
@@ -299,7 +299,7 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const {
Vector3 min,max;
if (src_min.x > dst_max.x || src_max.x < dst_min.x )
- return Rect3();
+ return AABB();
else {
min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x;
@@ -308,7 +308,7 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const {
}
if (src_min.y > dst_max.y || src_max.y < dst_min.y )
- return Rect3();
+ return AABB();
else {
min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y;
@@ -317,7 +317,7 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const {
}
if (src_min.z > dst_max.z || src_max.z < dst_min.z )
- return Rect3();
+ return AABB();
else {
min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z;
@@ -326,10 +326,10 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const {
}
- return Rect3( min, max-min );
+ return AABB( min, max-min );
}
-bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
+bool AABB::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
Vector3 c1, c2;
Vector3 end = pos+size;
@@ -374,7 +374,7 @@ bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3*
}
-bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
+bool AABB::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
real_t min=0,max=1;
int axis=0;
@@ -435,7 +435,7 @@ bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector
}
-bool Rect3::intersects_plane(const Plane &p_plane) const {
+bool AABB::intersects_plane(const Plane &p_plane) const {
Vector3 points[8] = {
Vector3( pos.x , pos.y , pos.z ),
@@ -465,7 +465,7 @@ bool Rect3::intersects_plane(const Plane &p_plane) const {
-Vector3 Rect3::get_longest_axis() const {
+Vector3 AABB::get_longest_axis() const {
Vector3 axis(1,0,0);
real_t max_size=size.x;
@@ -482,7 +482,7 @@ Vector3 Rect3::get_longest_axis() const {
return axis;
}
-int Rect3::get_longest_axis_index() const {
+int AABB::get_longest_axis_index() const {
int axis=0;
real_t max_size=size.x;
@@ -501,7 +501,7 @@ int Rect3::get_longest_axis_index() const {
}
-Vector3 Rect3::get_shortest_axis() const {
+Vector3 AABB::get_shortest_axis() const {
Vector3 axis(1,0,0);
real_t max_size=size.x;
@@ -518,7 +518,7 @@ Vector3 Rect3::get_shortest_axis() const {
return axis;
}
-int Rect3::get_shortest_axis_index() const {
+int AABB::get_shortest_axis_index() const {
int axis=0;
real_t max_size=size.x;
@@ -536,26 +536,26 @@ int Rect3::get_shortest_axis_index() const {
return axis;
}
-Rect3 Rect3::merge(const Rect3& p_with) const {
+AABB AABB::merge(const AABB& p_with) const {
- Rect3 aabb=*this;
+ AABB aabb=*this;
aabb.merge_with(p_with);
return aabb;
}
-Rect3 Rect3::expand(const Vector3& p_vector) const {
- Rect3 aabb=*this;
+AABB AABB::expand(const Vector3& p_vector) const {
+ AABB aabb=*this;
aabb.expand_to(p_vector);
return aabb;
}
-Rect3 Rect3::grow(real_t p_by) const {
+AABB AABB::grow(real_t p_by) const {
- Rect3 aabb=*this;
+ AABB aabb=*this;
aabb.grow_by(p_by);
return aabb;
}
-void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
+void AABB::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
ERR_FAIL_INDEX(p_edge,12);
switch(p_edge) {
@@ -631,7 +631,7 @@ void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
}
-Rect3::operator String() const {
+AABB::operator String() const {
//return String()+pos +" - "+ size;
return String(); // @Todo
diff --git a/src/core/GodotGlobal.cpp b/src/core/GodotGlobal.cpp
index dc21389..8566481 100644
--- a/src/core/GodotGlobal.cpp
+++ b/src/core/GodotGlobal.cpp
@@ -5,7 +5,8 @@
namespace godot {
void *_RegisterState::nativescript_handle;
-const godot_gdnative_api_struct *api = NULL;
+const godot_gdnative_core_api_struct *api = NULL;
+const godot_gdnative_ext_nativescript_api_struct *nativescript_api = NULL;
void Godot::print(const String& message)
{
@@ -14,12 +15,36 @@ void Godot::print(const String& message)
void Godot::print_warning(const String& description, const String& function, const String& file, int line)
{
- godot::api->godot_print_warning(description.c_string(), function.c_string(), file.c_string(), line);
+ int len;
+
+ char * c_desc = description.alloc_c_string();
+ char * c_func = function.alloc_c_string();
+ char * c_file = file.alloc_c_string();
+
+ if (c_desc != NULL && c_func !=NULL && c_file != NULL) {
+ godot::api->godot_print_warning(c_desc, c_func, c_file, line);
+ };
+
+ if (c_desc != NULL) godot::api->godot_free(c_desc);
+ if (c_func != NULL) godot::api->godot_free(c_func);
+ if (c_file != NULL) godot::api->godot_free(c_file);
}
void Godot::print_error(const String& description, const String& function, const String& file, int line)
{
- godot::api->godot_print_error(description.c_string(), function.c_string(), file.c_string(), line);
+ int len;
+
+ char * c_desc = description.alloc_c_string();
