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/*************************************************************************/
/* packed_arrays.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
// extra functions for packed arrays
#include <godot_cpp/godot.hpp>
#include <godot_cpp/variant/packed_byte_array.hpp>
#include <godot_cpp/variant/packed_color_array.hpp>
#include <godot_cpp/variant/packed_float32_array.hpp>
#include <godot_cpp/variant/packed_float64_array.hpp>
#include <godot_cpp/variant/packed_int32_array.hpp>
#include <godot_cpp/variant/packed_int64_array.hpp>
#include <godot_cpp/variant/packed_string_array.hpp>
#include <godot_cpp/variant/packed_vector2_array.hpp>
#include <godot_cpp/variant/packed_vector3_array.hpp>
namespace godot {
const uint8_t &PackedByteArray::operator[](int p_index) const {
return *internal::interface->packed_byte_array_operator_index_const((GDNativeTypePtr *)this, p_index);
}
uint8_t &PackedByteArray::operator[](int p_index) {
return *internal::interface->packed_byte_array_operator_index((GDNativeTypePtr *)this, p_index);
}
const Color &PackedColorArray::operator[](int p_index) const {
const Color *color = (const Color *)internal::interface->packed_color_array_operator_index_const((GDNativeTypePtr *)this, p_index);
return *color;
}
Color &PackedColorArray::operator[](int p_index) {
Color *color = (Color *)internal::interface->packed_color_array_operator_index((GDNativeTypePtr *)this, p_index);
return *color;
}
const float &PackedFloat32Array::operator[](int p_index) const {
return *internal::interface->packed_float32_array_operator_index_const((GDNativeTypePtr *)this, p_index);
}
float &PackedFloat32Array::operator[](int p_index) {
return *internal::interface->packed_float32_array_operator_index((GDNativeTypePtr *)this, p_index);
}
const double &PackedFloat64Array::operator[](int p_index) const {
return *internal::interface->packed_float64_array_operator_index_const((GDNativeTypePtr *)this, p_index);
}
double &PackedFloat64Array::operator[](int p_index) {
return *internal::interface->packed_float64_array_operator_index((GDNativeTypePtr *)this, p_index);
}
const int32_t &PackedInt32Array::operator[](int p_index) const {
return *internal::interface->packed_int32_array_operator_index_const((GDNativeTypePtr *)this, p_index);
}
int32_t &PackedInt32Array::operator[](int p_index) {
return *internal::interface->packed_int32_array_operator_index((GDNativeTypePtr *)this, p_index);
}
const int64_t &PackedInt64Array::operator[](int p_index) const {
return *internal::interface->packed_int64_array_operator_index_const((GDNativeTypePtr *)this, p_index);
}
int64_t &PackedInt64Array::operator[](int p_index) {
return *internal::interface->packed_int64_array_operator_index((GDNativeTypePtr *)this, p_index);
}
const String &PackedStringArray::operator[](int p_index) const {
const String *string = (const String *)internal::interface->packed_string_array_operator_index_const((GDNativeTypePtr *)this, p_index);
return *string;
}
String &PackedStringArray::operator[](int p_index) {
String *string = (String *)internal::interface->packed_string_array_operator_index((GDNativeTypePtr *)this, p_index);
return *string;
}
const Vector2 &PackedVector2Array::operator[](int p_index) const {
const Vector2 *vec = (const Vector2 *)internal::interface->packed_vector2_array_operator_index_const((GDNativeTypePtr *)this, p_index);
return *vec;
}
Vector2 &PackedVector2Array::operator[](int p_index) {
Vector2 *vec = (Vector2 *)internal::interface->packed_vector2_array_operator_index((GDNativeTypePtr *)this, p_index);
return *vec;
}
const Vector3 &PackedVector3Array::operator[](int p_index) const {
const Vector3 *vec = (const Vector3 *)internal::interface->packed_vector3_array_operator_index_const((GDNativeTypePtr *)this, p_index);
return *vec;
}
Vector3 &PackedVector3Array::operator[](int p_index) {
Vector3 *vec = (Vector3 *)internal::interface->packed_vector3_array_operator_index((GDNativeTypePtr *)this, p_index);
return *vec;
}
} // namespace godot
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