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path: root/include/godot_cpp/variant/quaternion.hpp
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* Rebrand preambles to RedotSpartan3222024-10-311-2/+4
* Sync `Quaternion` with the version in GodotDavid Snopek2024-10-281-44/+42
* [Math] Add `is_finite` methodsA Thousand Ships2024-04-111-0/+1
* Sync license copyright with upstream GH-70885Rémi Verschelde2023-01-101-29/+29
* Basic static analysis fixesAndy Maloney2022-11-181-1/+1
* Update core data structures to match the engineAaron Franke2022-10-071-2/+1
* Use struct instead of class for core structuresAaron Franke2022-10-051-6/+1
* Update Basis/Transform3D/Quaternion to match the engineAaron Franke2022-09-201-51/+50
* Update copyright yearRémi Verschelde2022-03-151-2/+2
* Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missi...bruvzg2022-02-141-2/+4
* Fixing compiler warnings around implicit type casting loosing precisionBastiaan Olij2021-11-221-10/+10
* Fix formatting of filesGeorge Marques2021-09-271-0/+30
* Re-introduce build-in type code for core typesBastiaan Olij2021-09-271-0/+212