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path: root/src/core/Array.cpp
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* Replace bindgins to work with extensionsGeorge Marques2021-09-271-226/+0
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* Add license headers to all source and header filesHugo Locurcio2021-08-021-0/+30
| | | | | | This is consistent with the core Godot source code, and ensures the license isn't detached from its original code when individual files are distributed.
* Merge branch 'master' into container_leaksMarc2021-01-311-3/+3
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| * Fix constness of Array::find, Array::find_last and Array::rfindColugo2020-12-201-3/+3
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* | Fix container and string leaksMarc Gilleron2021-01-071-10/+12
|/ | | | | | | Some functions return a new instance of such containers, but instead we made a copy of them, without taking ownership of the original created by the function. Now we use a specific constructor taking ownership on the godot_* struct.
* Add missing class methodslupoDharkael2019-08-051-0/+29
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* Implementing clang-format and applying it to all classesBastiaan Olij2018-11-241-99/+63
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* Added copy constructors and assignment operators to Array and DictionaryMarc Gilleron2018-01-171-0/+12
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* Implemented using api structBastiaan Olij2017-10-231-36/+36
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* updated to use the new NativeScript and GDNative interfaceKarroffel2017-07-241-2/+0
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* updated core to new GDNative interfaceKarroffel2017-06-181-2/+2
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* removed InputEvent and ImageKarroffel2017-05-231-5/+0
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* rewrote binding generator in pythonKarroffel2017-05-121-0/+196