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-rw-r--r--tools/targets.py70
1 files changed, 61 insertions, 9 deletions
diff --git a/tools/targets.py b/tools/targets.py
index 5f8e768..2161134 100644
--- a/tools/targets.py
+++ b/tools/targets.py
@@ -1,10 +1,14 @@
import os
+import subprocess
import sys
from SCons.Script import ARGUMENTS
from SCons.Variables import *
from SCons.Variables.BoolVariable import _text2bool
+# Helper methods
+
+
def get_cmdline_bool(option, default):
"""We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
@@ -16,6 +20,24 @@ def get_cmdline_bool(option, default):
return default
+def using_clang(env):
+ return "clang" in os.path.basename(env["CC"])
+
+
+def is_vanilla_clang(env):
+ if not using_clang(env):
+ return False
+ try:
+ version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8")
+ except (subprocess.CalledProcessError, OSError):
+ print("Couldn't parse CXX environment variable to infer compiler version.")
+ return False
+ return not version.startswith("Apple")
+
+
+# Main tool definition
+
+
def options(opts):
opts.Add(
EnumVariable(
@@ -34,19 +56,21 @@ def exists(env):
def generate(env):
- env.dev_build = env["dev_build"]
- env.debug_features = env["target"] in ["editor", "template_debug"]
- env.editor_build = env["target"] == "editor"
+ # Configuration of build targets:
+ # - Editor or template
+ # - Debug features (DEBUG_ENABLED code)
+ # - Dev only code (DEV_ENABLED code)
+ # - Optimization level
+ # - Debug symbols for crash traces / debuggers
- if env.editor_build:
- env.AppendUnique(CPPDEFINES=["TOOLS_ENABLED"])
+ # Keep this configuration in sync with SConstruct in upstream Godot.
- if env.debug_features:
- env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"])
+ env.editor_build = env["target"] == "editor"
+ env.dev_build = env["dev_build"]
+ env.debug_features = env["target"] in ["editor", "template_debug"]
if env.dev_build:
opt_level = "none"
- env.AppendUnique(CPPDEFINES=["DEV_ENABLED"])
elif env.debug_features:
opt_level = "speed_trace"
else: # Release
@@ -55,6 +79,26 @@ def generate(env):
env["optimize"] = ARGUMENTS.get("optimize", opt_level)
env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build)
+ if env.editor_build:
+ env.Append(CPPDEFINES=["TOOLS_ENABLED"])
+
+ if env.debug_features:
+ # DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
+ # to give *users* extra debugging information for their game development.
+ env.Append(CPPDEFINES=["DEBUG_ENABLED"])
+ # In upstream Godot this is added in typedefs.h when DEBUG_ENABLED is set.
+ env.Append(CPPDEFINES=["DEBUG_METHODS_ENABLED"])
+
+ if env.dev_build:
+ # DEV_ENABLED enables *engine developer* code which should only be compiled for those
+ # working on the engine itself.
+ env.Append(CPPDEFINES=["DEV_ENABLED"])
+ else:
+ # Disable assert() for production targets (only used in thirdparty code).
+ env.Append(CPPDEFINES=["NDEBUG"])
+
+ # Set optimize and debug_symbols flags.
+ # "custom" means do nothing and let users set their own optimization flags.
if env.get("is_msvc", False):
if env["debug_symbols"]:
env.Append(CCFLAGS=["/Zi", "/FS"])
@@ -71,13 +115,21 @@ def generate(env):
env.Append(LINKFLAGS=["/OPT:REF"])
elif env["optimize"] == "debug" or env["optimize"] == "none":
env.Append(CCFLAGS=["/Od"])
-
else:
if env["debug_symbols"]:
+ # Adding dwarf-4 explicitly makes stacktraces work with clang builds,
+ # otherwise addr2line doesn't understand them.
+ env.Append(CCFLAGS=["-gdwarf-4"])
if env.dev_build:
env.Append(CCFLAGS=["-g3"])
else:
env.Append(CCFLAGS=["-g2"])
+ else:
+ if using_clang(env) and not is_vanilla_clang(env):
+ # Apple Clang, its linker doesn't like -s.
+ env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
+ else:
+ env.Append(LINKFLAGS=["-s"])
if env["optimize"] == "speed":
env.Append(CCFLAGS=["-O3"])