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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-02-10 23:52:56 +0200
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-02-10 23:53:31 +0200
commit095f472a0b162508f67604ea1409d38c52b1ce51 (patch)
tree8c58951311e494f58119a0d4e9ed678d784e498d
parent6607c3c1c7dc7e6b3e381b71c6a46dcf59d3457b (diff)
downloadredot-engine-095f472a0b162508f67604ea1409d38c52b1ce51.tar.gz
Fix CSGShape not updating on changing visibility
Hiding CSGShape should force the CSG operation to skip it which is intented behaviour according to how CSGBrush is created for each shape.
-rw-r--r--modules/csg/csg_shape.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index f62e6f5c40..f274fff3f3 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -531,6 +531,13 @@ void CSGShape::_notification(int p_what) {
}
}
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+
+ if (parent) {
+ parent->_make_dirty();
+ }
+ }
+
if (p_what == NOTIFICATION_EXIT_TREE) {
if (parent)