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#ifndef STRING_H
#define STRING_H

#if defined(_WIN32)
#  ifdef _GD_CPP_CORE_API_IMPL
#    define GD_CPP_CORE_API __declspec(dllexport)
#  else
#    define GD_CPP_CORE_API __declspec(dllimport)
#  endif
#else
#  define GD_CPP_CORE_API
#endif

#include <godot/godot_string.h>

namespace godot {

class NodePath;

class GD_CPP_CORE_API String
{
	godot_string _godot_string;
public:
	String();

	String(const char *contents);

	String(const wchar_t *contents);

	String(const wchar_t c);

	String(const String& other);

	~String();


	String substr(int p_from,int p_chars) const;


	wchar_t &operator [](const int idx);

	wchar_t operator [](const int idx) const;

	int length() const;

	void operator =(const String &s);

	bool operator ==(const String &s);

	bool operator !=(const String &s);

	String operator +(const String &s);

	void operator +=(const String &s);

	void operator +=(const wchar_t c);

	bool operator <(const String &s);

	bool operator <=(const String &s);

	bool operator >(const String &s);

	bool operator >=(const String &s);

	operator NodePath() const;

	const char *c_string() const;

};

String operator +(const char *a, const String& b);


}



#endif // STRING_H