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authorMicky <micheledevita2@gmail.com>2024-11-10 22:11:48 +0100
committerMicky <micheledevita2@gmail.com>2024-11-10 22:11:48 +0100
commit05745aaa4bff57ed792cace494fcf38966a4af9c (patch)
tree24382758cd5605d660cefe7ecbd8450ddb2e6c79
parent0f5f3bc9546b46b2029fc8896dc859697f1eab97 (diff)
downloadredot-engine-05745aaa4bff57ed792cace494fcf38966a4af9c.tar.gz
Fix `true` being surrounded by `[b]` tags in documentation
-rw-r--r--doc/classes/RenderSceneBuffersRD.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/RenderSceneBuffersRD.xml b/doc/classes/RenderSceneBuffersRD.xml
index 212a65337e..7b5aac5b61 100644
--- a/doc/classes/RenderSceneBuffersRD.xml
+++ b/doc/classes/RenderSceneBuffersRD.xml
@@ -61,7 +61,7 @@
<param index="1" name="msaa" type="bool" default="false" />
<description>
Returns the specified layer from the color texture we are rendering 3D content to.
- If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
+ If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
</description>
</method>
<method name="get_color_texture">
@@ -69,7 +69,7 @@
<param index="0" name="msaa" type="bool" default="false" />
<description>
Returns the color texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
- If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
+ If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
</description>
</method>
<method name="get_depth_layer">
@@ -78,7 +78,7 @@
<param index="1" name="msaa" type="bool" default="false" />
<description>
Returns the specified layer from the depth texture we are rendering 3D content to.
- If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
+ If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
</description>
</method>
<method name="get_depth_texture">
@@ -86,7 +86,7 @@
<param index="0" name="msaa" type="bool" default="false" />
<description>
Returns the depth texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
- If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
+ If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
</description>
</method>
<method name="get_fsr_sharpness" qualifiers="const">