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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-29 13:16:01 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-29 13:16:01 +0100 |
commit | 0796d08b8f8bf590074b9b09f878f933ce867bdd (patch) | |
tree | d2f7f3e00af3e02b96bbdc7f7f02b956ecfd59b7 | |
parent | 07d290e67e008e8c1d839271ad57a19db0f6be06 (diff) | |
parent | 04a930d9a696ca984d2962d8001c50cb65593f29 (diff) | |
download | redot-engine-0796d08b8f8bf590074b9b09f878f933ce867bdd.tar.gz |
Merge pull request #84515 from Calinou/editor-multi-window-unavailable-disable-buttons
Disable multi-window buttons instead of hiding them when support is unavailable
-rw-r--r-- | doc/classes/EditorInterface.xml | 9 | ||||
-rw-r--r-- | doc/classes/EditorSettings.xml | 4 | ||||
-rw-r--r-- | editor/editor_dock_manager.cpp | 19 | ||||
-rw-r--r-- | editor/editor_interface.cpp | 5 | ||||
-rw-r--r-- | editor/editor_interface.h | 1 | ||||
-rw-r--r-- | editor/editor_node.cpp | 18 | ||||
-rw-r--r-- | editor/editor_node.h | 3 | ||||
-rw-r--r-- | editor/plugins/script_editor_plugin.cpp | 17 | ||||
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 23 | ||||
-rw-r--r-- | editor/window_wrapper.cpp | 14 |
10 files changed, 82 insertions, 31 deletions
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index d0de09e451..fc28622fdb 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -195,6 +195,15 @@ Shows the given property on the given [param object] in the editor's Inspector dock. If [param inspector_only] is [code]true[/code], plugins will not attempt to edit [param object]. </description> </method> + <method name="is_multi_window_enabled" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if multiple window support is enabled in the editor. Multiple window support is enabled if [i]all[/i] of these statements are true: + - [member EditorSettings.interface/multi_window/enable] is [code]true[/code]. + - [member EditorSettings.interface/editor/single_window_mode] is [code]false[/code]. + - [member Viewport.gui_embed_subwindows] is [code]false[/code]. This is forced to [code]true[/code] on platforms that don't support multiple windows such as Web, or when the [code]--single-window[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url] is used. + </description> + </method> <method name="is_playing_scene" qualifiers="const"> <return type="bool" /> <description> diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index b7f3ec9963..2c329e3608 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -616,6 +616,7 @@ </member> <member name="interface/editor/single_window_mode" type="bool" setter="" getter=""> If [code]true[/code], embed modal windows such as docks inside the main editor window. When single-window mode is enabled, tooltips will also be embedded inside the main editor window, which means they can't be displayed outside of the editor window. + [b]Note:[/b] To query whether the editor can use multiple windows in an editor plugin, use [method EditorInterface.is_multi_window_enabled] instead of querying the value of this editor setting. </member> <member name="interface/editor/ui_layout_direction" type="int" setter="" getter=""> Editor UI default layout direction. @@ -637,8 +638,9 @@ If [code]true[/code], display OpenType features marked as [code]hidden[/code] by the font file in the [Font] editor. </member> <member name="interface/multi_window/enable" type="bool" setter="" getter=""> - If [code]true[/code], the multi window support in editor is enabled. The following panels can become dedicated windows (made floating): Docks, Script editor, and Shader editor. + If [code]true[/code], multiple window support in editor is enabled. The following panels can become dedicated windows (i.e. made floating): Docks, Script editor, and Shader editor. [b]Note:[/b] When [member interface/editor/single_window_mode] is [code]true[/code], the multi window support is always disabled. + [b]Note:[/b] To query whether the editor can use multiple windows in an editor plugin, use [method EditorInterface.is_multi_window_enabled] instead of querying the value of this editor setting. </member> <member name="interface/multi_window/maximize_window" type="bool" setter="" getter=""> If [code]true[/code], when panels are made floating they will be maximized. diff --git a/editor/editor_dock_manager.cpp b/editor/editor_dock_manager.cpp index dfe9504706..54789bdef1 100644 --- a/editor/editor_dock_manager.cpp +++ b/editor/editor_dock_manager.cpp @@ -702,15 +702,18 @@ EditorDockManager::EditorDockManager() { dock_select->set_v_size_flags(Control::SIZE_EXPAND_FILL); dock_vb->add_child(dock_select); - if (!SceneTree::get_singleton()->get_root()->is_embedding_subwindows() && !EDITOR_GET("interface/editor/single_window_mode") && EDITOR_GET("interface/multi_window/enable")) { - dock_float = memnew(Button); - dock_float->set_text(TTR("Make Floating")); - dock_float->set_focus_mode(Control::FOCUS_NONE); - dock_float->set_h_size_flags(Control::SIZE_SHRINK_CENTER); - dock_float->connect("pressed", callable_mp(this, &EditorDockManager::_dock_make_selected_float)); - - dock_vb->add_child(dock_float); + dock_float = memnew(Button); + dock_float->set_text(TTR("Make Floating")); + if (!EditorNode::get_singleton()->is_multi_window_enabled()) { + dock_float->set_disabled(true); + dock_float->set_tooltip_text(EditorNode::get_singleton()->get_multiwindow_support_tooltip_text()); + } else { + dock_float->set_tooltip_text(TTR("Make this dock floating.")); } + dock_float->set_focus_mode(Control::FOCUS_NONE); + dock_float->set_h_size_flags(Control::SIZE_SHRINK_CENTER); + dock_float->connect("pressed", callable_mp(this, &EditorDockManager::_dock_make_selected_float)); + dock_vb->add_child(dock_float); dock_select_popup->reset_size(); } diff --git a/editor/editor_interface.cpp b/editor/editor_interface.cpp index bad28ff43d..dcaf7fbd00 100644 --- a/editor/editor_interface.cpp +++ b/editor/editor_interface.cpp @@ -235,6 +235,10 @@ bool EditorInterface::is_distraction_free_mode_enabled() const { return EditorNode::get_singleton()->is_distraction_free_mode_enabled(); } +bool EditorInterface::is_multi_window_enabled() const { + return EditorNode::get_singleton()->is_multi_window_enabled(); +} + float EditorInterface::get_editor_scale() const { return EDSCALE; } @@ -445,6 +449,7 @@ void EditorInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor); ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode); ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled); + ClassDB::bind_method(D_METHOD("is_multi_window_enabled"), &EditorInterface::is_multi_window_enabled); ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale); diff --git a/editor/editor_interface.h b/editor/editor_interface.h index 73e89ae2f2..9515a1226f 100644 --- a/editor/editor_interface.h +++ b/editor/editor_interface.h @@ -99,6 +99,7 @@ public: void set_main_screen_editor(const String &p_name); void set_distraction_free_mode(bool p_enter); bool is_distraction_free_mode_enabled() const; + bool is_multi_window_enabled() const; float get_editor_scale() const; diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 928deb588c..23d5704048 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3715,6 +3715,10 @@ bool EditorNode::is_scene_open(const String &p_path) { return false; } +bool EditorNode::is_multi_window_enabled() const { + return !SceneTree::get_singleton()->get_root()->is_embedding_subwindows() && !EDITOR_GET("interface/editor/single_window_mode") && EDITOR_GET("interface/multi_window/enable"); +} + void EditorNode::fix_dependencies(const String &p_for_file) { dependency_fixer->edit(p_for_file); } @@ -4126,6 +4130,20 @@ void EditorNode::request_instantiate_scenes(const Vector<String> &p_files) { SceneTreeDock::get_singleton()->instantiate_scenes(p_files); } +String EditorNode::get_multiwindow_support_tooltip_text() const { + if (SceneTree::get_singleton()->get_root()->is_embedding_subwindows()) { + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SUBWINDOWS)) { + return TTR("Multi-window support is not available because the `--single-window` command line argument was used to start the editor."); + } else { + return TTR("Multi-window support is not available because the current platform doesn't support multiple windows."); + } + } else if (EDITOR_GET("interface/editor/single_window_mode")) { + return TTR("Multi-window support is not available because Interface > Editor > Single Window Mode is enabled in the editor settings."); + } + + return TTR("Multi-window support is not available because Interface > Multi Window > Enable is disabled in the editor settings."); +} + void EditorNode::_inherit_request(String p_file) { current_menu_option = FILE_NEW_INHERITED_SCENE; _dialog_action(p_file); diff --git a/editor/editor_node.h b/editor/editor_node.h index f1dea0c11e..014b72c580 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -758,6 +758,8 @@ public: bool is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable = false); + String get_multiwindow_support_tooltip_text() const; + bool is_changing_scene() const; VBoxContainer *get_main_screen_control(); @@ -807,6 +809,7 @@ public: List<AdditiveNodeEntry> &p_addition_list); bool is_scene_open(const String &p_path); + bool is_multi_window_enabled() const; void setup_color_picker(ColorPicker *p_picker); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 55191f44d4..c8e65e98a7 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -4074,18 +4074,19 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) { script_forward->set_disabled(true); script_forward->set_tooltip_text(TTR("Go to next edited document.")); - if (p_wrapper->is_window_available()) { - menu_hb->add_child(memnew(VSeparator)); + menu_hb->add_child(memnew(VSeparator)); - make_floating = memnew(ScreenSelect); - make_floating->set_flat(true); + make_floating = memnew(ScreenSelect); + make_floating->set_flat(true); + make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true)); + if (!make_floating->is_disabled()) { + // Override default ScreenSelect tooltip if multi-window support is available. make_floating->set_tooltip_text(TTR("Make the script editor floating.")); - make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true)); - - menu_hb->add_child(make_floating); - p_wrapper->connect("window_visibility_changed", callable_mp(this, &ScriptEditor::_window_changed)); } + menu_hb->add_child(make_floating); + p_wrapper->connect("window_visibility_changed", callable_mp(this, &ScriptEditor::_window_changed)); + tab_container->connect("tab_changed", callable_mp(this, &ScriptEditor::_tab_changed)); erase_tab_confirm = memnew(ConfirmationDialog); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 5798ff9d99..a018ec095b 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -643,20 +643,21 @@ ShaderEditorPlugin::ShaderEditorPlugin() { file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true); } - if (window_wrapper->is_window_available()) { - Control *padding = memnew(Control); - padding->set_h_size_flags(Control::SIZE_EXPAND_FILL); - menu_hb->add_child(padding); - - make_floating = memnew(ScreenSelect); - make_floating->set_flat(true); + Control *padding = memnew(Control); + padding->set_h_size_flags(Control::SIZE_EXPAND_FILL); + menu_hb->add_child(padding); + + make_floating = memnew(ScreenSelect); + make_floating->set_flat(true); + make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true)); + if (!make_floating->is_disabled()) { + // Override default ScreenSelect tooltip if multi-window support is available. make_floating->set_tooltip_text(TTR("Make the shader editor floating.")); - make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true)); - - menu_hb->add_child(make_floating); - window_wrapper->connect("window_visibility_changed", callable_mp(this, &ShaderEditorPlugin::_window_changed)); } + menu_hb->add_child(make_floating); + window_wrapper->connect("window_visibility_changed", callable_mp(this, &ShaderEditorPlugin::_window_changed)); + shader_list = memnew(ItemList); shader_list->set_auto_translate(false); shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL); diff --git a/editor/window_wrapper.cpp b/editor/window_wrapper.cpp index a085c2e44f..b2b237269a 100644 --- a/editor/window_wrapper.cpp +++ b/editor/window_wrapper.cpp @@ -315,7 +315,7 @@ void WindowWrapper::set_margins_enabled(bool p_enabled) { } WindowWrapper::WindowWrapper() { - if (SceneTree::get_singleton()->get_root()->is_embedding_subwindows() || EDITOR_GET("interface/editor/single_window_mode") || !EDITOR_GET("interface/multi_window/enable")) { + if (!EditorNode::get_singleton()->is_multi_window_enabled()) { return; } @@ -375,7 +375,9 @@ void ScreenSelect::_build_advanced_menu() { } void ScreenSelect::_emit_screen_signal(int p_screen_idx) { - emit_signal("request_open_in_screen", p_screen_idx); + if (!is_disabled()) { + emit_signal("request_open_in_screen", p_screen_idx); + } } void ScreenSelect::_bind_methods() { @@ -436,13 +438,19 @@ void ScreenSelect::pressed() { } ScreenSelect::ScreenSelect() { - set_tooltip_text(TTR("Make this panel floating.\nRight click to open the screen selector.")); set_button_mask(MouseButtonMask::RIGHT); set_flat(true); set_toggle_mode(true); set_focus_mode(FOCUS_NONE); set_action_mode(ACTION_MODE_BUTTON_PRESS); + if (!EditorNode::get_singleton()->is_multi_window_enabled()) { + set_disabled(true); + set_tooltip_text(EditorNode::get_singleton()->get_multiwindow_support_tooltip_text()); + } else { + set_tooltip_text(TTR("Make this panel floating.\nRight-click to open the screen selector.")); + } + // Create the popup. const Size2 borders = Size2(4, 4) * EDSCALE; |