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* Add JavaScript platform support (emcc, wasm).Fabio Alessandrelli2021-03-111-1/+31
* Merge pull request #517 from SeleDreams/masterGeorge Marques2021-03-011-5/+7
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| * Added freebsd specific configuration to fix issues of detection on freebsdSeleDreams2021-02-211-5/+7
* | Merge pull request #507 from Zylann/bindings_auto_genGeorge Marques2021-03-011-3/+11
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| * | Generate bindings if they are not foundMarc Gilleron2021-02-031-3/+11
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* / Rename godot_headers to godot-headers to match upstream renameRĂ©mi Verschelde2021-02-261-1/+1
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* Merge pull request #505 from naithar/fix/ios-simulator-buildMarc2021-02-031-1/+7
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| * add ios_simulator flag to enable building for M1 arm64 simulatorsSergey Minakov2021-02-031-1/+7
* | Dont carry msvc stuff to the MinGW buildMarc Gilleron2021-01-311-2/+11
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* Add macos_deployment_target SConstruct option.Colugo2020-12-031-0/+9
* Don't generate debugging symbols in release buildsMarc Gilleron2020-09-051-7/+9
* Merge pull request #450 from proxemy/masterMarc2020-08-301-1/+1
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| * Bugfix. Project generation now respects the given 'headers_dir' start parameter.proxemy2020-08-271-1/+1
* | Merge pull request #382 from Zylann/fix_sconstruct_default_bitsMarc2020-08-301-15/+13
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| * Fix default value of `bits` misnaming resulting libraryMarc Gilleron2020-06-021-15/+13
* | Change default parameter to "yes"Duncan Sparks2020-08-231-1/+1
* | Add option for template get_nodeDuncan Sparks2020-06-171-1/+6
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* Merge pull request #353 from bruvzg/ios_supportBastiaan Olij2020-01-301-2/+65
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| * Add iOS build support.bruvzg2019-11-261-2/+65
* | windows use_mingw build fixAzeez Abass2019-12-151-10/+13
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* Android compile fixed for WindowsTGRCDev2019-09-181-32/+109
* Add android support, Update README.mdJayanth-L2019-09-181-3/+35
* Merge pull request #295 from silverkorn/masterBastiaan Olij2019-06-161-1/+1
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| * Add MSYS/MinGW compiling support on Windowsunknown2019-05-151-1/+1
* | Fix MinGW-w64 cross-compilation on macOS.bruvzg2019-05-251-2/+8
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* Merge pull request #260 from aqnuep/basis_conventionBastiaan Olij2019-04-101-1/+1
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| * Make Basis look column-major while retaining a row-major representationDaniel Rakos2019-04-081-1/+1
* | Fix and improve the build systemHugo Locurcio2019-04-071-49/+114
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* Set default arch to 64bits for osx platformlzubiaur2019-02-121-1/+1
* Improvements on SConstruct arch detectionMarcelo Fernandez2018-11-281-2/+6
* Fixing a few typos in SConstructBastiaan Olij2018-11-281-3/+3
* Replace ARGUMENTS with opts.Add/env and some cleanupWill Nations2018-11-251-10/+18
* Nativescript 1.1karroffel2018-11-071-3/+8
* Fix Windows 32 bits builds producing 64 bits codeMarcelo Fernandez2018-10-251-9/+9
* Improve the build systemHugo Locurcio2018-08-171-69/+85
* better debugging experience on linuxkarroffel2018-05-161-1/+6
* included godot_headers as submodulekarroffel2018-05-161-8/+8
* On OS X append .osx.64 to the result_name var on SConstructMarcelo Fernandez2018-04-081-0/+4
* Fix compile issues on WindowsMarcelo Fernandez2018-03-051-9/+9
* Fix compile problem on OS XMarcelo Fernandez2018-03-011-1/+1
* use_llvm fixQuentinCaffeino2018-02-251-3/+6
* Bindings are generated by default; Replaced generate with regenerate flag; Up...QuentinCaffeino2018-02-251-9/+5
* Added crosscompiling for linux-windows; Added makefileQuentinCaffeino2018-02-221-29/+66
* Json bindings are generated in cwdNickolai Korshunov2018-02-181-1/+1
* allow ~ in godotbinpathkarroffel2018-01-191-1/+1
* made godotbinpath accept the binary path itselfkarroffel2017-12-131-12/+2
* Implemented using api structBastiaan Olij2017-10-231-11/+3
* Add some command line parameters to overrule default pathsBastiaan Olij2017-09-131-3/+3
* Add compiler flags for windowsRichy HBM2017-07-301-0/+4
* Fix using variable before defining itRichy HBM2017-07-291-4/+3