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path: root/include/godot_cpp/variant/vector4.hpp
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* Rebrand preambles to RedotSpartan3222024-10-311-2/+4
* Rename Vector4.components -> coords. Lukas Tenbrink2024-10-301-3/+4
* Merge pull request #1437 from AThousandShips/vec_elem_scalarDavid Snopek2024-05-071-0/+11
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| * Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-04-111-0/+11
* | [Math] Add `is_finite` methodsA Thousand Ships2024-04-111-0/+1
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* Add remaining component-wise `min/max` functions to `Vector*`A Thousand Ships2023-08-161-0/+8
* Sync license copyright with upstream GH-70885RĂ©mi Verschelde2023-01-101-29/+29
* Use struct instead of class for core structuresAaron Franke2022-10-051-6/+1
* Update Vector4/4i to match the engineAaron Franke2022-10-011-33/+39
* Add missing Vector4 function bindingsJohannes Sinander2022-09-181-0/+4
* Add bindings for Vector4, Vector4i, Projection built-in types.bruvzg2022-07-211-0/+297