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#ifndef REF_H
#define REF_H
#include "Variant.hpp"
#include "GodotGlobal.hpp"
namespace godot {
template<class T>
class Ref {
T *reference;
public:
inline bool operator==(const Ref<T> &r) const
{
return reference == r.reference;
}
inline bool operator!=(const Ref<T> &r) const
{
return reference != r.reference;
}
inline T *operator->()
{
return reference;
}
inline T *operator*()
{
return reference;
}
inline T *ptr()
{
return reference;
}
inline const T *operator->() const
{
return reference;
}
inline const T *operator*() const
{
return reference;
}
inline const T *ptr() const
{
return reference;
}
void operator=(const Ref &from)
{
if (reference)
unref();
if (from.reference) {
reference = from.reference;
reference->reference();
} else {
reference = nullptr;
}
}
template<class T_Other>
void operator=(const Ref<T_Other> &from)
{
if (reference)
unref();
if (from.reference) {
reference = (T *) from.reference;
reference->reference();
} else {
reference = nullptr;
}
}
void operator=(const Variant &variant)
{
if (reference)
unref();
reference = (T *) (Object *) variant;
}
operator Variant() const
{
return Variant((Object *) reference);
}
template<class T_Other>
Ref(const Ref<T_Other> &from)
{
if (from.reference) {
reference = (T *) from.reference;
reference->reference();
} else {
reference = nullptr;
}
}
Ref(const Ref &from)
{
if (from.reference) {
reference = from.reference;
reference->reference();
} else {
reference = nullptr;
}
}
Ref(T *r)
{
reference = r;
}
template<class T_Other>
Ref(T_Other *r) : Ref((T *) r) {}
Ref(const Variant &variant)
{
reference = (T *) (Object *) variant;
}
inline bool is_valid() const { return reference != nullptr; }
inline bool is_null() const { return reference == nullptr; }
void unref()
{
if (reference && reference->unreference()) {
godot::api->godot_object_destroy((godot_object *) reference);
}
reference = nullptr;
}
void instance()
{
unref();
reference = new T;
}
Ref()
{
reference = nullptr;
}
~Ref()
{
unref();
}
};
}
#endif
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