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* Rebrand godot-cpp to redot-cppSpartan3222024-10-311-2/+2
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* [SCons] Add option to build without threadsFabio Alessandrelli2024-04-301-2/+4
| | | | | This is relevant for the Web platform, where builds with and without threads are incompatible.
* [iOS] Fix building as static library or xcframework, add iOS config and ↵bruvzg2023-11-091-0/+16
| | | | xcframework build script to the test project.
* [SCons] Rename javascript tool to webFabio Alessandrelli2023-10-151-2/+2
| | | | And clean it up a bit.
* Added fix for javascript build for godot 4.xNick Maltbie2023-10-011-0/+2
| | | | | | Added changes to tools/javascript.py to add PFlags to fix SharedArrayBuffer memory error. Corrected some small errors in tools/javascript.py to support new target names. Also updated ci to include validation for web build.
* Fix formatting of `compatibility_minimum` examplesA Thousand Ships2023-08-311-1/+1
| | | | | Without quotes the values is parsed as a float, breaking in various cases.
* Add automated tests that run a GDExtension (rather than just building it)David Snopek2023-05-171-0/+23