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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-26 12:45:35 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-26 12:45:35 +0200 |
commit | 052b1221085eb874fe4020ffc45a2cbbebebc4f1 (patch) | |
tree | 3a54c575f8e6a08a8fdb4fbbc863cd68975a8837 | |
parent | ef7547384c962f536b9020b74cf0984a534007bb (diff) | |
parent | 1536f5ec7929d46b04bee5030bc7be2b8b42a36f (diff) | |
download | redot-engine-052b1221085eb874fe4020ffc45a2cbbebebc4f1.tar.gz |
Merge pull request #96184 from biswas08433/patch-1
Clarify transform data ordering in `RenderingServer.multimesh_set_buffer`
-rw-r--r-- | doc/classes/RenderingServer.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 4b2ce6f45e..a57f6adec8 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -2639,6 +2639,9 @@ - Position + Custom data: 16 floats (12 floats for Transform3D, 4 floats of custom data) - Position + Vertex color + Custom data: 20 floats (12 floats for Transform3D, 4 floats for Color, 4 floats of custom data) [/codeblock] + Instance transforms are in row-major order. Specifically: + - For [Transform2D] the float-order is: [code](x.x, y.x, padding_float, origin.x, x.y, y.y, padding_float, origin.y)[/code]. + - For [Transform3D] the float-order is: [code](basis.x.x, basis.y.x, basis.z.x, origin.x, basis.x.y, basis.y.y, basis.z.y, origin.y, basis.x.z, basis.y.z, basis.z.z, origin.z)[/code]. </description> </method> <method name="multimesh_set_buffer_interpolated"> |