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author | kobewi <kobewi4e@gmail.com> | 2023-12-31 16:20:38 +0100 |
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committer | kobewi <kobewi4e@gmail.com> | 2023-12-31 16:20:38 +0100 |
commit | 08b90465989bbad5a81f33f1551e88eae916510c (patch) | |
tree | a3617d12595a4239569411dfc35094eaeb621be2 | |
parent | 13a0d6e9b253654f5cc2a44f3d0b3cae10440443 (diff) | |
download | redot-engine-08b90465989bbad5a81f33f1551e88eae916510c.tar.gz |
Automatically add path to built-in shaders
-rw-r--r-- | editor/shader_create_dialog.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp index fb91d139a7..7d6da5cf3e 100644 --- a/editor/shader_create_dialog.cpp +++ b/editor/shader_create_dialog.cpp @@ -243,7 +243,12 @@ void fog() { emit_signal(SNAME("shader_include_created"), shader_inc); } else { - if (!is_built_in) { + if (is_built_in) { + Node *edited_scene = get_tree()->get_edited_scene_root(); + if (likely(edited_scene)) { + shader->set_path(edited_scene->get_scene_file_path() + "::"); + } + } else { String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text()); shader->set_path(lpath); |