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path: root/include/godot_cpp/variant/variant.hpp
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* Add PackedRealArray as an alias for PackedFloat(32/64)ArrayAaron Franke2023-12-191-0/+6
* Add missing int→Variant conversionsThaddeus Crews2023-11-081-1/+13
* Fix variant call compiler errorMatthew Murphy2023-09-091-6/+14
* Implement vararg methods of builtin classes.Daylily-Zeleen2023-07-031-0/+2
* Expose some low level functions and String operators.bruvzg2023-01-191-0/+12
* Merge pull request #983 from rburing/variant_to_from_objectidRémi Verschelde2023-01-181-0/+4
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| * Add conversions between Variant and ObjectIDRicardo Buring2023-01-011-0/+4
* | Sync license copyright with upstream GH-70885Rémi Verschelde2023-01-101-29/+29
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* Rename godot-headers to gdextension, move header to top folderRémi Verschelde2022-12-141-1/+1
* Rename GDNative to GDExtensionGilles Roudière2022-12-121-11/+11
* Fix const qualifier for parameters in GDExtension api functionsEmmanuel Leblond2022-12-031-3/+3
* Run scripts to format and make headers consistentAaron Franke2022-10-091-3/+3
* Add bindings for Vector4, Vector4i, Projection built-in types.bruvzg2022-07-211-0/+9
* Sync containers with new HashMap/HashSet, sync API headers.bruvzg2022-06-061-5/+15
* Update copyright yearRémi Verschelde2022-03-151-2/+2
* Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missi...bruvzg2022-02-141-1/+1
* Fix issues with method callsGeorge Marques2021-09-271-7/+3
* Replace bindgins to work with extensionsGeorge Marques2021-09-271-0/+308