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path: root/include/godot_cpp/variant/vector4i.hpp
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* Rebrand preambles to RedotSpartan3222024-10-311-2/+4
* Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-04-111-0/+11
* Add `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`Jakub Mateusz Marcowski2024-01-031-0/+11
* Add remaining component-wise `min/max` functions to `Vector*`A Thousand Ships2023-08-161-0/+8
* Sync license copyright with upstream GH-70885RĂ©mi Verschelde2023-01-101-29/+29
* Update core data structures to match the engineAaron Franke2022-10-071-3/+0
* Use struct instead of class for core structuresAaron Franke2022-10-051-7/+2
* Update Vector4/4i to match the engineAaron Franke2022-10-011-2/+6
* Add bindings for Vector4, Vector4i, Projection built-in types.bruvzg2022-07-211-0/+345