diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-17 09:18:15 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-17 09:18:15 +0200 |
commit | 02b16d2f544e323b7b7f57e6e992b0b8e5d8b954 (patch) | |
tree | 64daf6efeaa11a3bc2a0d03fe29b5ef95a251aa4 | |
parent | cf539911f1ae44fe295198abfc418c91420546d4 (diff) | |
parent | 5b5dc00c5275fa63fbbb098bebb7db8d0290b839 (diff) | |
download | redot-engine-02b16d2f544e323b7b7f57e6e992b0b8e5d8b954.tar.gz |
Merge pull request #97089 from stuartcarnie/sgc/remove_assignment
Canvas renderer: Remove redundant assignment
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 88a22c6fc3..738bcd4832 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1939,10 +1939,10 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() { } { //primitive - primitive_arrays.index_array[0] = shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 1); - primitive_arrays.index_array[1] = shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 2); - primitive_arrays.index_array[2] = shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 3); - primitive_arrays.index_array[3] = shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 6); + primitive_arrays.index_array[0] = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 1); + primitive_arrays.index_array[1] = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 2); + primitive_arrays.index_array[2] = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 3); + primitive_arrays.index_array[3] = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 6); } { |