Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #688 from zhehangd/master | Rémi Verschelde | 2022-02-19 | 2 | -0/+10 |
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| * | Add missing Vector2::operator Vector2i() | Zhehang Ding | 2022-02-07 | 1 | -0/+5 |
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| * | Add missing Vector3::operator Vector3i | Zhehang Ding | 2022-02-07 | 1 | -0/+5 |
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* | | Add ERR_ macros variants using `String` messages. | bruvzg | 2022-02-17 | 1 | -0/+34 |
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* | | Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add ↵ | bruvzg | 2022-02-14 | 4 | -120/+296 |
|/ | | | | missing `CharString` method implementations. | ||||
* | Fix object_set_instance being wrongly called for built-in wrapped classes | Gilles Roudière | 2021-12-06 | 1 | -1/+8 |
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* | Make extension instances create the corresponding godot object in their ↵ | Gilles Roudière | 2021-12-03 | 2 | -11/+56 |
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* | Merge pull request #659 from groud/fix_null_init | Bastiaan Olij | 2021-11-25 | 1 | -1/+6 |
|\ | | | | | Avoid crash in Variant constructor from nullptr Object* | ||||
| * | Avoid crash in Variant constructor from nullptr Object* | Gilles Roudière | 2021-11-23 | 1 | -1/+6 |
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* | | Implementing dictionary operators | Bastiaan Olij | 2021-11-23 | 1 | -0/+11 |
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* | | Implement index operators for Arrays | Bastiaan Olij | 2021-11-12 | 1 | -0/+11 |
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* | Rename interface to gdn_interface because it's a defined keyword under windows | Bastiaan Olij | 2021-10-28 | 8 | -87/+87 |
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* | Fully register class on register_class call | Bastiaan Olij | 2021-09-27 | 1 | -103/+77 |
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* | _err_print_error only output p_message so swapped parameters around | Bastiaan Olij | 2021-09-27 | 1 | -1/+1 |
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* | Add support for property groups | Bastiaan Olij | 2021-09-27 | 1 | -2/+24 |
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* | Add in driver types and rejig code to make it easier to extend | Bastiaan Olij | 2021-09-27 | 1 | -68/+32 |
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* | Change initialization to allow custom level callbacks | George Marques | 2021-09-27 | 2 | -4/+107 |
| | | | | | Now it needs a callback for each level so custom logic (like loading singletons) can be performed. | ||||
* | Fix formatting of files | George Marques | 2021-09-27 | 15 | -15/+435 |
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* | Re-introduce build-in type code for core types | Bastiaan Olij | 2021-09-27 | 16 | -13/+3483 |
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* | Set initialization level to CORE | George Marques | 2021-09-27 | 1 | -0/+1 |
| | | | | | This should eventually be configurable with user callbacks, but for now assume the lowest level to ensure the initialization is called. | ||||
* | Silence delete compile warning in memory.h/cpp on Windows | Bastiaan Olij | 2021-09-27 | 1 | -0/+19 |
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* | Define the {de,}initialization functions in the bindings | George Marques | 2021-09-27 | 1 | -0/+11 |
| | | | | | The extension creators then don't need to create those just to redirect to the bindings. | ||||
* | Fix issues with method calls | George Marques | 2021-09-27 | 3 | -128/+118 |
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* | Replace bindgins to work with extensions | George Marques | 2021-09-27 | 25 | -6468/+1521 |
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* | Fixup style after #563 | Rémi Verschelde | 2021-09-27 | 1 | -1/+0 |
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* | Merge pull request #563 from LinwoodCloud/master | Rémi Verschelde | 2021-09-27 | 1 | -1/+0 |
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| * | Stop including iostream in Variant.hpp (to produce smaller binaries) | kb1000 | 2021-05-23 | 1 | -1/+0 |
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* | | Merge pull request #601 from colugomusic/fix-string-args-constness | Rémi Verschelde | 2021-09-27 | 1 | -2/+2 |
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| * | | Fix argument constness in String::begins_with, String::ends_with | Colugo | 2021-08-22 | 1 | -2/+2 |
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* | | | Merge pull request #595 from Calinou/add-license-headers | Rémi Verschelde | 2021-09-27 | 20 | -3/+573 |
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| * | | | Add license headers to all source and header files | Hugo Locurcio | 2021-08-02 | 20 | -3/+573 |
| |/ / | | | | | | | | | | | | | | | | This is consistent with the core Godot source code, and ensures the license isn't detached from its original code when individual files are distributed. | ||||
* / / | Fix Clang 11 build failure over -Wabsolute-value | Sam | 2021-09-01 | 1 | -2/+2 |
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* | | edited according to clang-format | DhruvMaroo | 2021-06-01 | 1 | -2/+2 |
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* | | used godot_string_new_copy to copy | DhruvMaroo | 2021-05-31 | 1 | -2/+2 |
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* | | removed _deleted class member | DhruvMaroo | 2021-05-31 | 1 | -6/+1 |
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* | | added class member, safety check in the destructor | DhruvMaroo | 2021-05-31 | 1 | -5/+8 |
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* | | changed spaces to tabs | DhruvMaroo | 2021-05-30 | 1 | -2/+2 |
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* | | added move assignment operator | DhruvMaroo | 2021-05-30 | 1 | -0/+6 |
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* | | added mover constructor | DhruvMaroo | 2021-05-30 | 1 | -0/+5 |
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* | Populates incorrect constants for Vector2 and 3 types. | Erik Abair | 2021-05-02 | 2 | -4/+4 |
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* | Update clang-format to version 11 | George Marques | 2021-02-28 | 12 | -241/+40 |
| | | | | | | | This is taken from the Godot repository, so formatting is similar. This updates the style rules as well. Also fix style in files to conform with this version. | ||||
* | Removed redundant function definitions in CameraMatrix and used the ones in ↵ | Hrishikesh | 2021-02-03 | 1 | -2/+2 |
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* | Merge branch 'master' into container_leaks | Marc | 2021-01-31 | 8 | -6/+45 |
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| * | Merge pull request #485 from colugomusic/fix-array-const | Marc | 2021-01-31 | 1 | -3/+3 |
| |\ | | | | | | | Fix constness of Array::find, Array::find_last and Array::rfind | ||||
| | * | Fix constness of Array::find, Array::find_last and Array::rfind | Colugo | 2020-12-20 | 1 | -3/+3 |
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| * | | Merge pull request #481 from Zylann/vec_constants | Marc | 2021-01-31 | 6 | -0/+36 |
| |\ \ | | | | | | | | | Added missing constants to Vector2, Vector3, Basis and Quat | ||||
| | * | | Added missing constants to Vector2, Vector3, Basis and Quat | Marc Gilleron | 2020-12-08 | 6 | -0/+36 |
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| * | | Merge branch 'master' into master | Marc | 2021-01-31 | 7 | -158/+861 |
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| * | | Fix compilation warnings about unused vars | Mika Pi | 2020-02-23 | 1 | -4/+4 |
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* | | | Fix container and string leaks | Marc Gilleron | 2021-01-07 | 5 | -80/+66 |
| |/ |/| | | | | | | | | | | | Some functions return a new instance of such containers, but instead we made a copy of them, without taking ownership of the original created by the function. Now we use a specific constructor taking ownership on the godot_* struct. |