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author | Rémi Verschelde <remi@verschelde.fr> | 2023-05-15 10:57:04 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-15 10:57:04 +0200 |
commit | 78f9da7a9fac3cf4388639f34f1671e6d7e87533 (patch) | |
tree | 9da58d213a445ba80f85ff14ca31cdbc1aa17a00 /.github/workflows | |
parent | d7211b371c8a46f02e14f55edd99a547052bdb52 (diff) | |
parent | adbb323163e640b46394ff781b8834b485dc473b (diff) | |
download | redot-engine-78f9da7a9fac3cf4388639f34f1671e6d7e87533.tar.gz |
Merge pull request #76887 from RedworkDE/ci-fix-windows-unit-tests
CI: Fix running the unit tests on windows
Diffstat (limited to '.github/workflows')
-rw-r--r-- | .github/workflows/windows_builds.yml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index da90e9641c..0f37db5f14 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -28,7 +28,7 @@ jobs: target: editor tests: true # Skip debug symbols, they're way too big with MSVC. - sconsflags: debug_symbols=no vsproj=yes + sconsflags: debug_symbols=no vsproj=yes windows_subsystem=console bin: "./bin/godot.windows.editor.x86_64.exe" - name: Template (target=template_release) |