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authorRémi Verschelde <rverschelde@gmail.com>2023-05-18 16:22:25 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-05-18 16:22:25 +0200
commita28c9701edbe51a66fef317a7f3155a3ad682ed6 (patch)
tree46b478bc68129dc49ad0eb114eba64d2b80de108 /.github/workflows/windows_builds.yml
parent18112ba368030bed71e78425388d9b6adfbc87a6 (diff)
downloadredot-engine-a28c9701edbe51a66fef317a7f3155a3ad682ed6.tar.gz
CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout
Diffstat (limited to '.github/workflows/windows_builds.yml')
-rw-r--r--.github/workflows/windows_builds.yml2
1 files changed, 1 insertions, 1 deletions
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml
index 0f37db5f14..182ae2fc8c 100644
--- a/.github/workflows/windows_builds.yml
+++ b/.github/workflows/windows_builds.yml
@@ -5,7 +5,7 @@ on:
# Global Settings
# SCONS_CACHE for windows must be set in the build environment
env:
- # Only used for the cache key. Increment version to force clean build.
+ # Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true