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#include "RID.hpp"
#include <gdnative/rid.h>
#include "GodotGlobal.hpp"
namespace godot {
RID::RID() {
godot::api->godot_rid_new(&_godot_rid);
}
RID::RID(Object *p) {
godot::api->godot_rid_new_with_resource(&_godot_rid, (const godot_object *)p);
}
godot_rid RID::_get_godot_rid() const {
return _godot_rid;
}
int32_t RID::get_id() const {
return godot::api->godot_rid_get_id(&_godot_rid);
}
bool RID::operator==(const RID &p_other) const {
return godot::api->godot_rid_operator_equal(&_godot_rid, &p_other._godot_rid);
}
bool RID::operator!=(const RID &p_other) const {
return !(*this == p_other);
}
bool RID::operator<(const RID &p_other) const {
return godot::api->godot_rid_operator_less(&_godot_rid, &p_other._godot_rid);
}
bool RID::operator>(const RID &p_other) const {
return !(*this < p_other) && *this != p_other;
}
bool RID::operator<=(const RID &p_other) const {
return (*this < p_other) || *this == p_other;
}
bool RID::operator>=(const RID &p_other) const {
return !(*this < p_other);
}
} // namespace godot
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