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path: root/include/godot_cpp/variant/basis.hpp
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* Add p_use_model_front to Basis::looking_at()Florent Guiocheau2024-10-141-1/+1
* [Math] Add `is_finite` methodsA Thousand Ships2024-04-111-0/+1
* Fix a shadowed enum (EulerOrder)Andy Maloney2023-01-171-9/+1
* Sync license copyright with upstream GH-70885Rémi Verschelde2023-01-101-29/+29
* Basic static analysis fixesAndy Maloney2022-11-181-1/+1
* Update core data structures to match the engineAaron Franke2022-10-071-1/+0
* Use struct instead of class for core structuresAaron Franke2022-10-051-6/+1
* Update Basis/Transform3D/Quaternion to match the engineAaron Franke2022-09-201-106/+96
* Rename Basis "elements" to "rows"Aaron Franke2022-09-191-63/+63
* Use `quaternion` instead of `quat` in method namesMarc Gilleron2022-09-181-7/+7
* Basis constructor: row vectors -> column vectorsZhehang Ding2022-08-311-4/+4
* Update copyright yearRémi Verschelde2022-03-151-2/+2
* Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missi...bruvzg2022-02-141-2/+4
* Fix formatting of filesGeorge Marques2021-09-271-0/+30
* Re-introduce build-in type code for core typesBastiaan Olij2021-09-271-0/+310