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#ifndef STRING_H
#define STRING_H
#if defined(_WIN32)
# ifdef _GD_CPP_CORE_API_IMPL
# define GD_CPP_CORE_API __declspec(dllexport)
# else
# define GD_CPP_CORE_API __declspec(dllimport)
# endif
#else
# define GD_CPP_CORE_API
#endif
#include <godot/godot_string.h>
namespace godot {
class NodePath;
class GD_CPP_CORE_API String
{
godot_string _godot_string;
public:
String();
String(const char *contents);
String(const wchar_t *contents);
String(const wchar_t c);
String(const String& other);
~String();
String substr(int p_from,int p_chars) const;
wchar_t &operator [](const int idx);
wchar_t operator [](const int idx) const;
int length() const;
void operator =(const String &s);
bool operator ==(const String &s);
bool operator !=(const String &s);
String operator +(const String &s);
void operator +=(const String &s);
void operator +=(const wchar_t c);
bool operator <(const String &s);
bool operator <=(const String &s);
bool operator >(const String &s);
bool operator >=(const String &s);
operator NodePath() const;
const char *c_string() const;
};
String operator +(const char *a, const String& b);
}
#endif // STRING_H
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