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#ifndef GODOT_GLOBAL_HPP
#define GODOT_GLOBAL_HPP
#include "Array.hpp"
#include "String.hpp"
#include <gdnative_api_struct.gen.h>
namespace godot {
extern "C" const godot_gdnative_core_api_struct *api;
extern "C" const godot_gdnative_core_1_1_api_struct *core_1_1_api;
extern "C" const godot_gdnative_ext_nativescript_api_struct *nativescript_api;
extern "C" const godot_gdnative_ext_nativescript_1_1_api_struct *nativescript_1_1_api;
extern "C" const void *gdnlib;
class Godot {
public:
static void print(const String &message);
static void print_warning(const String &description, const String &function, const String &file, int line);
static void print_error(const String &description, const String &function, const String &file, int line);
static void gdnative_init(godot_gdnative_init_options *o);
static void gdnative_terminate(godot_gdnative_terminate_options *o);
static void nativescript_init(void *handle);
static void nativescript_terminate(void *handle);
static void gdnative_profiling_add_data(const char *p_signature, uint64_t p_time);
template <class... Args>
static void print(const String &fmt, Args... values) {
print(fmt.format(Array::make(values...)));
}
};
struct _RegisterState {
static void *nativescript_handle;
static int language_index;
};
} // namespace godot
#endif
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