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author | Micky <micheledevita2@gmail.com> | 2024-09-11 18:05:19 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2024-09-11 18:10:08 +0200 |
commit | 02ab0627d698a76343ab80c7afdf3cb261ec80d4 (patch) | |
tree | 43fcfdb51abc5114c88424f94bddca5d65e9a603 | |
parent | 4788f54d9767425bf5435b1cc940885d357795c5 (diff) | |
download | redot-engine-02ab0627d698a76343ab80c7afdf3cb261ec80d4.tar.gz |
Improve wording on XRPose's `name` description
-rw-r--r-- | doc/classes/XRPose.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/XRPose.xml b/doc/classes/XRPose.xml index 60a2226a60..76c1ced352 100644 --- a/doc/classes/XRPose.xml +++ b/doc/classes/XRPose.xml @@ -29,11 +29,11 @@ The linear velocity of this pose. </member> <member name="name" type="StringName" setter="set_name" getter="get_name" default="&"""> - The name of this pose. Pose names are often driven by an action map setup by the user. Godot does suggest a number of pose names that it expects [XRInterface]s to implement: - - [code]root[/code] defines a root location, often used for tracked objects that do not have further nodes. - - [code]aim[/code] defines the tip of a controller with the orientation pointing outwards, for example: add your raycasts to this. - - [code]grip[/code] defines the location where the user grips the controller - - [code]skeleton[/code] defines the root location a hand mesh should be placed when using hand tracking and the animated skeleton supplied by the XR runtime. + The name of this pose. Usually, this name is derived from an action map set up by the user. Godot also suggests some pose names that [XRInterface] objects are expected to implement: + - [code]root[/code] is the root location, often used for tracked objects that do not have further nodes. + - [code]aim[/code] is the tip of a controller with its orientation pointing outwards, often used for raycasts. + - [code]grip[/code] is the location where the user grips the controller. + - [code]skeleton[/code] is the root location for a hand mesh, when using hand tracking and an animated skeleton is supplied by the XR runtime. </member> <member name="tracking_confidence" type="int" setter="set_tracking_confidence" getter="get_tracking_confidence" enum="XRPose.TrackingConfidence" default="0"> The tracking confidence for this pose, provides insight on how accurate the spatial positioning of this record is. |