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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-17 11:25:28 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-17 11:25:28 +0200 |
commit | 06eade1bc274c42fa3fb9d27108056ce91780840 (patch) | |
tree | 96ee970f11b74598fc9a8c94ec4e5474238a6c87 | |
parent | e71ec0b5ebe05a162bec4e8383d4105d60f56a0d (diff) | |
parent | ef5d0b1c06e57aca0d638a46d2824c23f85de6a4 (diff) | |
download | redot-engine-06eade1bc274c42fa3fb9d27108056ce91780840.tar.gz |
Merge pull request #80367 from garychia/anim_signals
Avoid emitting signals if the animation is not ready to be processed
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 715d8a5bc1..8da1ef8e1d 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -150,7 +150,7 @@ double AnimationNodeAnimation::_process(double p_time, bool p_seek, bool p_is_ex // Emit start & finish signal. Internally, the detections are the same for backward. // We should use call_deferred since the track keys are still being prosessed. - if (state->tree) { + if (state->tree && !p_test_only) { // AnimationTree uses seek to 0 "internally" to process the first key of the animation, which is used as the start detection. if (p_seek && !p_is_external_seeking && cur_time == 0) { state->tree->call_deferred(SNAME("emit_signal"), "animation_started", animation); |