summaryrefslogtreecommitdiffstats
path: root/.github/workflows/windows_builds.yml
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2022-09-22 08:28:55 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-26 16:31:46 +0200
commit39facb35a021f9301f742732fbbd3c6a5a548893 (patch)
treec84d1e46f176c069af1bbeef17d25512d18304f8 /.github/workflows/windows_builds.yml
parentb9a64c77366361a0d45dcdd2b330911efd1eb3f4 (diff)
downloadredot-engine-39facb35a021f9301f742732fbbd3c6a5a548893.tar.gz
SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371. New `target` presets ==================== The `tools` option is removed and `target` changes to use three new presets, which match the builds users are familiar with. These targets control the default optimization level and enable editor-specific and debugging code: - `editor`: Replaces `tools=yes target=release_debug`. * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2` - `template_debug`: Replaces `tools=no target=release_debug`. * Defines: `DEBUG_ENABLED`, `-O2`/`/O2` - `template_release`: Replaces `tools=no target=release`. * Defines: `-O3`/`/O2` New `dev_build` option ====================== The previous `target=debug` is now replaced by a separate `dev_build=yes` option, which can be used in combination with either of the three targets, and changes the following: - `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`), enables generating debug symbols, does not define `NDEBUG` so `assert()` works in thirdparty libraries, adds a `.dev` suffix to the binary name. Note: Unlike previously, `dev_build` defaults to off so that users who compile Godot from source get an optimized and small build by default. Engine contributors should now set `dev_build=yes` in their build scripts or IDE configuration manually. Changed binary names ==================== The name of generated binaries and object files are changed too, to follow this format: `godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]` For example: - `godot.linuxbsd.editor.dev.arm64` - `godot.windows.template_release.double.x86_64.mono.exe` Be sure to update your links/scripts/IDE config accordingly. More flexible `optimize` and `debug_symbols` options ==================================================== The optimization level and whether to generate debug symbols can be further specified with the `optimize` and `debug_symbols` options. So the default values listed above for the various `target` and `dev_build` combinations are indicative and can be replaced when compiling, e.g.: `scons p=linuxbsd target=template_debug dev_build=yes optimize=debug` will make a "debug" export template with dev-only code enabled, `-Og` optimization level for GCC/Clang, and debug symbols. Perfect for debugging complex crashes at runtime in an exported project.
Diffstat (limited to '.github/workflows/windows_builds.yml')
-rw-r--r--.github/workflows/windows_builds.yml13
1 files changed, 5 insertions, 8 deletions
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml
index 9033e1ab1d..b35c811763 100644
--- a/.github/workflows/windows_builds.yml
+++ b/.github/workflows/windows_builds.yml
@@ -22,19 +22,17 @@ jobs:
fail-fast: false
matrix:
include:
- - name: Editor (target=release_debug, tools=yes, tests=yes)
+ - name: Editor (target=editor, tests=yes)
cache-name: windows-editor
- target: release_debug
- tools: true
+ target: editor
tests: true
# Skip debug symbols, they're way too big with MSVC.
sconsflags: debug_symbols=no
- bin: "./bin/godot.windows.opt.tools.x86_64.exe"
+ bin: "./bin/godot.windows.editor.x86_64.exe"
- - name: Template (target=release, tools=no)
+ - name: Template (target=template_release, tools=no)
cache-name: windows-template
- target: release
- tools: false
+ target: template_release
tests: false
sconsflags: debug_symbols=no
@@ -57,7 +55,6 @@ jobs:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: windows
target: ${{ matrix.target }}
- tools: ${{ matrix.tools }}
tests: ${{ matrix.tests }}
# Execute unit tests for the editor