Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rebrand godot-cpp to redot-cpp | Spartan322 | 2024-10-31 | 1 | -2/+2 |
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* | [SCons] Add option to build without threads | Fabio Alessandrelli | 2024-04-30 | 1 | -2/+4 |
| | | | | | This is relevant for the Web platform, where builds with and without threads are incompatible. | ||||
* | [iOS] Fix building as static library or xcframework, add iOS config and ↵ | bruvzg | 2023-11-09 | 1 | -0/+16 |
| | | | | xcframework build script to the test project. | ||||
* | [SCons] Rename javascript tool to web | Fabio Alessandrelli | 2023-10-15 | 1 | -2/+2 |
| | | | | And clean it up a bit. | ||||
* | Added fix for javascript build for godot 4.x | Nick Maltbie | 2023-10-01 | 1 | -0/+2 |
| | | | | | | Added changes to tools/javascript.py to add PFlags to fix SharedArrayBuffer memory error. Corrected some small errors in tools/javascript.py to support new target names. Also updated ci to include validation for web build. | ||||
* | Fix formatting of `compatibility_minimum` examples | A Thousand Ships | 2023-08-31 | 1 | -1/+1 |
| | | | | | Without quotes the values is parsed as a float, breaking in various cases. | ||||
* | Add automated tests that run a GDExtension (rather than just building it) | David Snopek | 2023-05-17 | 1 | -0/+23 |