Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rename float=64 build option to precision=double | Ricardo Buring | 2023-01-09 | 1 | -2/+2 |
| | | | | | This makes the build system consistent with Godot again. Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double. | ||||
* | Rename godot-headers to gdextension, move header to top folder | Rémi Verschelde | 2022-12-14 | 1 | -1/+1 |
| | | | | | | | | Changes the `<godot/gdextension_interface.h>` include to simply `<gdextension_interface.h>`. Refactor and better document the SCons and CMake logic around setting the paths to the header and API JSON file. | ||||
* | Fix get_file_list not returning all generated files. | Fabio Alessandrelli | 2022-09-11 | 1 | -0/+31 |
Adds a CI static check for it. |