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C++ bindings for the Redot script API
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include
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godot_cpp
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variant
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vector2i.hpp
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Age
Files
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*
Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-04-11
1
-0
/
+11
*
Add `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
Jakub Mateusz Marcowski
2024-01-03
1
-0
/
+3
*
Sync license copyright with upstream GH-70885
Rémi Verschelde
2023-01-10
1
-29
/
+29
*
Use struct instead of class for core structures
Aaron Franke
2022-10-05
1
-7
/
+2
*
Update Vector2/2i/3/3i to match the engine
Aaron Franke
2022-10-01
1
-1
/
+3
*
Add bindings for Vector4, Vector4i, Projection built-in types.
bruvzg
2022-07-21
1
-24
/
+51
*
Update copyright year
Rémi Verschelde
2022-03-15
1
-2
/
+2
*
Use forward declares for vector math types
Rémi Verschelde
2022-02-20
1
-8
/
+4
*
Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missi...
bruvzg
2022-02-14
1
-2
/
+4
*
Fixing compiler warnings around implicit type casting loosing precision
Bastiaan Olij
2021-11-22
1
-4
/
+8
*
Fix formatting of files
George Marques
2021-09-27
1
-0
/
+30
*
Re-introduce build-in type code for core types
Bastiaan Olij
2021-09-27
1
-0
/
+102