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authorkobewi <kobewi4e@gmail.com>2023-12-31 16:20:38 +0100
committerkobewi <kobewi4e@gmail.com>2023-12-31 16:20:38 +0100
commit08b90465989bbad5a81f33f1551e88eae916510c (patch)
treea3617d12595a4239569411dfc35094eaeb621be2
parent13a0d6e9b253654f5cc2a44f3d0b3cae10440443 (diff)
downloadredot-engine-08b90465989bbad5a81f33f1551e88eae916510c.tar.gz
Automatically add path to built-in shaders
-rw-r--r--editor/shader_create_dialog.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp
index fb91d139a7..7d6da5cf3e 100644
--- a/editor/shader_create_dialog.cpp
+++ b/editor/shader_create_dialog.cpp
@@ -243,7 +243,12 @@ void fog() {
emit_signal(SNAME("shader_include_created"), shader_inc);
} else {
- if (!is_built_in) {
+ if (is_built_in) {
+ Node *edited_scene = get_tree()->get_edited_scene_root();
+ if (likely(edited_scene)) {
+ shader->set_path(edited_scene->get_scene_file_path() + "::");
+ }
+ } else {
String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text());
shader->set_path(lpath);