diff options
author | clayjohn <claynjohn@gmail.com> | 2024-09-23 10:50:36 -0700 |
---|---|---|
committer | clayjohn <claynjohn@gmail.com> | 2024-09-23 12:18:33 -0700 |
commit | 0305e437ffec0315c369723952a9a667a99a4fb9 (patch) | |
tree | 9492fdbdd2ad318be6f70ba46856673070398c21 | |
parent | 694d3c2930bdfb43fd93e1e6641f66c4f19a5c77 (diff) | |
download | redot-engine-0305e437ffec0315c369723952a9a667a99a4fb9.tar.gz |
Clean up two recently introduced WebGL errors
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 4 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 8 | ||||
-rw-r--r-- | drivers/gles3/storage/config.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/storage/config.h | 1 |
4 files changed, 11 insertions, 4 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index df7aba265b..3c959f0143 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -2184,7 +2184,9 @@ void RasterizerCanvasGLES3::canvas_begin(RID p_to_render_target, bool p_to_backb glBindFramebuffer(GL_FRAMEBUFFER, render_target->fbo); glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 4); glBindTexture(GL_TEXTURE_2D, render_target->backbuffer); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, p_backbuffer_has_mipmaps ? render_target->mipmap_count - 1 : 0); + if (render_target->backbuffer != 0) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, p_backbuffer_has_mipmaps ? render_target->mipmap_count - 1 : 0); + } } if (render_target->is_transparent || p_to_backbuffer) { diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 19ef3d416c..e79f1db08d 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -349,9 +349,6 @@ RasterizerGLES3::RasterizerGLES3() { } } - // Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself. - glDisable(GL_FRAMEBUFFER_SRGB); - // OpenGL needs to be initialized before initializing the Rasterizers config = memnew(GLES3::Config); utilities = memnew(GLES3::Utilities); @@ -368,6 +365,11 @@ RasterizerGLES3::RasterizerGLES3() { fog = memnew(GLES3::Fog); canvas = memnew(RasterizerCanvasGLES3()); scene = memnew(RasterizerSceneGLES3()); + + // Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself. + if (config->srgb_framebuffer_supported) { + glDisable(GL_FRAMEBUFFER_SRGB); + } } RasterizerGLES3::~RasterizerGLES3() { diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp index d6472c44c1..2b19bd581a 100644 --- a/drivers/gles3/storage/config.cpp +++ b/drivers/gles3/storage/config.cpp @@ -88,6 +88,7 @@ Config::Config() { etc2_supported = false; s3tc_supported = true; rgtc_supported = true; //RGTC - core since OpenGL version 3.0 + srgb_framebuffer_supported = true; } else { float_texture_supported = extensions.has("GL_EXT_color_buffer_float"); etc2_supported = true; @@ -100,6 +101,7 @@ Config::Config() { s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc"); #endif rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc"); + srgb_framebuffer_supported = extensions.has("GL_EXT_sRGB_write_control"); } glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units); diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h index ff72fc5b58..112dfd0a5f 100644 --- a/drivers/gles3/storage/config.h +++ b/drivers/gles3/storage/config.h @@ -79,6 +79,7 @@ public: bool astc_supported = false; bool astc_hdr_supported = false; bool astc_layered_supported = false; + bool srgb_framebuffer_supported = false; bool force_vertex_shading = false; |