diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-11-05 10:59:51 +0100 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-11-05 13:54:15 +0100 |
commit | 180f079fa7b3c8b7c34a7db91d4a72d6f4a24513 (patch) | |
tree | 98bc23e74c0e48cdb76c755ea0964534f670d35b /.git-blame-ignore-revs | |
parent | b00e1cbf743dcb6a2b7f6bd14e348a1a7cf3d403 (diff) | |
download | redot-engine-180f079fa7b3c8b7c34a7db91d4a72d6f4a24513.tar.gz |
Remove pre-Visual Studio 2017 detection code in the buildsystem
Visual Studio 2017 or later has been required to build Godot for a while now.
Diffstat (limited to '.git-blame-ignore-revs')
0 files changed, 0 insertions, 0 deletions