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author | Rémi Verschelde <rverschelde@gmail.com> | 2016-02-17 23:23:21 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-02-17 23:23:21 +0100 |
commit | 25e1dc4b7fbd5373bfaebd3ece43787466469747 (patch) | |
tree | 9c182ee24faa76282cfc2111137ce7a51f0d68b2 /.travis.yml | |
parent | 77fd9b1c57107ec15193eed96b9a9b10dcc8418f (diff) | |
download | redot-engine-25e1dc4b7fbd5373bfaebd3ece43787466469747.tar.gz |
Remove two redundant CI builds
We only have 5 build nodes on Travis CI, and building every PR takes a huge time.
Diffstat (limited to '.travis.yml')
-rw-r--r-- | .travis.yml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/.travis.yml b/.travis.yml index a8ecc62c58..032e6aa0b8 100644 --- a/.travis.yml +++ b/.travis.yml @@ -32,10 +32,14 @@ matrix: env: GODOT_TARGET=windows - compiler: gcc env: GODOT_TARGET=iphone + - compiler: gcc + env: GODOT_TARGET=osx - compiler: clang env: GODOT_TARGET=android - compiler: clang env: GODOT_TARGET=windows + - compiler: clang + env: GODOT_TARGET=x11 before_script: |