blob: 4f7a2b5fe1031b5d028bc2a7a75658e247bd92c6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
#ifndef ARRAY_H
#define ARRAY_H
#include <godot/godot_array.h>
#include "String.h"
namespace godot {
class Variant;
class PoolByteArray;
class PoolIntArray;
class PoolRealArray;
class PoolStringArray;
class PoolVector2Array;
class PoolVector3Array;
class PoolColorArray;
class Object;
class Array {
godot_array _godot_array;
public:
Array();
Array(const PoolByteArray& a);
Array(const PoolIntArray& a);
Array(const PoolRealArray& a);
Array(const PoolStringArray& a);
Array(const PoolVector2Array& a);
Array(const PoolVector3Array& a);
Array(const PoolColorArray& a);
Variant& operator [](const int idx);
Variant operator [](const int idx) const;
void append(const Variant& v);
void clear();
int count(const Variant& v);
bool empty() const;
void erase(const Variant& v);
Variant front() const;
Variant back() const;
int find(const Variant& what, const int from = 0);
int find_last(const Variant& what);
bool has(const Variant& what) const;
uint32_t hash() const;
void insert(const int pos, const Variant& value);
void invert();
bool is_shared() const;
Variant pop_back();
Variant pop_front();
void push_back(const Variant& v);
void push_front(const Variant& v);
void remove(const int idx);
int size() const;
void resize(const int size);
int rfind(const Variant& what, const int from = -1);
void sort();
void sort_custom(Object *obj, const String& func);
~Array();
};
}
#endif // ARRAY_H
|