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path: root/include/godot_cpp/variant/transform3d.hpp
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* [Math] Add `is_finite` methodsA Thousand Ships2024-04-111-0/+1
* Sync license copyright with upstream GH-70885Rémi Verschelde2023-01-101-29/+29
* Use struct instead of class for core structuresAaron Franke2022-10-051-6/+1
* Update Basis/Transform3D/Quaternion to match the engineAaron Franke2022-09-201-44/+85
* Rename Basis "elements" to "rows"Aaron Franke2022-09-191-3/+3
* Add Transform3D `translated_local`, `rotated_local`, `scaled_local`Marc Gilleron2022-09-181-0/+3
* Update copyright yearRémi Verschelde2022-03-151-2/+2
* Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missi...bruvzg2022-02-141-2/+4
* Fix formatting of filesGeorge Marques2021-09-271-1/+31
* Re-introduce build-in type code for core typesBastiaan Olij2021-09-271-0/+204