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/*************************************************************************/
/*  property_info.hpp                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#ifndef GODOT_PROPERTY_INFO_HPP
#define GODOT_PROPERTY_INFO_HPP

#include <godot_cpp/core/defs.hpp>

#include <godot_cpp/classes/global_constants.hpp>

#include <godot_cpp/variant/variant.hpp>

#include <godot_cpp/godot.hpp>

#include <godot/gdnative_interface.h>

namespace godot {

struct PropertyInfo {
	Variant::Type type = Variant::NIL;
	String name;
	String class_name;
	uint32_t hint = 0;
	String hint_string;
	uint32_t usage = 7;

	PropertyInfo() = default;

	PropertyInfo(Variant::Type p_type, const String &p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const String &p_class_name = "") :
			type(p_type),
			name(p_name),
			hint(p_hint),
			hint_string(p_hint_string),
			usage(p_usage) {
		if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
			class_name = hint_string;
		} else {
			class_name = p_class_name;
		}
	}

	PropertyInfo(GDNativeVariantType p_type, const String &p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const String &p_class_name = "") :
			PropertyInfo((Variant::Type)p_type, p_name, p_hint, p_hint_string, p_usage, p_class_name) {}
};

} // namespace godot

#endif // ! GODOT_OBJECT_HPP