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#ifndef NODEPATH_H
#define NODEPATH_H
#include "String.hpp"
#include <gdnative/node_path.h>
namespace godot {
class NodePath {
godot_node_path _node_path;
public:
NodePath();
NodePath(const NodePath &other);
NodePath(const String &from);
NodePath(const char *contents);
String get_name(const int idx) const;
int get_name_count() const;
String get_subname(const int idx) const;
int get_subname_count() const;
bool is_absolute() const;
bool is_empty() const;
operator String() const;
void operator=(const NodePath &other);
bool operator==(const NodePath &other);
~NodePath();
};
} // namespace godot
#endif // NODEPATH_H
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