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/*************************************************************************/
/*  wrapped.cpp                                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include <godot_cpp/classes/wrapped.hpp>

#include <godot_cpp/variant/builtin_types.hpp>

#include <godot_cpp/classes/object.hpp>

namespace godot {

const StringName *Wrapped::_get_extension_class_name() const {
	return nullptr;
}

void Wrapped::_postinitialize() {
	const StringName *extension_class = _get_extension_class_name();
	if (extension_class) {
		godot::internal::gde_interface->object_set_instance(_owner, reinterpret_cast<GDExtensionConstStringNamePtr>(extension_class), this);
	}
	godot::internal::gde_interface->object_set_instance_binding(_owner, godot::internal::token, this, _get_bindings_callbacks());
}

Wrapped::Wrapped(const StringName p_godot_class) {
	_owner = godot::internal::gde_interface->classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
}

Wrapped::Wrapped(GodotObject *p_godot_object) {
	_owner = p_godot_object;
}

void postinitialize_handler(Wrapped *p_wrapped) {
	p_wrapped->_postinitialize();
}

} // namespace godot