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path: root/include/godot_cpp/variant/vector2i.hpp
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* Rebrand preambles to RedotSpartan3222024-10-311-2/+4
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* Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-04-111-0/+11
| | | | Also added `snapped` to the integer vectors for completeness
* Add `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`Jakub Mateusz Marcowski2024-01-031-0/+3
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* Sync license copyright with upstream GH-70885Rémi Verschelde2023-01-101-29/+29
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* Use struct instead of class for core structuresAaron Franke2022-10-051-7/+2
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* Update Vector2/2i/3/3i to match the engineAaron Franke2022-10-011-1/+3
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* Add bindings for Vector4, Vector4i, Projection built-in types.bruvzg2022-07-211-24/+51
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* Update copyright yearRémi Verschelde2022-03-151-2/+2
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* Use forward declares for vector math typesRémi Verschelde2022-02-201-8/+4
| | | | | Adds operators to convert from int vector types to float vector types as done in the upstream engine implementations.
* Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add ↵bruvzg2022-02-141-2/+4
| | | | missing `CharString` method implementations.
* Fixing compiler warnings around implicit type casting loosing precisionBastiaan Olij2021-11-221-4/+8
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* Fix formatting of filesGeorge Marques2021-09-271-0/+30
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* Re-introduce build-in type code for core typesBastiaan Olij2021-09-271-0/+102