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#include "RID.h" #include <godot/godot_rid.h> namespace godot { RID::RID(Object *p) { godot_rid_new(&_godot_rid, p); } int32_t RID::get_rid() const { return godot_rid_get_rid(&_godot_rid); } RID::~RID() { godot_rid_destroy(&_godot_rid); } }