+ char * c_func = function.alloc_c_string();
+ char * c_file = file.alloc_c_string();
+
+ if (c_desc != NULL && c_func !=NULL && c_file != NULL) {
+ godot::api->godot_print_error(c_desc, c_func, c_file, line);
+ };
+
+ if (c_desc != NULL) godot::api->godot_free(c_desc);
+ if (c_func != NULL) godot::api->godot_free(c_func);
+ if (c_file != NULL) godot::api->godot_free(c_file);
}
};
@@ -28,6 +53,17 @@ void gdnative_init(godot_gdnative_init_options *options);
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *options)
{
godot::api = options->api_struct;
+
+ // now find our extensions
+ for (int i = 0; i < godot::api->num_extensions; i++) {
+ switch (godot::api->extensions[i]->type) {
+ case GDNATIVE_EXT_NATIVESCRIPT: {
+ godot::nativescript_api = (godot_gdnative_ext_nativescript_api_struct *)godot::api->extensions[i];
+ }; break;
+ default: break;
+ };
+ };
+
gdnative_init(options);
}
diff --git a/src/core/NodePath.cpp b/src/core/NodePath.cpp
index bdfa22e..25ce882 100644
--- a/src/core/NodePath.cpp
+++ b/src/core/NodePath.cpp
@@ -43,12 +43,6 @@ int NodePath::get_name_count() const
return godot::api->godot_node_path_get_name_count(&_node_path);
}
-String NodePath::get_property() const
-{
- godot_string str = godot::api->godot_node_path_get_property(&_node_path);
- return *(String *) &str;
-}
-
String NodePath::get_subname(const int idx) const
{
godot_string str = godot::api->godot_node_path_get_subname(&_node_path, idx);
diff --git a/src/core/String.cpp b/src/core/String.cpp
index 0a1d455..494d976 100644
--- a/src/core/String.cpp
+++ b/src/core/String.cpp
@@ -103,14 +103,38 @@ String::operator NodePath() const {
return NodePath(*this);
}
-const char *String::c_string() const {
- return godot::api->godot_string_c_str(&_godot_string);
+const wchar_t *String::unicode_str() const {
+ return godot::api->godot_string_unicode_str(&_godot_string);
+}
+
+char *String::alloc_c_string() const {
+ int len;
+
+ // figure out the lenght of our string
+ get_c_string(NULL, &len);
+
+ // allocate our buffer
+ char * result = (char *)godot::api->godot_alloc(len + 1);
+ if (result != NULL) {
+ get_c_string(result, &len);
+ result[len] = '\0';
+ }
+
+ return result;
+}
+
+void String::get_c_string(char *p_dest, int *p_size) const {
+ godot::api->godot_string_get_data(&_godot_string, p_dest, p_size);
}
String operator+(const char *a, const String &b) {
return String(a) + b;
}
+String operator+(const wchar_t *a, const String &b) {
+ return String(a) + b;
+}
+
bool String::begins_with(String &p_string) const {
return godot::api->godot_string_begins_with(&_godot_string, &p_string._godot_string);
}
diff --git a/src/core/Transform.cpp b/src/core/Transform.cpp
index b8a05df..c756d23 100644
--- a/src/core/Transform.cpp
+++ b/src/core/Transform.cpp
@@ -3,7 +3,7 @@
#include "Basis.hpp"
#include "Plane.hpp"
-#include "Rect3.hpp"
+#include "AABB.hpp"
#include "Quat.hpp"
@@ -85,14 +85,14 @@ Plane Transform::xform_inv(const Plane& p_plane) const {
}
-Rect3 Transform::xform(const Rect3& p_aabb) const {
+AABB Transform::xform(const AABB& p_aabb) const {
/* define vertices */
Vector3 x=basis.get_axis(0)*p_aabb.size.x;
Vector3 y=basis.get_axis(1)*p_aabb.size.y;
Vector3 z=basis.get_axis(2)*p_aabb.size.z;
Vector3 pos = xform( p_aabb.pos );
//could be even further optimized
- Rect3 new_aabb;
+ AABB new_aabb;
new_aabb.pos=pos;
new_aabb.expand_to( pos+x );
new_aabb.expand_to( pos+y );
@@ -104,7 +104,7 @@ Rect3 Transform::xform(const Rect3& p_aabb) const {
return new_aabb;
}
-Rect3 Transform::xform_inv(const Rect3& p_aabb) const {
+AABB Transform::xform_inv(const AABB& p_aabb) const {
/* define vertices */
Vector3 vertices[8]={
@@ -119,7 +119,7 @@ Rect3 Transform::xform_inv(const Rect3& p_aabb) const {
};
- Rect3 ret;
+ AABB ret;
ret.pos=xform_inv(vertices[0]);
diff --git a/src/core/Variant.cpp b/src/core/Variant.cpp
index 13cbe9a..e9e7ebd 100644
--- a/src/core/Variant.cpp
+++ b/src/core/Variant.cpp
@@ -99,9 +99,9 @@ Variant::Variant(const Plane& p_plane)
}
-Variant::Variant(const Rect3& p_aabb)
+Variant::Variant(const AABB& p_aabb)
{
- godot::api->godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb);
+ godot::api->godot_variant_new_aabb(&_godot_variant, (godot_aabb *) &p_aabb);
}
Variant::Variant(const Quat& p_quat)
@@ -274,10 +274,10 @@ Variant::operator Plane() const
godot_plane s = godot::api->godot_variant_as_plane(&_godot_variant);
return *(Plane *) &s;
}
-Variant::operator Rect3() const
+Variant::operator AABB() const
{
- godot_rect3 s = godot::api->godot_variant_as_rect3(&_godot_variant);
- return *(Rect3 *) &s;
+ godot_aabb s = godot::api->godot_variant_as_aabb(&_godot_variant);
+ return *(AABB *) &s;
}
Variant::operator Quat() const
{